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author | Johannes Schickel | 2012-02-24 01:02:29 +0100 |
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committer | Johannes Schickel | 2012-02-24 01:02:29 +0100 |
commit | d93e1558fca1a13d71e588189c309b4daec8d150 (patch) | |
tree | 3bf54e14ea179341c8c864421621f80567d65870 | |
parent | 5863f6a5565b22f6e92c1e1254d8e12651d24de4 (diff) | |
download | scummvm-rg350-d93e1558fca1a13d71e588189c309b4daec8d150.tar.gz scummvm-rg350-d93e1558fca1a13d71e588189c309b4daec8d150.tar.bz2 scummvm-rg350-d93e1558fca1a13d71e588189c309b4daec8d150.zip |
IPHONE: Move some global variables to iPhoneView.
-rw-r--r-- | backends/platform/iphone/iphone_video.h | 7 | ||||
-rw-r--r-- | backends/platform/iphone/iphone_video.mm | 10 |
2 files changed, 9 insertions, 8 deletions
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h index 1d9d7e7d35..4d6d906a3c 100644 --- a/backends/platform/iphone/iphone_video.h +++ b/backends/platform/iphone/iphone_video.h @@ -49,11 +49,18 @@ UIDeviceOrientation _orientation; + GLint _renderBufferWidth; + GLint _renderBufferHeight; + GLfloat _gameScreenVertCoords[4 * 2]; GLfloat _gameScreenTexCoords[4 * 2]; + CGRect _gameScreenRect; GLfloat _overlayVertCoords[4 * 2]; GLfloat _overlayTexCoords[4 * 2]; + CGRect _overlayRect; + + int _scaledShakeOffsetY; } - (id)initWithFrame:(struct CGRect)frame; diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index d7511c56d4..621238d1c2 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -30,20 +30,12 @@ iPhoneView *g_iPhoneViewInstance = nil; static int _fullWidth; static int _fullHeight; -static CGRect _gameScreenRect; - -static CGRect _overlayRect; static int _needsScreenUpdate = 0; static UITouch *_firstTouch = NULL; static UITouch *_secondTouch = NULL; -static GLint _renderBufferWidth; -static GLint _renderBufferHeight; - -static int _scaledShakeOffsetY; - #if 0 static long lastTick = 0; static int frames = 0; @@ -203,6 +195,8 @@ const char *iPhone_getDocumentsDir() { _overlayTexture = 0; _mouseCursorTexture = 0; + _scaledShakeOffsetY = 0; + _gameScreenVertCoords[0] = _gameScreenVertCoords[1] = _gameScreenVertCoords[2] = _gameScreenVertCoords[3] = _gameScreenVertCoords[4] = _gameScreenVertCoords[5] = |