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authorRobert Göffringmann2003-07-14 09:16:12 +0000
committerRobert Göffringmann2003-07-14 09:16:12 +0000
commitd971845fab4473e6e2f609cd9463993223f55f80 (patch)
tree58e2b9b935c6c5ec0a9130279188e35af093e2dd
parent40eac8b182143586e4e336ff3a1412c6c27ec697 (diff)
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fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
svn-id: r9006
-rw-r--r--sky/control.cpp10
-rw-r--r--sky/sky.cpp8
2 files changed, 10 insertions, 8 deletions
diff --git a/sky/control.cpp b/sky/control.cpp
index 23cdbd21a0..4d20239a54 100644
--- a/sky/control.cpp
+++ b/sky/control.cpp
@@ -122,18 +122,16 @@ void SkyTextResource::drawToScreen(bool doMask) {
_oldX = _x;
_oldY = _y;
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
- if (_spriteData && (cpWidth > _spriteData->s_width))
+ if (cpWidth > _spriteData->s_width)
cpWidth = _spriteData->s_width;
- if (_spriteData)
- cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
- else
- cpHeight = PAN_CHAR_HEIGHT;
+ cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
+
uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
uint8 *copyDest = _oldScreen;
uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
for (cnty = 0; cnty < cpHeight; cnty++) {
memcpy(copyDest, screenPos, cpWidth);
- for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++)
+ for (cntx = 0; cntx < cpWidth; cntx++)
if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
copySrc += _spriteData->s_width;
copyDest += PAN_LINE_WIDTH;
diff --git a/sky/sky.cpp b/sky/sky.cpp
index dd5b11b50d..d59d3595b4 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -194,8 +194,12 @@ void SkyState::go() {
delay(_systemVars.gameSpeed);
if (_system->get_msecs() - _lastSaveTime > 5 * 60 * 1000) {
- _lastSaveTime = _system->get_msecs();
- _skyControl->doAutoSave();
+ if (_systemVars.systemFlags & SF_CHOOSING)
+ _lastSaveTime += 30 * 1000;
+ else {
+ _lastSaveTime = _system->get_msecs();
+ _skyControl->doAutoSave();
+ }
}
_skySound->checkFxQueue();
_skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y);