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author | Eugene Sandulenko | 2013-03-30 23:41:59 +0200 |
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committer | Eugene Sandulenko | 2013-04-02 00:18:50 +0300 |
commit | d8d5012fc7a8651778402b4c1214ec7d9fd93ac4 (patch) | |
tree | eaeb16aa6d6b04a2b5c9a092aa46b97f5cc6e6e7 | |
parent | 7036047e1519febc172034397d71e6ec1a5a3409 (diff) | |
download | scummvm-rg350-d8d5012fc7a8651778402b4c1214ec7d9fd93ac4.tar.gz scummvm-rg350-d8d5012fc7a8651778402b4c1214ec7d9fd93ac4.tar.bz2 scummvm-rg350-d8d5012fc7a8651778402b4c1214ec7d9fd93ac4.zip |
SCUMM: More fixes in INSANE
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index e88a1d3294..9d11f14e4e 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -855,7 +855,7 @@ void Insane::actor02Reaction(int32 buttons) { break; case INV_CHAINSAW: if (_actor[1].kicking || _actor[1].field_44) - _actor[0].act[2].state = 20; + _actor[0].act[2].state = 106; else { smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 20; @@ -1170,11 +1170,12 @@ void Insane::actor02Reaction(int32 buttons) { if (!smlayer_actorNeedRedraw(0, 2)) { switchBenWeapon(); - _actor[0].act[2].tilt = 0; + _actor[0].act[2].state = 1; } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); break; case 36: + _actor[0].lost = true; smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = false; if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) |