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author | Johannes Schickel | 2010-08-19 02:39:07 +0000 |
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committer | Johannes Schickel | 2010-08-19 02:39:07 +0000 |
commit | d8d885727650b01deed9b5f1aa2d28850d984543 (patch) | |
tree | f62d103d20602f76522145bc8d99b3677598ab77 | |
parent | 2985d27e40666316485cd36d2788757227daa650 (diff) | |
download | scummvm-rg350-d8d885727650b01deed9b5f1aa2d28850d984543.tar.gz scummvm-rg350-d8d885727650b01deed9b5f1aa2d28850d984543.tar.bz2 scummvm-rg350-d8d885727650b01deed9b5f1aa2d28850d984543.zip |
KYRA: Remove superfluous music fade out on Kyra 3 startup.
svn-id: r52201
-rw-r--r-- | engines/kyra/kyra_mr.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp index 2169e5283f..c224a76385 100644 --- a/engines/kyra/kyra_mr.cpp +++ b/engines/kyra/kyra_mr.cpp @@ -654,8 +654,6 @@ void KyraEngine_MR::startup() { _invWsa->open("MOODOMTR.WSA", 1, 0); _invWsaFrame = 6; saveGameState(0, "New Game", 0); - _soundDigital->beginFadeOut(_musicSoundChannel, 60); - delayWithTicks(60); if (_gameToLoad == -1) enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); else |