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author | Paul Gilbert | 2015-03-07 17:36:32 -0500 |
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committer | Paul Gilbert | 2015-03-07 17:36:32 -0500 |
commit | d7460701ea345dbe6d610b98a9c14993ff2f1f88 (patch) | |
tree | 9f471b4d07b6ae7903c5acd2956795f94f1f110a | |
parent | 27b6ded6f95fdc01faa5816b8577464685357c2d (diff) | |
download | scummvm-rg350-d7460701ea345dbe6d610b98a9c14993ff2f1f88.tar.gz scummvm-rg350-d7460701ea345dbe6d610b98a9c14993ff2f1f88.tar.bz2 scummvm-rg350-d7460701ea345dbe6d610b98a9c14993ff2f1f88.zip |
MADS: Fix not being able to leave hanger via teleporter
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 8a30f88548..24a1855c36 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -145,10 +145,10 @@ void Scene801::enter() { case 2: _game._player._playerPos = Common::Point(8, 117); _globals[kTeleporterUnderstood] = true; - _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 13); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; - _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 8090); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 80); _vm->_sound->command(30); break; |