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authorNicola Mettifogo2007-03-17 19:48:48 +0000
committerNicola Mettifogo2007-03-17 19:48:48 +0000
commitd7f31cf55d54b7f74fb5e8ed9ccdb3d8ddbacd6d (patch)
tree1b5b95c94dcdf08003785f2392e63df82013ace5
parented54ea9155961d8ca5d5fb3c7777fc57a29f2751 (diff)
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Flattened anonymous union in Zone. Its members have been partially merged.
svn-id: r26181
-rw-r--r--engines/parallaction/animation.cpp40
-rw-r--r--engines/parallaction/callables.cpp40
-rw-r--r--engines/parallaction/intro.cpp12
-rw-r--r--engines/parallaction/location.cpp12
-rw-r--r--engines/parallaction/parallaction.cpp4
-rw-r--r--engines/parallaction/parallaction.h8
-rw-r--r--engines/parallaction/saveload.cpp4
-rw-r--r--engines/parallaction/walk.cpp34
-rw-r--r--engines/parallaction/zone.cpp58
-rw-r--r--engines/parallaction/zone.h14
10 files changed, 113 insertions, 113 deletions
diff --git a/engines/parallaction/animation.cpp b/engines/parallaction/animation.cpp
index edcf47a861..a383e57b7d 100644
--- a/engines/parallaction/animation.cpp
+++ b/engines/parallaction/animation.cpp
@@ -133,8 +133,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
// if (_ax == -1) exit(-1);
}
if (!scumm_stricmp(_tokens[0], "position")) {
- vD0->_zone.pos._position._x = atoi(_tokens[1]);
- vD0->_zone.pos._position._y = atoi(_tokens[2]);
+ vD0->_zone._left = atoi(_tokens[1]);
+ vD0->_zone._top = atoi(_tokens[2]);
vD0->_z = atoi(_tokens[3]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
@@ -145,8 +145,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
fillBuffers(script, true);
}
- vD0->_zone.pos._oldposition._x = -1000;
- vD0->_zone.pos._oldposition._y = -1000;
+ vD0->_zone._oldposition._x = -1000;
+ vD0->_zone._oldposition._y = -1000;
vD0->_zone._flags |= 0x1000000;
@@ -199,16 +199,16 @@ void jobDisplayAnimations(void *parm, Job *j) {
if (v18->_zone._flags & kFlagsNoMasked)
_si = 3;
else
- _si = _vm->_gfx->queryMask(v18->_zone.pos._position._y + v18->_cnv._height);
+ _si = _vm->_gfx->queryMask(v18->_zone._top + v18->_cnv._height);
-// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone.pos._position._x, v18->_zone.pos._position._y, v14._width, v14._height);
- _vm->_gfx->blitCnv(&v14, v18->_zone.pos._position._x, v18->_zone.pos._position._y, _si, Gfx::kBitBack);
+// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone._left, v18->_zone._top, v14._width, v14._height);
+ _vm->_gfx->blitCnv(&v14, v18->_zone._left, v18->_zone._top, _si, Gfx::kBitBack);
}
if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
v18->_zone._flags &= ~kFlagsRemove;
- v18->_zone.pos._oldposition._x = -1000;
+ v18->_zone._oldposition._x = -1000;
}
if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
@@ -234,12 +234,12 @@ void jobEraseAnimations(void *arg_0, Job *j) {
if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
Common::Rect r(a->_cnv._width, a->_cnv._height);
- r.moveTo(a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y);
+ r.moveTo(a->_zone._oldposition._x, a->_zone._oldposition._y);
_vm->_gfx->restoreBackground(r);
if (arg_0) {
- a->_zone.pos._oldposition._x = a->_zone.pos._position._x;
- a->_zone.pos._oldposition._y = a->_zone.pos._position._y;
+ a->_zone._oldposition._x = a->_zone._left;
+ a->_zone._oldposition._y = a->_zone._top;
}
}
@@ -327,12 +327,12 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
break;
case INST_X: // x
- inst->_opA._pvalue = &a->_zone.pos._position._x;
+ inst->_opA._pvalue = &a->_zone._left;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_Y: // y
- inst->_opA._pvalue = &a->_zone.pos._position._y;
