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authorSven Hesse2011-01-24 10:31:19 +0000
committerSven Hesse2011-01-24 10:31:19 +0000
commitd706ab3ee8acaab4244c3baada96974fba349294 (patch)
tree5280a48d9dbab38dfea38839648b2c6cf4d3858c
parent5564926e06d3ed6538f7413816d500f173e45e22 (diff)
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GOB: Urban: Write intro.0xx to file too
This fixes retrying after dying in the Secret Room. svn-id: r55496
-rw-r--r--engines/gob/save/saveload.h31
-rw-r--r--engines/gob/save/saveload_v6.cpp79
2 files changed, 101 insertions, 9 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 62daedccb6..569ca831f9 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -680,6 +680,26 @@ protected:
File _file;
};
+ /** Handles the autosave temp sprite. */
+ class AutoSpriteHandler : public TempSpriteHandler {
+ public:
+ AutoSpriteHandler(GobEngine *vm, const Common::String &target);
+ ~AutoSpriteHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ private:
+ class File : public SlotFileStatic {
+ public:
+ File(GobEngine *vm, const Common::String &base);
+ ~File();
+ };
+
+ File _file;
+ };
+
/** Handles the temporary saves. */
class TempHandler : public SaveHandler {
public:
@@ -717,11 +737,12 @@ protected:
static SaveFile _saveFiles[];
- SpriteHandler *_spriteHandler;
- GameHandler *_gameHandler;
- AutoHandler *_autoHandler;
- TempHandler *_tmpHandler[2];
- ExtraHandler *_extraHandler[120];
+ SpriteHandler *_spriteHandler;
+ GameHandler *_gameHandler;
+ AutoHandler *_autoHandler;
+ AutoSpriteHandler *_autoSpriteHandler;
+ TempHandler *_tmpHandler[2];
+ ExtraHandler *_extraHandler[120];
SaveHandler *getHandler(const char *fileName) const;
const char *getDescription(const char *fileName) const;
diff --git a/engines/gob/save/saveload_v6.cpp b/engines/gob/save/saveload_v6.cpp
index a499e34f3f..37ac08ebea 100644
--- a/engines/gob/save/saveload_v6.cpp
+++ b/engines/gob/save/saveload_v6.cpp
@@ -160,7 +160,7 @@ SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
{ "cata3.057", kSaveModeSave, 0, "extra save" }, // Slot 57
{ "cata3.058", kSaveModeSave, 0, "extra save" }, // Slot 58
{ "cata3.059", kSaveModeSave, 0, "extra save" }, // Slot 59
- { "intro.0xx", kSaveModeIgnore, 0, 0 },
+ { "intro.0xx", kSaveModeSave, 0, "temp sprite"}, // Autosave sprite
{ "intro.000", kSaveModeSave, 0, "temp sprite"}, // Slot 00
{ "intro.001", kSaveModeSave, 0, "temp sprite"}, // Slot 01
{ "intro.002", kSaveModeSave, 0, "temp sprite"}, // Slot 02
@@ -696,6 +696,73 @@ bool SaveLoad_v6::AutoHandler::save(int16 dataVar, int32 size, int32 offset) {
}
+SaveLoad_v6::AutoSpriteHandler::File::File(GobEngine *vm, const Common::String &base) :
+ SlotFileStatic(vm, base, "asp") {
+}
+
+SaveLoad_v6::AutoSpriteHandler::File::~File() {
+}
+
+
+SaveLoad_v6::AutoSpriteHandler::AutoSpriteHandler(GobEngine *vm,
+ const Common::String &target) : TempSpriteHandler(vm), _file(vm, target) {
+
+}
+
+SaveLoad_v6::AutoSpriteHandler::~AutoSpriteHandler() {
+}
+
+int32 SaveLoad_v6::AutoSpriteHandler::getSize() {
+ Common::InSaveFile *file = _file.openRead();
+ if (!file)
+ return -1;
+
+ delete file;
+ return 1;
+}
+
+bool SaveLoad_v6::AutoSpriteHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if (offset != 0) {
+ warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset);
+ return false;
+ }
+
+ if (!TempSpriteHandler::create(624, 272, true))
+ return false;
+
+ Common::String fileName = _file.build();
+ if (fileName.empty())
+ return false;
+
+ SaveReader reader(1, 0, fileName);
+ if (!reader.load())
+ return false;
+
+ if (!reader.readPart(0, _sprite))
+ return false;
+
+ return TempSpriteHandler::load(dataVar, size, offset);
+}
+
+bool SaveLoad_v6::AutoSpriteHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if (!TempSpriteHandler::save(dataVar, size, offset))
+ return false;
+
+ if (offset != 0) {
+ warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset);
+ return false;
+ }
+
+ Common::String fileName = _file.build();
+ if (fileName.empty())
+ return false;
+
+ SaveWriter writer(1, 0, fileName);
+
+ return writer.writePart(0, _sprite);
+}
+
+
SaveLoad_v6::TempHandler::TempHandler(GobEngine *vm) : SaveHandler(vm),
_empty(true), _size(0), _data(0) {
}
@@ -781,9 +848,10 @@ bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) {
SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
- _spriteHandler = new SpriteHandler(vm);
- _gameHandler = new GameHandler(vm, targetName, *_spriteHandler);
- _autoHandler = new AutoHandler(vm, targetName);
+ _spriteHandler = new SpriteHandler(vm);
+ _gameHandler = new GameHandler(vm, targetName, *_spriteHandler);
+ _autoHandler = new AutoHandler(vm, targetName);
+ _autoSpriteHandler = new AutoSpriteHandler(vm, targetName);
_tmpHandler[0] = new TempHandler(vm);
_tmpHandler[1] = new TempHandler(vm);
@@ -801,6 +869,8 @@ SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
_saveFiles[69 + i].handler =
_extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i);
+ _saveFiles[129].handler = _autoSpriteHandler;
+
for (int i = 0; i < 60; i++)
_saveFiles[130 + i].handler = _spriteHandler;
}
@@ -811,6 +881,7 @@ SaveLoad_v6::~SaveLoad_v6() {
delete _tmpHandler[0];
delete _tmpHandler[1];
+ delete _autoSpriteHandler;
delete _autoHandler;
delete _gameHandler;
delete _spriteHandler;