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authorDavid Fioramonti2018-07-12 17:33:53 -0700
committerPaul Gilbert2018-07-14 20:30:59 -0700
commitd8f376f3c3381ee692df9940aa0ca04cefde51da (patch)
treea7c6f960a0800ae04d8ae1b4e18330e7dcf3cd0a
parentb04fe74f8314d68f57325b3173d0d09cceb58a8a (diff)
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LURE: Don't report failure message when save/load is successful
This required switching the ternary true and false operands.
-rw-r--r--engines/lure/lure.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index 71ce2d3cff..d395d00c03 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -121,11 +121,11 @@ public:
bool isEGA() const { return (getFeatures() & GF_EGA) != 0; }
virtual Common::Error loadGameState(int slot) {
- return loadGame(slot) ? Common::kReadingFailed : Common::kNoError;
+ return loadGame(slot) ? Common::kNoError : Common::kReadingFailed;
}
virtual Common::Error saveGameState(int slot, const Common::String &desc) {
Common::String s(desc);
- return saveGame(slot, s) ? Common::kReadingFailed : Common::kNoError;
+ return saveGame(slot, s) ? Common::kNoError : Common::kReadingFailed;
}
virtual bool canLoadGameStateCurrently() {
return _saveLoadAllowed && !Fights.isFighting();