+ inst->_opA._pvalue = &a->_zone._top;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
@@ -349,10 +349,10 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
case INST_INC: // inc
case INST_DEC: // dec
if (!scumm_stricmp(_tokens[1], "X")) {
- inst->_opA._pvalue = &a->_zone.pos._position._x;
+ inst->_opA._pvalue = &a->_zone._left;
} else
if (!scumm_stricmp(_tokens[1], "Y")) {
- inst->_opA._pvalue = &a->_zone.pos._position._y;
+ inst->_opA._pvalue = &a->_zone._top;
} else
if (!scumm_stricmp(_tokens[1], "Z")) {
inst->_opA._pvalue = &a->_z;
@@ -462,10 +462,10 @@ LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation
}
if (str[0] == 'X') {
- v._pvalue = &a->_zone.pos._position._x;
+ v._pvalue = &a->_zone._left;
} else
if (str[0] == 'Y') {
- v._pvalue = &a->_zone.pos._position._y;
+ v._pvalue = &a->_zone._top;
} else
if (str[0] == 'Z') {
v._pvalue = &a->_z;
@@ -489,7 +489,7 @@ void jobRunScripts(void *parm, Job *j) {
StaticCnv v18;
WalkNode *v4 = NULL;
- if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone.pos._position._y + a->_cnv._height;
+ if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone._top + a->_cnv._height;
for ( ; a; a = (Animation*)a->_zone._next) {
if ((a->_zone._flags & kFlagsActing) == 0) continue;
@@ -632,7 +632,7 @@ void jobRunScripts(void *parm, Job *j) {
label1:
if (a->_zone._flags & kFlagsCharacter)
- a->_z = a->_zone.pos._position._y + a->_cnv._height;
+ a->_z = a->_zone._top + a->_cnv._height;
}
sortAnimations();
@@ -658,7 +658,7 @@ void sortAnimations() {
Node v14;
memset(&v14, 0, sizeof(Node));
- _vm->_char._ani._z = _vm->_char._ani._cnv._height + _vm->_char._ani._zone._limits._top;
+ _vm->_char._ani._z = _vm->_char._ani._cnv._height + _vm->_char._ani._zone._top;
Animation *vC = (Animation*)_animations._next;
Node *v8;
diff --git a/engines/parallaction/callables.cpp b/engines/parallaction/callables.cpp
index b422909010..8768c21da6 100644
--- a/engines/parallaction/callables.cpp
+++ b/engines/parallaction/callables.cpp
@@ -116,21 +116,21 @@ void _c_moveSarc(void *parm) {
}
}
- _introSarcData1 = _introSarcData3 - _moveSarcZone1->_limits._left;
+ _introSarcData1 = _introSarcData3 - _moveSarcZone1->_left;
a->_z = _introSarcData3;
- a->_frame = _moveSarcZone1->_limits._top - (_introSarcData1 / 20);
- _introSarcData3 = _moveSarcZone1->_limits._left;
+ a->_frame = _moveSarcZone1->_top - (_introSarcData1 / 20);
+ _introSarcData3 = _moveSarcZone1->_left;
if (_introSarcData1 > 0) {
- a->_zone.pos._position._x = _introSarcData1 / 2;
+ a->_zone._left = _introSarcData1 / 2;
} else {
- a->_zone.pos._position._x = -_introSarcData1 / 2;
+ a->_zone._left = -_introSarcData1 / 2;
}
if (_introSarcData1 > 0) {
- a->_zone.pos._position._y = 2;
+ a->_zone._top = 2;
} else {
- a->_zone.pos._position._y = -2;
+ a->_zone._top = -2;
}
return;
@@ -139,23 +139,23 @@ void _c_moveSarc(void *parm) {
_introSarcData2 = 1;
- _moveSarcZone1->_limits._right += _introSarcData1;
- _moveSarcZone1->_limits._left += _introSarcData1;
+ _moveSarcZone1->_right += _introSarcData1;
+ _moveSarcZone1->_left += _introSarcData1;
- _moveSarcZone1->_limits._top -= (_introSarcData1 / 20);
- _moveSarcZone1->_limits._bottom -= (_introSarcData1 / 20);
+ _moveSarcZone1->_top -= (_introSarcData1 / 20);
+ _moveSarcZone1->_bottom -= (_introSarcData1 / 20);
- _moveSarcZone0->_limits._right += _introSarcData1;
- _moveSarcZone0->_limits._left += _introSarcData1;
+ _moveSarcZone0->_right += _introSarcData1;
+ _moveSarcZone0->_left += _introSarcData1;
- _moveSarcZone0->_limits._top -= (_introSarcData1 / 20);
- _moveSarcZone0->_limits._bottom -= (_introSarcData1 / 20);
+ _moveSarcZone0->_top -= (_introSarcData1 / 20);
+ _moveSarcZone0->_bottom -= (_introSarcData1 / 20);
