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author | Jonathan Gray | 2003-04-08 22:15:46 +0000 |
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committer | Jonathan Gray | 2003-04-08 22:15:46 +0000 |
commit | d8d2a38f7f82f47401f2c1ef7717c47ff856c5eb (patch) | |
tree | 009f7a43c38088271ec93490de80578dbab10c68 | |
parent | 00a2bc9127f81e2c5d68c7490dda83d20b352080 (diff) | |
download | scummvm-rg350-d8d2a38f7f82f47401f2c1ef7717c47ff856c5eb.tar.gz scummvm-rg350-d8d2a38f7f82f47401f2c1ef7717c47ff856c5eb.tar.bz2 scummvm-rg350-d8d2a38f7f82f47401f2c1ef7717c47ff856c5eb.zip |
text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
-rw-r--r-- | scumm/string.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 2b87523ce6..9784536f1c 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -144,7 +144,7 @@ void Scumm::CHARSET_1() { _charset->_right = _string[0].right; _charset->_color = _charsetColor; - if (!(_features & GF_AFTER_V3)) // FIXME + if (!(_features & GF_OLD256)) // FIXME for (i = 0; i < 4; i++) _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; @@ -187,7 +187,7 @@ void Scumm::CHARSET_1() { _talkDelay = _defaultTalkDelay; if (!_keepText) { - if (_features & GF_AFTER_V3) { + if (_features & GF_OLD256) { gdi._mask_left = _string[0].xpos; gdi._mask_top = _string[0].ypos; gdi._mask_bottom = _string[0].ypos + 8; @@ -227,7 +227,7 @@ void Scumm::CHARSET_1() { } if (c == 13) { newLine:; - if (_features & GF_AFTER_V3) { + if (_features & GF_OLD256) { _charset->_nextTop = 8; _charset->_nextLeft = 0; continue; @@ -248,7 +248,7 @@ void Scumm::CHARSET_1() { if (c != 0xFF) { _charset->_left = _charset->_nextLeft; _charset->_top = _charset->_nextTop; - if (_features & GF_AFTER_V3) { + if (_features & GF_OLD256) { _charset->printChar(c); } else if (_features & GF_AFTER_V6) { if (!_noSubtitles || (_haveMsg != 0xFE && _haveMsg != 0xFF)) @@ -410,7 +410,7 @@ void Scumm::drawString(int a) { _charset->_disableOffsX = _charset->_firstChar = true; _charset->setCurID(_string[a].charset); - if (!(_features & GF_AFTER_V3)) { + if (!(_features & GF_OLD256)) { for (i = 0; i < 4; i++) _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; @@ -749,6 +749,11 @@ void Scumm::addStringToStack(int var) { void Scumm::initCharset(int charsetno) { int i; + if (_gameId == GID_ZAK256) { + debug(0, "initCharset: FIXME using incorrect charset"); + charsetno = !charsetno; + } + if (_features & GF_SMALL_HEADER) loadCharset(charsetno); else if (!getResourceAddress(rtCharset, charsetno)) |