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author | Peter Kohaut | 2019-01-29 18:43:42 +0100 |
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committer | Peter Kohaut | 2019-01-29 18:43:42 +0100 |
commit | d776eb186d750341c4df58c57f926807efb470ce (patch) | |
tree | 3aa771e1b3a6a83b2dc18432b2d977ac903e8e2e | |
parent | de527a2406850eab9b09c1decfc19754ea55d985 (diff) | |
download | scummvm-rg350-d776eb186d750341c4df58c57f926807efb470ce.tar.gz scummvm-rg350-d776eb186d750341c4df58c57f926807efb470ce.tar.bz2 scummvm-rg350-d776eb186d750341c4df58c57f926807efb470ce.zip |
BLADERUNNER: Fixed Gordo death animation after running
-rw-r--r-- | engines/bladerunner/script/ai/gordo.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp index 463960ca65..82a28666d7 100644 --- a/engines/bladerunner/script/ai/gordo.cpp +++ b/engines/bladerunner/script/ai/gordo.cpp @@ -1200,7 +1200,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (_animationFrame == 6) { Actor_Set_Goal_Number(kActorTaffyPatron, 250); - Actor_Change_Animation_Mode(kActorGordo, 49); + Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie); *animation = 100; _animationFrame = 0; _animationState = 24; @@ -1484,7 +1484,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) { _animationState = 24; _animationFrame = 0; break; - case 15: + default: _animationState = 23; _animationFrame = 0; break; |