- if (_moveSarcZones[0]->_limits._left == 35 &&
- _moveSarcZones[1]->_limits._left == 68 &&
- _moveSarcZones[2]->_limits._left == 101 &&
- _moveSarcZones[3]->_limits._left == 134 &&
- _moveSarcZones[4]->_limits._left == 167) {
+ if (_moveSarcZones[0]->_left == 35 &&
+ _moveSarcZones[1]->_left == 68 &&
+ _moveSarcZones[2]->_left == 101 &&
+ _moveSarcZones[3]->_left == 134 &&
+ _moveSarcZones[4]->_left == 167) {
a = findAnimation("finito");
diff --git a/engines/parallaction/intro.cpp b/engines/parallaction/intro.cpp
index 0224702158..64eed32b91 100644
--- a/engines/parallaction/intro.cpp
+++ b/engines/parallaction/intro.cpp
@@ -313,8 +313,8 @@ void _c_sketch(void *parm) {
introFunc1(_1, _2, _3, _4);
- _rightHandAnim->_zone.pos._position._x = _rightHandPositions[index*2];
- _rightHandAnim->_zone.pos._position._y = _rightHandPositions[index*2+1] - 20;
+ _rightHandAnim->_zone._left = _rightHandPositions[index*2];
+ _rightHandAnim->_zone._top = _rightHandPositions[index*2+1] - 20;
index++;
@@ -327,10 +327,10 @@ void _c_sketch(void *parm) {
void _c_shade(void *parm) {
Common::Rect r(
- _rightHandAnim->_zone.pos._position._x - 36,
- _rightHandAnim->_zone.pos._position._y - 36,
- _rightHandAnim->_zone.pos._position._x,
- _rightHandAnim->_zone.pos._position._y
+ _rightHandAnim->_zone._left - 36,
+ _rightHandAnim->_zone._top - 36,
+ _rightHandAnim->_zone._left,
+ _rightHandAnim->_zone._top
);
_vm->_gfx->maskClearRectangle(r);
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp
index edd7b319cb..d285a99b68 100644
--- a/engines/parallaction/location.cpp
+++ b/engines/parallaction/location.cpp
@@ -92,8 +92,8 @@ void Parallaction::parseLocation(const char *filename) {
switchBackground(_location._name, mask);
if (_tokens[2][0] != '\0') {
- _vm->_char._ani._zone.pos._position._x = atoi(_tokens[2]);
- _vm->_char._ani._zone.pos._position._y = atoi(_tokens[3]);
+ _vm->_char._ani._zone._left = atoi(_tokens[2]);
+ _vm->_char._ani._zone._top = atoi(_tokens[3]);
}
if (_tokens[4][0] != '\0') {
@@ -384,13 +384,13 @@ void Parallaction::changeLocation(char *location) {
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
- _vm->_char._ani._zone.pos._oldposition._x = -1000;
- _vm->_char._ani._zone.pos._oldposition._y = -1000;
+ _vm->_char._ani._zone._oldposition._x = -1000;
+ _vm->_char._ani._zone._oldposition._y = -1000;
_vm->_char._ani.field_50 = 0;
if (_location._startPosition._x != -1000) {
- _vm->_char._ani._zone.pos._position._x = _location._startPosition._x;
- _vm->_char._ani._zone.pos._position._y = _location._startPosition._y;
+ _vm->_char._ani._zone._left = _location._startPosition._x;
+ _vm->_char._ani._zone._top = _location._startPosition._y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000;
_location._startPosition._x = -1000;
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 52987850da..084300e37d 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -261,8 +261,8 @@ void Parallaction::initGame() {
parseLocation(_location._name);
if (_location._startPosition._x != -1000) {
- _vm->_char._ani._zone.pos._position._x = _location._startPosition._x;
- _vm->_char._ani._zone.pos._position._y = _location._startPosition._y;
+ _vm->_char._ani._zone._left = _location._startPosition._x;
+ _vm->_char._ani._zone._top = _location._startPosition._y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000;
_location._startPosition._x = -1000;
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 0295f3e646..e6e1bf92c2 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -255,11 +255,11 @@ struct Character {
_objs._count = 0;
- _ani._zone.pos._position._x = 150;
- _ani._zone.pos._position._y = 100;
+ _ani._zone._left = 150;
