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author | James Brown | 2003-01-16 19:23:55 +0000 |
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committer | James Brown | 2003-01-16 19:23:55 +0000 |
commit | d589ecb14b0c5df04d0cfed549d9c5bead1da186 (patch) | |
tree | e2060ae4b90137f56d458189937a89567cd2584e | |
parent | 2eff7e22423562f407a0978917d713463da83848 (diff) | |
download | scummvm-rg350-d589ecb14b0c5df04d0cfed549d9c5bead1da186.tar.gz scummvm-rg350-d589ecb14b0c5df04d0cfed549d9c5bead1da186.tar.bz2 scummvm-rg350-d589ecb14b0c5df04d0cfed549d9c5bead1da186.zip |
Small change to make actor talk anims look better
svn-id: r6486
-rw-r--r-- | scumm/script_v8.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index cd0188cbb8..ddd80c1637 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1592,7 +1592,8 @@ void Scumm_v8::o8_kernelGetFunctions() case 0xDA: // lipSyncWidth case 0xDB: // lipSyncHeight // TODO - get lip sync data for the currently active voice - push(255); + // HACK - return random values for now, to make things look half decent + push(_rnd.getRandomNumber(255)); break; case 0xDC: // actorTalkAnimation { |