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authorMax Horn2003-06-19 10:02:34 +0000
committerMax Horn2003-06-19 10:02:34 +0000
commitd659aa153a0f1345c474a087f435b4fbdd7acf3b (patch)
tree47a149eefee1f12b9b84108e3a7840a101d3bf2b
parentf83a32464c99f577ad5ef13198d95a0ee1709037 (diff)
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svn-id: r8547
-rw-r--r--scumm/smush/smush_player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index bc361f34f4..f14c88f62b 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -702,9 +702,9 @@ void SmushPlayer::handleFrameObject(Chunk &b) {
case 3:
#if 1
// FIXME: I am not 100% sure if this is correct. I tried to test this,
- // but the only place I found codec 1 being used was in the FT.
- // Yet either in all the cases is the codec used to encode an all-black
- // frame, or smush_decode_codec1 already produces invalid (all-black?)
+ // but the only place I found codec 1 being used was in FT.
+ // But either is the codec only used to encode all-black frames, or
+ // smush_decode_codec1 already produced invalid (all-black?) output.
//
// BTW regarding codec 3: I haven't yet actually seen it being used,
// but is it really identical to codec 1? Or isn't it maybe a