+ _ani._zone._top = 100;
_ani._z = 10;
- _ani._zone.pos._oldposition._x = -1000;
- _ani._zone.pos._oldposition._y = -1000;
+ _ani._zone._oldposition._x = -1000;
+ _ani._zone._oldposition._y = -1000;
_ani._frame = 0;
_ani._zone._flags = kFlagsActive | kFlagsNoName;
_ani._zone._type = kZoneYou;
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 2b4f464258..e78dde1f82 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -175,9 +175,9 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._zone.pos._position._x);
+ sprintf(s, "%d\n", _vm->_char._ani._zone._left);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._zone.pos._position._y);
+ sprintf(s, "%d\n", _vm->_char._ani._zone._top);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);
diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp
index 152dc68d24..4418372f68 100644
--- a/engines/parallaction/walk.cpp
+++ b/engines/parallaction/walk.cpp
@@ -152,11 +152,11 @@ WalkNode *buildWalkPath(uint16 x, uint16 y) {
v48 = &v58;
- v20._x = _vm->_char._ani._zone.pos._position._x;
- v20._y = _vm->_char._ani._zone.pos._position._y;
+ v20._x = _vm->_char._ani._zone._left;
+ v20._y = _vm->_char._ani._zone._top;
- v8._x = _si - _vm->_char._ani._zone.pos._position._x;
- v8._y = _di - _vm->_char._ani._zone.pos._position._y;
+ v8._x = _si - _vm->_char._ani._zone._left;
+ v8._y = _di - _vm->_char._ani._zone._top;
v34 = v30 = dotProduct(&v8, &v8); // square distance from current position and target
while (_closest_node_found != 0) {
@@ -245,8 +245,8 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
Point v4 = { 0, 0 };
Point foot = {
- _vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width/2,
- _vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height
+ _vm->_char._ani._zone._left + _vm->_char._ani._cnv._width/2,
+ _vm->_char._ani._zone._top + _vm->_char._ani._cnv._height
};
Point v8 = {
@@ -316,13 +316,13 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
void jobWalk(void *parm, Job *j) {
WalkNode *node = (WalkNode*)parm;
- int16 _si = _vm->_char._ani._zone.pos._position._x;
- int16 _di = _vm->_char._ani._zone.pos._position._y;
+ int16 _si = _vm->_char._ani._zone._left;
+ int16 _di = _vm->_char._ani._zone._top;
// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _vm->_char._ani._cnv._width / 2, node->_y + _vm->_char._ani._cnv._height);
- _vm->_char._ani._zone.pos._oldposition._x = _si;
- _vm->_char._ani._zone.pos._oldposition._y = _di;
+ _vm->_char._ani._zone._oldposition._x = _si;
+ _vm->_char._ani._zone._oldposition._y = _di;
if ((node->_x == _si) && (node->_y == _di)) {
if (node->_next == NULL) {
@@ -346,8 +346,8 @@ void jobWalk(void *parm, Job *j) {
}
Point dist = {
- node->_x - _vm->_char._ani._zone.pos._position._x,
- node->_y - _vm->_char._ani._zone.pos._position._y
+ node->_x - _vm->_char._ani._zone._left,
+ node->_y - _vm->_char._ani._zone._top
};
if (dist._x < 0)
@@ -412,10 +412,10 @@ void jobWalk(void *parm, Job *j) {
}
// printf("hitZone: %i, %i\n", _si, _di);
- _vm->_char._ani._zone.pos._position._x = _si;
- _vm->_char._ani._zone.pos._position._y = _di;
+ _vm->_char._ani._zone._left = _si;
+ _vm->_char._ani._zone._top = _di;
- if ((_si == _vm->_char._ani._zone.pos._oldposition._x) && (_di == _vm->_char._ani._zone.pos._oldposition._y)) {
+ if ((_si == _vm->_char._ani._zone._oldposition._x) && (_di == _vm->_char._ani._zone._oldposition._y)) {
j->_finished = 1;
checkDoor();
@@ -440,7 +440,7 @@ uint16 checkDoor() {
}
_engineFlags &= ~kEngineWalking;
- Zone *z = hitZone(kZoneDoor, _vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height);
+ Zone *z = hitZone(kZoneDoor, _vm->_char._ani._zone._left + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone._top + _vm->_char._ani._cnv._height);
