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author | Strangerke | 2013-09-27 08:33:58 +0200 |
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committer | Strangerke | 2013-09-27 08:33:58 +0200 |
commit | d7230fe8560ef49b1958ba53109af85a40267fca (patch) | |
tree | fcfe595aa0da9d5f936c08cc6968ca6fc4051070 | |
parent | 64f799773e94838f8e0d5226692f4113e9bf0bf2 (diff) | |
download | scummvm-rg350-d7230fe8560ef49b1958ba53109af85a40267fca.tar.gz scummvm-rg350-d7230fe8560ef49b1958ba53109af85a40267fca.tar.bz2 scummvm-rg350-d7230fe8560ef49b1958ba53109af85a40267fca.zip |
AVALANCHE: Remove a couple of unused variables
-rw-r--r-- | engines/avalanche/avalanche.h | 2 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 3 |
2 files changed, 0 insertions, 5 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 5977721997..91473e185a 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -270,7 +270,6 @@ public: byte _lineNum; // Number of lines. LineType _lines[50]; // For Also. - enum MouseState { kMouseStateNo, kMouseStateYes, kMouseStateVirtual } _mouse; bool _dropsOk, _soundFx, _cheat; Common::String _mouseText; bool _weirdWord; @@ -316,7 +315,6 @@ public: bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites. bool _holdTheDawn; // If this is true, calling Dawn will do nothing. It's used, for example, at the start, to stop Load from dawning. bool _isLoaded; // Is it a loaded gamestate? - Common::String _enidFilename; void handleKeyDown(Common::Event &event); // To replace Basher::keyboard_link() and Basher::typein(). void setup(); diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index e542ee40b0..f77b54fc61 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -407,7 +407,6 @@ void AvalancheEngine::init() { atkey = "alt-"; #endif - _mouse = kMouseStateNo; _letMeOut = false; _holdTheDawn = true; _currentMouse = 177; @@ -417,7 +416,6 @@ void AvalancheEngine::init() { _cp = 0; _ledStatus = 177; _defaultLed = 2; - _enidFilename = ""; // Undefined. for (int i = 0; i < 3; i++) _scoreToDisplay[i] = -1; // Impossible digits. _holdTheDawn = false; @@ -1632,7 +1630,6 @@ void AvalancheEngine::newGame() { _userMovesAvvy = false; _doingSpriteRun = false; _avvyInBed = true; - _enidFilename = ""; enterRoom(kRoomYours, 1); avvy->_visible = false; |