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author | Strangerke | 2019-09-07 19:47:36 +0200 |
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committer | Strangerke | 2019-09-07 19:47:36 +0200 |
commit | d99ba0a12675286d81431cb38f6ef55c02e7d497 (patch) | |
tree | 1b808459c7eb6bc73c816017e65238072abf502b | |
parent | 49fe42cc332c7057cca5b746bd7dc98286da12f0 (diff) | |
download | scummvm-rg350-d99ba0a12675286d81431cb38f6ef55c02e7d497.tar.gz scummvm-rg350-d99ba0a12675286d81431cb38f6ef55c02e7d497.tar.bz2 scummvm-rg350-d99ba0a12675286d81431cb38f6ef55c02e7d497.zip |
HDB: Fix some array compared to nullptr, reduce some variable scopes
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 6 | ||||
-rw-r--r-- | engines/hdb/window.cpp | 44 |
2 files changed, 22 insertions, 28 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp index 5678ad459b..c592c77d29 100644 --- a/engines/hdb/ai-cinematic.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -380,17 +380,17 @@ void AI::processCines() { case C_USEENTITY: for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); ++it) { - if ((*it)->entityName && Common::matchString((*it)->entityName, _cine[i]->string, true)) + if (Common::matchString((*it)->entityName, _cine[i]->string, true)) g_hdb->useEntity((*it)); } for (int k = 0; k < kMaxActions; k++) { - if (_actions[k].entityName && Common::matchString(_actions[k].entityName, _cine[i]->string, true)) { + if (Common::matchString(_actions[k].entityName, _cine[i]->string, true)) { checkActionList(&_dummyPlayer, _actions[k].x1, _actions[k].y1, false); checkActionList(&_dummyPlayer, _actions[k].x2, _actions[k].y2, false); } } for (int j = 0; j < kMaxAutoActions; j++) { - if (_autoActions[j].entityName && Common::matchString(_autoActions[j].entityName, _cine[i]->string, true) && !_autoActions[j].activated) + if (Common::matchString(_autoActions[j].entityName, _cine[i]->string, true) && !_autoActions[j].activated) checkAutoList(&_dummyPlayer, _autoActions[j].x, _autoActions[j].y); } complete = true; diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp index b4a34bd146..c072e05eca 100644 --- a/engines/hdb/window.cpp +++ b/engines/hdb/window.cpp @@ -702,11 +702,11 @@ void Window::drawDialog() { g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_dialogInfo.x + 10, g_hdb->_screenDrawWidth, 0, g_hdb->_screenHeight); g_hdb->_gfx->setCursor(0, _dialogInfo.y - 7); - if (_dialogInfo.title) + if (strlen(_dialogInfo.title) > 0) g_hdb->_gfx->drawText(_dialogInfo.title); g_hdb->_gfx->setTextEdges(_dialogInfo.x + 16, _dialogInfo.x + _dialogInfo.width - 16, 0, g_hdb->_screenHeight); g_hdb->_gfx->setCursor(0, _dialogInfo.y + 16); - if (_dialogInfo.string) + if (strlen(_dialogInfo.string) > 0) g_hdb->_gfx->drawText(_dialogInfo.string); g_hdb->_gfx->setTextEdges(e1, e2, e3, e4); } @@ -868,8 +868,6 @@ void Window::openDialogChoice(const char *title, const char *text, const char *f } void Window::drawDialogChoice() { - int e1, e2, e3, e4, blocks, i, w; - if (!