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| author | Strangerke | 2016-03-18 07:48:29 +0100 | 
|---|---|---|
| committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 | 
| commit | d546847b5a02f020f816d556ca16ee0df8a04756 (patch) | |
| tree | 049ec42c08f69393a4b346582f18fff8bed29e13 | |
| parent | deb1199c1da740ad1441a8deacc8cf5d40c81db6 (diff) | |
| download | scummvm-rg350-d546847b5a02f020f816d556ca16ee0df8a04756.tar.gz scummvm-rg350-d546847b5a02f020f816d556ca16ee0df8a04756.tar.bz2 scummvm-rg350-d546847b5a02f020f816d556ca16ee0df8a04756.zip | |
GNAP: More renaming in resource.h
| -rw-r--r-- | engines/gnap/gamesys.cpp | 24 | ||||
| -rw-r--r-- | engines/gnap/gamesys.h | 2 | ||||
| -rw-r--r-- | engines/gnap/gnap.cpp | 4 | ||||
| -rw-r--r-- | engines/gnap/resource.cpp | 26 | ||||
| -rw-r--r-- | engines/gnap/resource.h | 22 | 
5 files changed, 39 insertions, 39 deletions
| diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index d18d102060..cced8f3a21 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -70,15 +70,15 @@ GameSys::GameSys(GnapEngine *vm)  GameSys::~GameSys() {  } -void GameSys::insertSequence(int sequenceId, int a2, int sequenceId2, int a4, int flags, int totalDuration, int16 x, int16 y) { -	debug(0, "GameSys::insertSequence() [%08X, %d] -> [%08X, %d] (%d, %d)", sequenceId, a2, sequenceId2, a4, x, y); +void GameSys::insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y) { +	debug(0, "GameSys::insertSequence() [%08X, %d] -> [%08X, %d] (%d, %d)", sequenceId, id, sequenceId2, id2, x, y);  	Sequence sequence;  	SequenceResource *sequenceResource = _vm->_sequenceCache->get(sequenceId);  	sequenceResource->_sequenceId = sequenceId;  	sequence._sequenceId = sequenceId; -	sequence._id = a2 != -1 ? a2 : sequenceResource->_field_8; +	sequence._id = id != -1 ? id : sequenceResource->_defaultId;  	sequence._sequenceId2 = sequenceId2 != (int32)0x80000000 ? sequenceId2 : sequenceResource->_sequenceId2; -	sequence._id2 = a4 != -1 ? a4 : sequenceResource->_field_10; +	sequence._id2 = id2 != -1 ? id2 : sequenceResource->_defaultId2;  	sequence._flags = flags != -1 ? flags : sequenceResource->_flags;  	sequence._totalDuration = totalDuration != -1 ? totalDuration : sequenceResource->_totalDuration;  	sequence._x = (x < 10000 && x > -10000) ? x : sequenceResource->_xOffs; @@ -454,7 +454,7 @@ void GameSys::seqInsertGfx(int index, int duration) {  		gfxItem->_animation = animation;  		gfxItem->_currFrameNum = 0;  		gfxItem->_flags = 0; -		gfxItem->_delayTicks = seqItem->_totalDuration + animation->field_4; +		gfxItem->_delayTicks = seqItem->_totalDuration + animation->_additionalDelay;  		gfxItem->_updFlag = false;  		gfxItem->_updRectsCount = 0;  		gfxItem->_prevFrame._duration = 0; @@ -473,12 +473,12 @@ void GameSys::seqInsertGfx(int index, int duration) {  			int j;  			totalDuration -= gfxItem->_delayTicks;  			gfxItem->_delayTicks = 0; -			for (j = gfxItem->_currFrameNum; j < animation->framesCount && animation->frames[j]._duration <= totalDuration; ++j) { +			for (j = gfxItem->_currFrameNum; j < animation->_framesCount && animation->frames[j]._duration <= totalDuration; ++j) {  				if (animation->frames[j]._soundId != -1)  					_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | animation->frames[j]._soundId);  				totalDuration -= animation->frames[j]._duration;  			} -			if (animation->framesCount > j) +			if (animation->_framesCount > j)  				gfxItem->_currFrame = animation->frames[j++];  			else  				gfxItem->_currFrame = animation->frames[j - 1]; @@ -546,7 +546,7 @@ bool GameSys::updateSequenceDuration(int sequenceId, int id, int *outDuration) {  			found = true;  			SequenceAnimation *animation = gfxItem->_animation;  			if (animation) { -				if (gfxItem->_currFrameNum < animation->framesCount) +				if (gfxItem->_currFrameNum < animation->_framesCount)  					return false;  				if (gfxItem->_updFlag) {  					if (gfxItem->_currFrame._duration > 0) @@ -587,7 +587,7 @@ void GameSys::updateAnimationsStatus(int sequenceId, int id) {  		SequenceAnimation *animation = gfxItem->_animation;  		if (gfxItem->_sequenceId == sequenceId && gfxItem->_id == id && animation) {  			foundSequence = true; -			if (animation->framesCount > gfxItem->_currFrameNum || +			if (animation->_framesCount > gfxItem->_currFrameNum ||  				(gfxItem->_updFlag && gfxItem->_currFrame._duration > 1) ||  				gfxItem->_prevFrame._duration > 1)  				foundSequence = false; @@ -1077,16 +1077,16 @@ void GameSys::fatUpdateFrame() {  							v20 = true;  						}  						currFrameNum = gfxItem->_currFrameNum; -						if (animation->framesCount > currFrameNum) { +						if (animation->_framesCount > currFrameNum) {  							updFlag = false; -							while (animation->framesCount > currFrameNum && +							while (animation->_framesCount > currFrameNum &&  								animation->frames[currFrameNum]._duration <= duration) {  								if (animation->frames[currFrameNum]._soundId != -1)  									_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | animation->frames[currFrameNum]._soundId);  									duration -= animation->frames[currFrameNum]._duration;  									++currFrameNum;  							} -							if (animation->framesCount > currFrameNum) +							if (animation->_framesCount > currFrameNum)  								gfxItem->_currFrame = animation->frames[currFrameNum++];  							else  								gfxItem->_currFrame = animation->frames[currFrameNum - 1]; diff --git a/engines/gnap/gamesys.h b/engines/gnap/gamesys.h index 043dec3c32..fc137eb65c 100644 --- a/engines/gnap/gamesys.h +++ b/engines/gnap/gamesys.h @@ -101,7 +101,7 @@ class GameSys {  public:  	GameSys(GnapEngine *vm);  	~GameSys(); -	void insertSequence(int sequenceId, int a2, int sequenceId2, int a4, int flags, int totalDuration, int16 x, int16 y); +	void insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y);  	void insertDirtyRect(const Common::Rect &rect);  	void removeSequence(int sequenceId, int id, bool resetFl);  	void invalidateGrabCursorSprite(int id, Common::Rect &rect, Graphics::Surface *surface1, Graphics::Surface *surface2); diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp index ce81f368b8..2edfcacabc 100644 --- a/engines/gnap/gnap.cpp +++ b/engines/gnap/gnap.cpp @@ -642,8 +642,8 @@ int GnapEngine::getSequenceTotalDuration(int resourceId) {  	int maxValue = 0;  	for (int i = 0; i < sequenceResource->_animationsCount; ++i) {  		SequenceAnimation *animation = &sequenceResource->_animations[i]; -		if (animation->field_4 + animation->field_A > maxValue) -			maxValue = animation->field_4 + animation->field_A; +		if (animation->_additionalDelay + animation->_maxTotalDuration > maxValue) +			maxValue = animation->_additionalDelay + animation->_maxTotalDuration;  	}  	int totalDuration = maxValue + sequenceResource->_totalDuration;  	_sequenceCache->release(resourceId); diff --git a/engines/gnap/resource.cpp b/engines/gnap/resource.cpp index e1d991afa5..17fe8f918a 100644 --- a/engines/gnap/resource.cpp +++ b/engines/gnap/resource.cpp @@ -43,14 +43,14 @@ void SequenceFrame::loadFromStream(Common::MemoryReadStream &stream) {  // SequenceAnimation  void SequenceAnimation::loadFromStream(Common::MemoryReadStream &stream) { -	field_0 = stream.readUint16LE(); -	field_2 = stream.readUint16LE(); -	field_4 = stream.readUint32LE(); -	framesCount = stream.readUint16LE(); -	field_A = stream.readUint16LE(); -	debug(1, "SequenceAnimation() framesCount: %d", framesCount); -	frames = new SequenceFrame[framesCount]; -	for (int i = 0; i < framesCount; ++i) +	_unusedVal1 = stream.readUint16LE(); +	_unusedVal2 = stream.readUint16LE(); +	_additionalDelay = stream.readUint32LE(); +	_framesCount = stream.readUint16LE(); +	_maxTotalDuration = stream.readUint16LE(); +	debug(1, "SequenceAnimation() framesCount: %d", _framesCount); +	frames = new SequenceFrame[_framesCount]; +	for (int i = 0; i < _framesCount; ++i)  		frames[i].loadFromStream(stream);  } @@ -58,11 +58,11 @@ void SequenceAnimation::loadFromStream(Common::MemoryReadStream &stream) {  SequenceResource::SequenceResource(int resourceId, byte *data, uint32 size) {  	Common::MemoryReadStream stream(data, size, DisposeAfterUse::NO); -	_field_0 = stream.readUint32LE(); +	_unusedVal1 = stream.readUint32LE();  	_sequenceId = stream.readUint32LE(); -	_field_8 = stream.readUint32LE(); +	_defaultId = stream.readUint32LE();  	_sequenceId2 = stream.readUint32LE(); -	_field_10 = stream.readUint32LE(); +	_defaultId2 = stream.readUint32LE();  	_flags = stream.readUint32LE();  	_totalDuration = stream.readUint32LE();  	_xOffs = stream.readUint16LE(); @@ -91,8 +91,8 @@ SpriteResource::SpriteResource(int resourceId, byte *data, uint32 size) {  	_data = data;  	_width = READ_LE_UINT16(_data);  	_height = READ_LE_UINT16(_data + 2); -	_unk1 = READ_LE_UINT16(_data + 4); -	_unk2 = READ_LE_UINT16(_data + 6); +	_unknownVal1 = READ_LE_UINT16(_data + 4); +	_unknownVal2 = READ_LE_UINT16(_data + 6);  	_transparent = READ_LE_UINT16(_data + 8);  	_colorsCount = READ_LE_UINT16(_data + 10);  	_palette = (uint32*)(_data + 12); diff --git a/engines/gnap/resource.h b/engines/gnap/resource.h index 8e0c591614..2ae933f3f7 100644 --- a/engines/gnap/resource.h +++ b/engines/gnap/resource.h @@ -56,13 +56,13 @@ struct SequenceFrame {  };  struct SequenceAnimation { -	int16 field_0; -	int16 field_2; -	int32 field_4; -	int16 framesCount; -	int16 field_A; +	int16 _unusedVal1; +	int16 _unusedVal2; +	int32 _additionalDelay; +	int16 _framesCount; +	int16 _maxTotalDuration;  	SequenceFrame *frames; -	SequenceAnimation() : frames(0) {} +	SequenceAnimation() : frames(nullptr) {}  	~SequenceAnimation() { delete[] frames; }  	void loadFromStream(Common::MemoryReadStream &stream);  }; @@ -72,11 +72,11 @@ public:  	SequenceResource(int resourceId, byte *data, uint32 size);  	~SequenceResource();  public: -	uint32 _field_0; +	uint32 _unusedVal1;  	int32 _sequenceId; -	int32 _field_8; +	int32 _defaultId;  	int32 _sequenceId2; -	uint32 _field_10; +	uint32 _defaultId2;  	uint32 _flags;  	int32 _totalDuration;  	int16 _xOffs; @@ -94,8 +94,8 @@ public:  	byte *_pixels;  	uint32 *_palette;  	int16 _width, _height; -	uint16 _unk1; -	uint16 _unk2; +	uint16 _unknownVal1; +	uint16 _unknownVal2;  	uint16 _transparent;  	uint16 _colorsCount;  }; | 
