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author | Tobia Tesan | 2014-10-15 21:18:00 +0200 |
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committer | Tobia Tesan | 2014-10-15 21:36:47 +0200 |
commit | d5ed8c29f1f97519bd72aec8585edf04ac46181f (patch) | |
tree | f206e86dc59ee08de618fba4f931fd98fc0ba295 | |
parent | 2fc69d770c7f80b0f6027dd66a8cf4be401b2853 (diff) | |
download | scummvm-rg350-d5ed8c29f1f97519bd72aec8585edf04ac46181f.tar.gz scummvm-rg350-d5ed8c29f1f97519bd72aec8585edf04ac46181f.tar.bz2 scummvm-rg350-d5ed8c29f1f97519bd72aec8585edf04ac46181f.zip |
WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitler
This necessarily loses const in SubtitleCard's attributes
-rw-r--r-- | engines/wintermute/video/subtitle_card.cpp | 10 | ||||
-rw-r--r-- | engines/wintermute/video/subtitle_card.h | 6 | ||||
-rw-r--r-- | engines/wintermute/video/video_subtitler.cpp | 35 | ||||
-rw-r--r-- | engines/wintermute/video/video_subtitler.h | 2 |
4 files changed, 23 insertions, 30 deletions
diff --git a/engines/wintermute/video/subtitle_card.cpp b/engines/wintermute/video/subtitle_card.cpp index 28fb6544f2..5d882502fd 100644 --- a/engines/wintermute/video/subtitle_card.cpp +++ b/engines/wintermute/video/subtitle_card.cpp @@ -32,11 +32,11 @@ namespace Wintermute { SubtitleCard::SubtitleCard(BaseGame *inGame, - const Common::String &text, - const uint &startFrame, - const uint &endFrame) : _gameRef(inGame), - _startFrame(startFrame), - _endFrame(endFrame) { + const Common::String &text, + const uint &startFrame, + const uint &endFrame) : _gameRef(inGame), + _startFrame(startFrame), + _endFrame(endFrame) { _text = text; _gameRef->expandStringByStringTable(_text); } diff --git a/engines/wintermute/video/subtitle_card.h b/engines/wintermute/video/subtitle_card.h index 7b372c76ad..629df77287 100644 --- a/engines/wintermute/video/subtitle_card.h +++ b/engines/wintermute/video/subtitle_card.h @@ -42,9 +42,9 @@ public: uint32 getStartFrame() const; Common::String getText() const; private: - const BaseGame* _gameRef; - const uint32 _endFrame; - const uint32 _startFrame; + BaseGame *_gameRef; + uint32 _endFrame; + uint32 _startFrame; Common::String _text; }; diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp index 2bd728c797..2123991c03 100644 --- a/engines/wintermute/video/video_subtitler.cpp +++ b/engines/wintermute/video/video_subtitler.cpp @@ -42,10 +42,6 @@ VideoSubtitler::VideoSubtitler(BaseGame *inGame): BaseClass(inGame) { } VideoSubtitler::~VideoSubtitler(void) { - for (uint i = 0; i < _subtitles.size(); i++) { - delete _subtitles[i]; - } - _subtitles.clear(); } @@ -54,10 +50,6 @@ bool VideoSubtitler::loadSubtitles(const Common::String &filename, const Common: return false; } - for (uint i = 0; i < _subtitles.size(); i++) { - delete _subtitles[i]; - } - _subtitles.clear(); _lastSample = -1; @@ -166,7 +158,7 @@ bool VideoSubtitler::loadSubtitles(const Common::String &filename, const Common: } if (start != -1 && text.size() > 0 && (start != 1 || end != 1)) { - _subtitles.push_back(new SubtitleCard(_gameRef, text, start, end)); + _subtitles.push_back(SubtitleCard(_gameRef, text, start, end)); } pos += lineLength + 1; @@ -190,14 +182,15 @@ void VideoSubtitler::display() { } int textHeight = font->getTextHeight( - (const byte *)_subtitles[_currentSubtitle]->getText().c_str(), + (const byte *)_subtitles[_currentSubtitle].getText().c_str(), _gameRef->_renderer->getWidth()); - font->drawText((const byte *)_subtitles[_currentSubtitle]->getText().c_str(), - 0, - (_gameRef->_renderer->getHeight() - textHeight - 5), - (_gameRef->_renderer->getWidth()), - TAL_CENTER); + font->drawText( + (const byte *)_subtitles[_currentSubtitle].getText().c_str(), + 0, + (_gameRef->_renderer->getHeight() - textHeight - 5), + (_gameRef->_renderer->getWidth()), + TAL_CENTER); } } @@ -218,11 +211,11 @@ void VideoSubtitler::update(uint32 frame) { _showSubtitle = false; - bool overdue = (frame > _subtitles[_currentSubtitle]->getEndFrame()); + bool overdue = (frame > _subtitles[_currentSubtitle].getEndFrame()); bool hasNext = (_currentSubtitle + 1 < _subtitles.size()); bool nextStarted = false; if (hasNext) { - nextStarted = (_subtitles[_currentSubtitle + 1]->getStartFrame() <= frame); + nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame); } while (_currentSubtitle < _subtitles.size() && @@ -238,22 +231,22 @@ void VideoSubtitler::update(uint32 frame) { _currentSubtitle++; - overdue = (frame > _subtitles[_currentSubtitle]->getEndFrame()); + overdue = (frame > _subtitles[_currentSubtitle].getEndFrame()); hasNext = (_currentSubtitle + 1 < _subtitles.size()); if (hasNext) { - nextStarted = (_subtitles[_currentSubtitle + 1]->getStartFrame() <= frame); + nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame); } else { nextStarted = false; } } - bool currentValid = (_subtitles[_currentSubtitle]->getEndFrame() != 0); + bool currentValid = (_subtitles[_currentSubtitle].getEndFrame() != 0); /* * No idea why we do this check, carried over from Mnemonic's code. * Possibly a workaround for buggy subtitles or some kind of sentinel? :-\ */ - bool currentStarted = frame >= _subtitles[_currentSubtitle]->getStartFrame(); + bool currentStarted = frame >= _subtitles[_currentSubtitle].getStartFrame(); if (currentStarted && !overdue && currentValid) { _showSubtitle = true; diff --git a/engines/wintermute/video/video_subtitler.h b/engines/wintermute/video/video_subtitler.h index f2dcdf161e..c1730c84fd 100644 --- a/engines/wintermute/video/video_subtitler.h +++ b/engines/wintermute/video/video_subtitler.h @@ -46,7 +46,7 @@ public: void display(); void update(uint32 frame); private: - Common::Array<SubtitleCard *> _subtitles; + Common::Array<SubtitleCard> _subtitles; int32 _lastSample; }; |