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authorEugene Sandulenko2018-08-02 11:04:45 +0200
committerEugene Sandulenko2018-08-02 11:04:45 +0200
commitd79667015a3986038999e7a9528f5e4f24348a33 (patch)
tree07db1faab0b43caddb569423a05266f0e1788116
parent8da86418bfb1701cc39301e2e65b2549c69d7c77 (diff)
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NEWS: Formatting fixes
-rw-r--r--NEWS6
1 files changed, 3 insertions, 3 deletions
diff --git a/NEWS b/NEWS
index 41bf2f618d..d80f872877 100644
--- a/NEWS
+++ b/NEWS
@@ -54,15 +54,15 @@ For a more comprehensive changelog of the latest experimental code, see:
as fullscreen (320x200px) in the game data files.
Tinsel:
- - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item
+ - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
- Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
- In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
will now be automatically dropped into the Luggage rather than being lost.
Titanic:
- Fixed bug in entering floor numbers numerically that could crash the game.
- - Fixed parser not getting properly reset across sentences in a conversation.
- - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
+ - Fixed parser not getting properly reset across sentences in a conversation.
+ - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
Tucker:
- Fixed multiple graphic issues in Bud Tucker in Double Trouble.