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author | Jaromir Wysoglad | 2019-05-27 21:55:04 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | d8c62a0e6f5e249d231a75af9e91171000001e07 (patch) | |
tree | 8653f18a522b4af9c2a792f1d35928d1918ffe14 | |
parent | 98b3ba2d2b9426420c02acbf3c7f9c040a6ef499 (diff) | |
download | scummvm-rg350-d8c62a0e6f5e249d231a75af9e91171000001e07.tar.gz scummvm-rg350-d8c62a0e6f5e249d231a75af9e91171000001e07.tar.bz2 scummvm-rg350-d8c62a0e6f5e249d231a75af9e91171000001e07.zip |
SUPERNOVA2: Create engine skeleton for supernova 2
-rw-r--r-- | engines/supernova2/configure.engine | 3 | ||||
-rw-r--r-- | engines/supernova2/detection.cpp | 212 | ||||
-rw-r--r-- | engines/supernova2/module.mk | 16 | ||||
-rw-r--r-- | engines/supernova2/supernova2.cpp | 85 | ||||
-rw-r--r-- | engines/supernova2/supernova2.h | 81 |
5 files changed, 397 insertions, 0 deletions
diff --git a/engines/supernova2/configure.engine b/engines/supernova2/configure.engine new file mode 100644 index 0000000000..c935a04fd3 --- /dev/null +++ b/engines/supernova2/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine supernova2 "Mission Supernova 2" no diff --git a/engines/supernova2/detection.cpp b/engines/supernova2/detection.cpp new file mode 100644 index 0000000000..396ac6848c --- /dev/null +++ b/engines/supernova2/detection.cpp @@ -0,0 +1,212 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" +#include "graphics/thumbnail.h" +#include "engines/advancedDetector.h" + +#include "supernova2/supernova2.h" + +static const PlainGameDescriptor supernova2Game[] = { + {"msn2", "Mission Supernova 2"}, + {nullptr, nullptr} +}; + +namespace Supernova2 { +static const ADGameDescription gameDescriptions[] = { + // Mission Supernova 2 + { + "msn2", + nullptr, + AD_ENTRY1s("ms2_data.000", "e595610cba4a6d24a763e428d05cc83f", 24805), + Common::DE_DEU, + Common::kPlatformDOS, + ADGF_UNSTABLE, + GUIO1(GUIO_NONE) + }, + { + "msn2", + nullptr, + AD_ENTRY1s("ms2_data.000", "e595610cba4a6d24a763e428d05cc83f", 24805), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_UNSTABLE, + GUIO1(GUIO_NONE) + }, + + AD_TABLE_END_MARKER +}; +} + +class Supernova2MetaEngine: public AdvancedMetaEngine { +public: + Supernova2MetaEngine() : AdvancedMetaEngine(Supernova2::gameDescriptions, sizeof(ADGameDescription), supernova2Game) { +// _singleId = "supernova"; + } + + virtual const char *getName() const { + return "Mission Supernova 2"; + } + + virtual const char *getOriginalCopyright() const { + return "Mission Supernova 2(c) 1994 Thomas and Steffen Dingel"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual void removeSaveState(const char *target, int slot) const; + virtual int getMaximumSaveSlot() const { + return 99; + } + virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool Supernova2MetaEngine::hasFeature(MetaEngineFeature f) const { + switch (f) { + case kSupportsLoadingDuringStartup: + // fallthrough + case kSupportsListSaves: + // fallthrough + case kSupportsDeleteSave: + // fallthrough + case kSavesSupportMetaInfo: + // fallthrough + case kSavesSupportThumbnail: + // fallthrough + case kSavesSupportCreationDate: + // fallthrough + case kSavesSupportPlayTime: + return true; + default: + return false; + } +} + +bool Supernova2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Supernova2::Supernova2Engine(syst); + } + + return desc != nullptr; +} + +SaveStateList Supernova2MetaEngine::listSaves(const char *target) const { + Common::StringArray filenames; + Common::String pattern("msn_save.###"); + + filenames = g_system->getSavefileManager()->listSavefiles(pattern); + + SaveStateList saveFileList; + for (Common::StringArray::const_iterator file = filenames.begin(); + file != filenames.end(); ++file) { + int saveSlot = atoi(file->c_str() + file->size() - 3); + if (saveSlot >= 0 && saveSlot <= getMaximumSaveSlot()) { + Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(*file); + if (savefile) { + uint saveHeader = savefile->readUint32LE(); + if (saveHeader == SAVEGAME_HEADER) { + byte saveVersion = savefile->readByte(); + if (saveVersion <= SAVEGAME_VERSION) { + int saveFileDescSize = savefile->readSint16LE(); + char* saveFileDesc = new char[saveFileDescSize]; + savefile->read(saveFileDesc, saveFileDescSize); + saveFileList.push_back(SaveStateDescriptor(saveSlot, saveFileDesc)); + delete [] saveFileDesc; + } + } + delete savefile; + } + } + } + + Common::sort(saveFileList.begin(), saveFileList.end(), SaveStateDescriptorSlotComparator()); + return saveFileList; +} + +void Supernova2MetaEngine::removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("ms2_save.%03d", slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +SaveStateDescriptor Supernova2MetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String fileName = Common::String::format("ms2_save.