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authorJohannes Schickel2010-08-19 02:39:07 +0000
committerJohannes Schickel2010-08-19 02:39:07 +0000
commitd8d885727650b01deed9b5f1aa2d28850d984543 (patch)
treef62d103d20602f76522145bc8d99b3677598ab77
parent2985d27e40666316485cd36d2788757227daa650 (diff)
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KYRA: Remove superfluous music fade out on Kyra 3 startup.
svn-id: r52201
-rw-r--r--engines/kyra/kyra_mr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp
index 2169e5283f..c224a76385 100644
--- a/engines/kyra/kyra_mr.cpp
+++ b/engines/kyra/kyra_mr.cpp
@@ -654,8 +654,6 @@ void KyraEngine_MR::startup() {
_invWsa->open("MOODOMTR.WSA", 1, 0);
_invWsaFrame = 6;
saveGameState(0, "New Game", 0);
- _soundDigital->beginFadeOut(_musicSoundChannel, 60);
- delayWithTicks(60);
if (_gameToLoad == -1)
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
else