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authorPaul Gilbert2019-10-26 14:02:13 -0700
committerPaul Gilbert2019-10-26 14:02:25 -0700
commitd55dfd9786bf7112e96a83f23af6b05e75fb044c (patch)
treeb85e531460bafdfc5c400e76c18372860a64d04e
parented5901c36ddc770e6d651bdd5df21b73d36fe188 (diff)
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GLK: LEVEL9: Further compilation fixes
-rw-r--r--engines/glk/level9/detection_tables.h10
-rw-r--r--engines/glk/level9/os_glk.cpp4
-rw-r--r--engines/glk/module.mk2
3 files changed, 7 insertions, 9 deletions
diff --git a/engines/glk/level9/detection_tables.h b/engines/glk/level9/detection_tables.h
index b43deff1ad..3cc8f86469 100644
--- a/engines/glk/level9/detection_tables.h
+++ b/engines/glk/level9/detection_tables.h
@@ -770,11 +770,11 @@ static const gln_patch_table_t GLN_PATCH_TABLE[] = {
};
const L9V1GameInfo L9_V1_GAMES[] = {
- 0x1a, 0x24, 301, 0x0000, -0x004b, 0x0080, -0x002b, 0x00d0, 0x03b0, 0x0f80, 0x4857, /* Colossal Adventure */
- 0x20, 0x3b, 283, -0x0583, 0x0000, -0x0508, -0x04e0, 0x0000, 0x0800, 0x1000, 0x39d1, /* Adventure Quest */
- 0x14, 0xff, 153, -0x00d6, 0x0000, 0x0000, 0x0000, 0x0000, 0x0a20, 0x16bf, 0x420d, /* Dungeon Adventure */
- 0x15, 0x5d, 252, -0x3e70, 0x0000, -0x3d30, -0x3ca0, 0x0100, 0x4120, -0x3b9d, 0x3988, /* Lords of Time */
- 0x15, 0x6c, 284, -0x00f0, 0x0000, -0x0050, -0x0050, -0x0050, 0x0300, 0x1930, 0x3c17, /* Snowball */
+ 0x1a, 0x24, 301, { 0x0000, -0x004b, 0x0080, -0x002b, 0x00d0 }, 0x03b0, 0x0f80, 0x4857, /* Colossal Adventure */
+ 0x20, 0x3b, 283, { -0x0583, 0x0000, -0x0508, -0x04e0, 0x0000 }, 0x0800, 0x1000, 0x39d1, /* Adventure Quest */
+ 0x14, 0xff, 153, { -0x00d6, 0x0000, 0x0000, 0x0000, 0x0000 }, 0x0a20, 0x16bf, 0x420d, /* Dungeon Adventure */
+ 0x15, 0x5d, 252, { -0x3e70, 0x0000, -0x3d30, -0x3ca0, 0x0100 }, 0x4120, -0x3b9d, 0x3988, /* Lords of Time */
+ 0x15, 0x6c, 284, { -0x00f0, 0x0000, -0x0050, -0x0050, -0x0050 }, 0x0300, 0x1930, 0x3c17, /* Snowball */
};
const GlkDetectionEntry LEVEL9_GAMES[] = {
diff --git a/engines/glk/level9/os_glk.cpp b/engines/glk/level9/os_glk.cpp
index ac9a4eee9d..3ba8a3d868 100644
--- a/engines/glk/level9/os_glk.cpp
+++ b/engines/glk/level9/os_glk.cpp
@@ -2150,7 +2150,7 @@ static const glui32 GLN_WATCHDOG_FIXUP = 50;
* remains silent for long enough, set by the timeout, we'll offer the
* option to end the game. A timeout of zero disables the watchdog.
*/
-static time_t gln_watchdog_monitor = 0;
+static uint32 gln_watchdog_monitor = 0;
static double gln_watchdog_timeout_secs = 0.0;
/*
@@ -2208,7 +2208,7 @@ static void gln_watchdog_tick() {
static int gln_watchdog_has_timed_out() {
/* If loop detection is off or the timeout is set to zero, do nothing. */
if (gln_loopcheck_enabled && gln_watchdog_timeout_secs > 0) {
- time_t now;
+ uint32 now;
double delta_time;
/*
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index 8462118fd1..840a1d89af 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -228,8 +228,6 @@ endif
ifdef ENABLE_GLK_LEVEL9
MODULE_OBJS += \
- level9/detection.o \
- level9/level9.o \
level9/bitmap.o \
level9/detection.o \
level9/level9.o \