%03d", slot); + Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(fileName); + + if (savefile) { + uint saveHeader = savefile->readUint32LE(); + if (saveHeader != SAVEGAME_HEADER) { + delete savefile; + return SaveStateDescriptor(); + } + byte saveVersion = savefile->readByte(); + if (saveVersion > SAVEGAME_VERSION){ + delete savefile; + return SaveStateDescriptor(); + } + + int descriptionSize = savefile->readSint16LE(); + char* description = new char[descriptionSize]; + savefile->read(description, descriptionSize); + SaveStateDescriptor desc(slot, description); + delete [] description; + + uint32 saveDate = savefile->readUint32LE(); + int day = (saveDate >> 24) & 0xFF; + int month = (saveDate >> 16) & 0xFF; + int year = saveDate & 0xFFFF; + desc.setSaveDate(year, month, day); + + uint16 saveTime = savefile->readUint16LE(); + int hour = (saveTime >> 8) & 0xFF; + int minutes = saveTime & 0xFF; + desc.setSaveTime(hour, minutes); + + uint32 playTime =savefile->readUint32LE(); + desc.setPlayTime(playTime * 1000); + + if (Graphics::checkThumbnailHeader(*savefile)) { + Graphics::Surface *thumbnail; + if (!Graphics::loadThumbnail(*savefile, thumbnail)) { + delete savefile; + return SaveStateDescriptor(); + } + desc.setThumbnail(thumbnail); + } + + delete savefile; + + return desc; + } + + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(SUPERNOVA2) +REGISTER_PLUGIN_DYNAMIC(SUPERNOVA2, PLUGIN_TYPE_ENGINE, Supernova2MetaEngine); +#else +REGISTER_PLUGIN_STATIC(SUPERNOVA2, PLUGIN_TYPE_ENGINE, Supernova2MetaEngine); +#endif diff --git a/engines/supernova2/module.mk b/engines/supernova2/module.mk new file mode 100644 index 0000000000..c6ebe15d04 --- /dev/null +++ b/engines/supernova2/module.mk @@ -0,0 +1,16 @@ +MODULE := engines/supernova2 + +MODULE_OBJS := \ + detection.o \ + supernova2.o + +MODULE_DIRS += \ + engines/supernova2 + +# This module can be built as a plugin +ifeq ($(ENABLE_SUPERNOVA2), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk diff --git a/engines/supernova2/supernova2.cpp b/engines/supernova2/supernova2.cpp new file mode 100644 index 0000000000..da14dc46a0 --- /dev/null +++ b/engines/supernova2/supernova2.cpp @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/endian.h" +#include "common/error.h" +#include "common/events.h" +#include "common/file.h" +#include "common/fs.h" +#include "common/memstream.h" +#include "common/savefile.h" +#include "common/str.h" +#include "common/system.h" +#include "common/translation.h" +#include "engines/util.h" +#include "graphics/cursorman.h" +#include "graphics/surface.h" +#include "graphics/screen.h" +#include "graphics/palette.h" +#include "graphics/thumbnail.h" +#include "gui/saveload.h" + +#include "supernova2/supernova2.h" + + +namespace Supernova2 { + +Supernova2Engine::Supernova2Engine(OSystem *syst) + : Engine(syst) + , _allowLoadGame(true) + , _allowSaveGame(true) + , _sleepAutoSave(nullptr) + , _sleepAuoSaveVersion(-1) + , _delay(33) + , _textSpeed(1) { + if (ConfMan.hasKey("textspeed")) + _textSpeed = ConfMan.getInt("textspeed"); + + DebugMan.addDebugChannel(1 , "general", "Supernova 2 general debug channel"); +} + +Supernova2Engine::~Supernova2Engine() { + DebugMan.clearAllDebugChannels(); + + delete _sleepAutoSave; +} + +Common::Error Supernova2Engine::run() { + init(); + + while (!shouldQuit()) { + uint32 start = _system->getMillis(); + int end = _delay - (_system->getMillis() - start); + if (end > 0) + _system->delayMillis(end); + } + + return Common::kNoError; +} + +void Supernova2Engine::init() { +} + +} diff --git a/engines/supernova2/supernova2.h b/engines/supernova2/supernova2.h new file mode 100644 index 0000000000..2301f6326e --- /dev/null +++ b/engines/supernova2/supernova2.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SUPERNOVA_SUPERNOVA2_H +#define SUPERNOVA_SUPERNOVA2_H + +#include "common/array.h" +#include "common/events.h" +#include "common/random.h" +#include "common/scummsys.h" +#include "engines/engine.h" +#include "common/file.h" + +namespace Common { + class MemoryReadWriteStream; +} + +namespace Supernova2 { + +#define SAVEGAME_HEADER MKTAG('M','S','N','2') +#define SAVEGAME_VERSION 9 + +#define SUPERNOVA2_DAT "supernova2.dat" +#define SUPERNOVA2_DAT_VERSION 1 + +class GuiElement; + +class Supernova2Engine : public Engine { +public: + explicit Supernova2Engine(OSystem *syst); + ~Supernova2Engine(); + + virtual Common::Error run(); + + bool _allowLoadGame; + bool _allowSaveGame; + Common::StringArray _gameStrings; + Common::String _nullString; + int _sleepAuoSaveVersion; + Common::MemoryReadWriteStream* _sleepAutoSave; + + uint _delay; + int _textSpeed; + + Common::Error loadGameStrings(); + void init(); + bool loadGame(int slot); + bool saveGame(int slot, const Common::String &description); + bool serialize(Common::WriteStream *out); + bool deserialize(Common::ReadStream *in, int version); + bool quitGameDialog(); + void errorTempSave(bool saving); + void setTextSpeed(); + const Common::String &getGameString(int idx) const; + void setGameString(int idx, const Common::String &string); + + // forwarding calls +}; + +} + +#endif |