if (z != NULL) {
@@ -458,7 +458,7 @@ uint16 checkDoor() {
}
}
- z = hitZone(kZoneTrap, _vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height);
+ z = hitZone(kZoneTrap, _vm->_char._ani._zone._left + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone._top + _vm->_char._ani._cnv._height);
if (z != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;
diff --git a/engines/parallaction/zone.cpp b/engines/parallaction/zone.cpp
index 8ce938be5f..13709f57de 100644
--- a/engines/parallaction/zone.cpp
+++ b/engines/parallaction/zone.cpp
@@ -77,10 +77,10 @@ void Parallaction::parseZone(Script &script, Node *list, char *name) {
// printf("token[0] = %s", _tokens[0]);
if (!scumm_stricmp(_tokens[0], "limits")) {
- z->_limits._left = atoi(_tokens[1]);
- z->_limits._top = atoi(_tokens[2]);
- z->_limits._right = atoi(_tokens[3]);
- z->_limits._bottom = atoi(_tokens[4]);
+ z->_left = atoi(_tokens[1]);
+ z->_top = atoi(_tokens[2]);
+ z->_right = atoi(_tokens[3]);
+ z->_bottom = atoi(_tokens[4]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
z->_moveTo._x = atoi(_tokens[1]);
@@ -131,8 +131,8 @@ void freeZones(Node *list) {
// WORKAROUND: this huge condition is needed because we made ZoneTypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
// but we need to check it separately here. The same workaround is applied in hitZone.
- if (((z->_limits._top == -1) ||
- ((z->_limits._left == -2) && (
+ if (((z->_top == -1) ||
+ ((z->_left == -2) && (
(((z->_type & 0xFFFF) == kZoneMerge) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj1)) != 0) || (isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj2)) != 0))) ||
(((z->_type & 0xFFFF) == kZoneGet) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.get->_icon)) != 0)))
))) &&
@@ -293,9 +293,9 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
// vE0._data1 = doorcnv->field_8[_ax];
u->door->_background = (byte*)malloc(vE0._width*vE0._height);
- _gfx->backupDoorBackground(u->door, z->_limits._left, z->_limits._top);
+ _gfx->backupDoorBackground(u->door, z->_left, z->_top);
- _gfx->flatBlitCnv(&vE0, z->_limits._left, z->_limits._top, Gfx::kBitBack, vE0._data1);
+ _gfx->flatBlitCnv(&vE0, z->_left, z->_top, Gfx::kBitBack, vE0._data1);
}
if (!scumm_stricmp(_tokens[0], "startpos")) {
@@ -313,8 +313,8 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
u->get->_backup = (byte*)malloc(vE4->_width*vE4->_height);
if ((z->_flags & kFlagsRemove) == 0) {
- _gfx->backupGetBackground(u->get, z->_limits._left, z->_limits._top);
- _gfx->flatBlitCnv(vE4, z->_limits._left, z->_limits._top, Gfx::kBitBack, vE4->_data1);
+ _gfx->backupGetBackground(u->get, z->_left, z->_top);
+ _gfx->flatBlitCnv(vE4, z->_left, z->_top, Gfx::kBitBack, vE4->_data1);
}
}
@@ -490,7 +490,7 @@ void jobToggleDoor(void *parm, Job *j) {
v14._width = v18->_width;
v14._height = v18->_height;
- Common::Rect r(z->_limits._left, z->_limits._top, z->_limits._left+v18->_width, z->_limits._top+v18->_height);
+ Common::Rect r(z->_left, z->_top, z->_left+v18->_width, z->_top+v18->_height);
_vm->_gfx->restoreZoneBackground(r, z->u.door->_background);
@@ -498,8 +498,8 @@ void jobToggleDoor(void *parm, Job *j) {
v14._data0 = v18->_array[_ax];
- _vm->_gfx->flatBlitCnv(&v14, z->_limits._left, z->_limits._top, Gfx::kBitBack, v14._data1);
- _vm->_gfx->flatBlitCnv(&v14, z->_limits._left, z->_limits._top, Gfx::kBit2, v14._data1);
+ _vm->_gfx->flatBlitCnv(&v14, z->_left, z->_top, Gfx::kBitBack, v14._data1);
+ _vm->_gfx->flatBlitCnv(&v14, z->_left, z->_top, Gfx::kBit2, v14._data1);
}
count++;
@@ -527,7 +527,7 @@ void jobRemovePickedItem(void *parm, Job *j) {
static uint16 count = 0;
