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authorEugene Sandulenko2010-09-14 12:00:26 +0000
committerEugene Sandulenko2010-10-12 23:49:12 +0000
commitd5ec19960da4825fcb38054e92b6ec6406a9883d (patch)
treefc95cb3c60bd54f2f3297f0dfaeb2d9a54d92054
parent5c228cea0b5d69e819d0fd48ac7290320d743450 (diff)
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SWORD25: Make full transparency check earlier
svn-id: r53352
-rw-r--r--engines/sword25/gfx/opengl/glimage.cpp35
1 files changed, 21 insertions, 14 deletions
diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp
index 038514ab32..73c6978efd 100644
--- a/engines/sword25/gfx/opengl/glimage.cpp
+++ b/engines/sword25/gfx/opengl/glimage.cpp
@@ -170,6 +170,24 @@ uint GLImage::getPixel(int x, int y) {
// -----------------------------------------------------------------------------
bool GLImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
+ int ca = (color >> 24) & 0xff;
+
+ // Check if we need to draw anything at all
+ if (ca == 0)
+ return true;
+
+ int cr = (color >> 16) & 0xff;
+ int cg = (color >> 8) & 0xff;
+ int cb = (color >> 0) & 0xff;
+
+ // Compensate for transparency. Since we're coming
+ // down to 255 alpha, we just compensate for the colors here
+ if (ca != 255) {
+ cr = cr * ca >> 8;
+ cg = cg * ca >> 8;
+ cb = cb * ca >> 8;
+ }
+
// Create an encapsulating surface for the data
Graphics::Surface srcImage;
srcImage.bytesPerPixel = 4;
@@ -213,17 +231,6 @@ bool GLImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, ui
img = &srcImage;
}
- int ca = (color >> 24) & 0xff;
- int cr = (color >> 16) & 0xff;
- int cg = (color >> 8) & 0xff;
- int cb = (color >> 0) & 0xff;
-
- if (ca != 255) {
- cr = cr * ca >> 8;
- cg = cg * ca >> 8;
- cb = cb * ca >> 8;
- }
-
// Handle off-screen clipping
if (posY < 0) {
img->h = MAX(0, (int)img->h - -posY);
@@ -240,7 +247,7 @@ bool GLImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, ui
img->w = CLIP((int)img->w, 0, (int)MAX((int)_backSurface->w - posX, 0));
img->h = CLIP((int)img->h, 0, (int)MAX((int)_backSurface->h - posY, 0));
- if ((ca != 0) && (img->w > 0) && (img->h > 0)) {
+ if ((img->w > 0) && (img->h > 0)) {
int xp = 0, yp = 0;
int inStep = 4;
@@ -344,11 +351,11 @@ Graphics::Surface *GLImage::scale(const Graphics::Surface &srcImage, int xSize,
// Loop to create scaled version
for (int yp = 0; yp < ySize; ++yp) {
- byte *srcP = (byte *)srcImage.getBasePtr(0, vertUsage[yp]);
+ const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]);
byte *destP = (byte *)s->getBasePtr(0, yp);
for (int xp = 0; xp < xSize; ++xp) {
- byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel);
+ const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel);
for (int byteCtr = 0; byteCtr < srcImage.bytesPerPixel; ++byteCtr) {
*destP++ = *tempSrcP++;
}