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| author | Walter van Niftrik | 2009-08-24 21:56:54 +0000 | 
|---|---|---|
| committer | Walter van Niftrik | 2009-08-24 21:56:54 +0000 | 
| commit | d5f61d13b6453b6501caf7a71a96dc40bcfc3eec (patch) | |
| tree | ce576650483bf4041e7948ded90c5dde1044ac4c | |
| parent | e845db80334c656bb02a62fb002a44de2454c5b3 (diff) | |
| download | scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.tar.gz scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.tar.bz2 scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.zip | |
SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.
svn-id: r43711
| -rw-r--r-- | engines/sci/engine/kgraphics.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/gfx/gfx_widgets.cpp | 4 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index da1a2ec413..796ca857e8 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -2541,7 +2541,7 @@ reg_t kNewWindow(EngineState *s, int funct_nr, int argc, reg_t *argv) {  	// PQ3 and SCI1.1 games have the interpreter store underBits implicitly  	if (argextra) -		gfxw_port_auto_restore_background(s->visual, window, gfx_rect(argv[5].toSint16(), argv[4].toSint16(), argv[7].toSint16() - argv[5].toSint16(), argv[6].toSint16() - argv[4].toSint16())); +		gfxw_port_auto_restore_background(s->visual, window, gfx_rect(argv[5].toSint16(), argv[4].toSint16() + s->wm_port->_bounds.y, argv[7].toSint16() - argv[5].toSint16(), argv[6].toSint16() - argv[4].toSint16()));  	ADD_TO_WINDOW_PORT(window);  	FULL_REDRAW(); diff --git a/engines/sci/gfx/gfx_widgets.cpp b/engines/sci/gfx/gfx_widgets.cpp index 12cec0ada6..6a3bddee0d 100644 --- a/engines/sci/gfx/gfx_widgets.cpp +++ b/engines/sci/gfx/gfx_widgets.cpp @@ -1753,8 +1753,8 @@ int gfxw_widget_matches_snapshot(gfxw_snapshot_t *snapshot, GfxWidget *widget) {  	// (this one includes equality too)  	return ((widget->_serial >= free_above_eq || widget->_serial < free_below) &&  			(snapshot->area.x <= bounds.x && snapshot->area.y <= bounds.y && -			 snapshot->area.width >= bounds.width && -			 snapshot->area.height >= bounds.height)); +			 snapshot->area.x + snapshot->area.width >= bounds.x + bounds.width && +			 snapshot->area.y + snapshot->area.height >= bounds.y + bounds.height));  }  #define MAGIC_FREE_NUMBER -42 | 