if (z->u.get->_cnv._width != 0) {
- Common::Rect r(z->_limits._left, z->_limits._top, z->_limits._left + z->u.get->_cnv._width, z->_limits._top + z->u.get->_cnv._height);
+ Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv._width, z->_top + z->u.get->_cnv._height);
_vm->_gfx->restoreZoneBackground(r, z->u.get->_backup);
}
@@ -548,11 +548,11 @@ void jobDisplayDroppedItem(void *parm, Job *j) {
if (&z->u.get->_cnv != NULL) {
if (z->u.get->_cnv._data0 != NULL) {
- _vm->_gfx->backupGetBackground(z->u.get, z->_limits._left, z->_limits._top);
+ _vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top);
}
- _vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_limits._left, z->_limits._top, Gfx::kBitBack, z->u.get->_cnv._data1);
- _vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_limits._left, z->_limits._top, Gfx::kBit2, z->u.get->_cnv._data1);
+ _vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack, z->u.get->_cnv._data1);
+ _vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2, z->u.get->_cnv._data1);
}
j->_count++;
@@ -581,13 +581,13 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
if (z->_flags & kFlagsRemove) continue;
- if ((_si >= z->_limits._right) ||
- (_si <= z->_limits._left) ||
- (_di >= z->_limits._bottom) ||
- (_di <= z->_limits._top)) {
+ if ((_si >= z->_right) ||
+ (_si <= z->_left) ||
+ (_di >= z->_bottom) ||
+ (_di <= z->_top)) {
// out of Zone, so look for special values
- if ((z->_limits._left == -2) || (z->_limits._left == -3)) {
+ if ((z->_left == -2) || (z->_left == -3)) {
// WORKAROUND: this huge condition is needed because we made ZoneTypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
@@ -606,15 +606,15 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
}
}
- if (z->_limits._left != -1)
+ if (z->_left != -1)
continue;
- if (_si < _vm->_char._ani._zone.pos._position._x)
+ if (_si < _vm->_char._ani._zone._left)
continue;
- if (_si > (_vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width))
+ if (_si > (_vm->_char._ani._zone._left + _vm->_char._ani._cnv._width))
continue;
- if (_di < _vm->_char._ani._zone.pos._position._y)
+ if (_di < _vm->_char._ani._zone._top)
continue;
- if (_di > (_vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height))
+ if (_di > (_vm->_char._ani._zone._top + _vm->_char._ani._cnv._height))
continue;
}
@@ -636,8 +636,8 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
// printf("Animation name: %s", a->_zone._name);
_a = (a->_zone._flags & kFlagsActive) ? 1 : 0; // _a: active Animation
- _e = ((_si >= a->_zone.pos._position._x + a->_cnv._width) || (_si <= a->_zone.pos._position._x)) ? 0 : 1; // _e: horizontal range
- _f = ((_di >= a->_zone.pos._position._y + a->_cnv._height) || (_di <= a->_zone.pos._position._y)) ? 0 : 1; // _f: vertical range
+ _e = ((_si >= a->_zone._left + a->_cnv._width) || (_si <= a->_zone._left)) ? 0 : 1; // _e: horizontal range
+ _f = ((_di >= a->_zone._top + a->_cnv._height) || (_di <= a->_zone._top)) ? 0 : 1; // _f: vertical range
_b = ((type != 0) || (a->_zone._type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
_c = (a->_zone._type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
diff --git a/engines/parallaction/zone.h b/engines/parallaction/zone.h
index f9d9ce6a0b..8a32f1f5f0 100644
--- a/engines/parallaction/zone.h
+++ b/engines/parallaction/zone.h
@@ -124,13 +124,13 @@ struct ZoneLabel {
};
struct Zone : public Node {
- union {
- Rect _limits; // for zones
- struct { // for animations
- Point _position;
- Point _oldposition;
- } pos;
- };
+
+ int16 _left;
+ int16 _top;
+ int16 _right;
+ int16 _bottom;
+ Point _oldposition;
+
uint32 _type;
uint32 _flags;
// char* _labeltext;