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authorMartin Kiewitz2016-02-07 01:10:38 +0100
committerMartin Kiewitz2016-02-07 01:10:38 +0100
commitd836a52557469c3d24ee6e95353fdf12724aa393 (patch)
tree1a64cd9fc931e98343d265ddb6edcb0409b57b88
parentc43ee3a7a5af5b6ff8b36de3d53fd267ded7caa0 (diff)
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AGI: Do not set TIME_DELAY at all on restart
Original AGI did not do it and it would ruin the game speed of at least Larry on Apple IIgs after dying.
-rw-r--r--engines/agi/cycle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 17c9c873cc..6c3f2d6825 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -306,7 +306,7 @@ int AgiEngine::playGame() {
setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
setFlag(VM_FLAG_SOUND_ON, true); // enable sound
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ // do not set VM_VAR_TIME_DELAY, original AGI did not do it (in the data segment it was simply set to 0)
_game.gfxMode = true;
_text->promptRow_Set(22);
@@ -396,7 +396,7 @@ int AgiEngine::runGame() {
if (_restartGame) {
setFlag(VM_FLAG_RESTART_GAME, true);
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ // do not set VM_VAR_TIME_DELAY, original AGI did not do it
// Reset in-game timer
inGameTimerReset();