_dialogChoiceInfo.active) return; @@ -881,7 +879,7 @@ void Window::drawDialogChoice() { bool guyTalking = !scumm_stricmp(_dialogChoiceInfo.title, "guy"); - w = _dialogChoiceInfo.width; + int w = _dialogChoiceInfo.width; if (_dialogChoiceInfo.titleWidth > w) w = _dialogChoiceInfo.titleWidth; @@ -889,29 +887,30 @@ void Window::drawDialogChoice() { if (!guyTalking) { _gfxTitleL->drawMasked(_dialogChoiceInfo.x, _dialogChoiceInfo.y - 10); - blocks = _dialogChoiceInfo.titleWidth / 16; - for (i = 0; i < blocks; i++) + int blocks = _dialogChoiceInfo.titleWidth / 16; + for (int i = 0; i < blocks; i++) _gfxTitleM->drawMasked(_dialogChoiceInfo.x + 16 * (i + 1), _dialogChoiceInfo.y - 10); _gfxTitleR->drawMasked(_dialogChoiceInfo.x + (blocks + 1) * 16, _dialogChoiceInfo.y - 10); } else { _gGfxTitleL->drawMasked(_dialogChoiceInfo.x, _dialogChoiceInfo.y - 10); - blocks = _dialogChoiceInfo.titleWidth / 16; - for (i = 0; i < blocks; i++) + int blocks = _dialogChoiceInfo.titleWidth / 16; + for (int i = 0; i < blocks; i++) _gGfxTitleM->drawMasked(_dialogChoiceInfo.x + 16 * (i + 1), _dialogChoiceInfo.y - 10); _gGfxTitleR->drawMasked(_dialogChoiceInfo.x + (blocks + 1) * 16, _dialogChoiceInfo.y - 10); } + int e1, e2, e3, e4; g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_dialogChoiceInfo.x + 10, _openDialogTextRight, 0, g_hdb->_screenDrawHeight); g_hdb->_gfx->setCursor(0, _dialogChoiceInfo.y - 7); - if (_dialogChoiceInfo.title) + if (strlen(_dialogChoiceInfo.title) > 0) g_hdb->_gfx->drawText(_dialogChoiceInfo.title); g_hdb->_gfx->setTextEdges(_dialogChoiceInfo.x + 16, _openDialogTextRight, 0, g_hdb->_screenDrawHeight); g_hdb->_gfx->setCursor(0, _dialogChoiceInfo.y + 16); - if (_dialogChoiceInfo.text) + if (strlen(_dialogChoiceInfo.text) > 0) g_hdb->_gfx->drawText(_dialogChoiceInfo.text); - for (i = 0; i < _dialogChoiceInfo.numChoices; i++) { + for (int i = 0; i < _dialogChoiceInfo.numChoices; i++) { g_hdb->_gfx->setCursor(_dialogChoiceInfo.x + 48, _dialogChoiceInfo.y + _dialogChoiceInfo.textHeight + 16 * i); g_hdb->_gfx->drawText(_dialogChoiceInfo.choices[i]); } @@ -960,9 +959,6 @@ void Window::dialogChoiceMovedown() { } void Window::openMessageBar(const char *title, int time) { - int width, height; - int e1, e2, e3, e4; - // is the messagebar already up? if so, add this msg to the queue if (_msgInfo.active) { if (_numMsgQueue < kMaxMsgQueue) { @@ -981,12 +977,13 @@ void Window::openMessageBar(const char *title, int time) { } _msgInfo.y = 0; - _msgInfo.timer = (time * kGameFPS); strcpy(_msgInfo.title, title); + int e1, e2, e3, e4; g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_dialogTextLeft, _dialogTextRight, 0, g_hdb->_screenDrawHeight); + int width, height; g_hdb->_gfx->getDimensions(title, &width, &height); g_hdb->_gfx->setTextEdges(e1, e2, e3, e4); @@ -998,13 +995,11 @@ void Window::openMessageBar(const char *title, int time) { } void Window::drawMessageBar() { - int xx, py, my; - int e1, e2, e3, e4; - // if msgbar's not up OR inventory is up, exit if (!_msgInfo.active || _invWinInfo.active || _dialogInfo.active) return; + int xx, py, my; g_hdb->_ai->getPlayerXY(&xx, &py); // don't care about the x g_hdb->_map->getMapXY(&xx, &my); _msgInfo.y = (py - my) - _msgInfo.height - 64; // put msgbar directly above player @@ -1013,6 +1008,7 @@ void Window::drawMessageBar() { drawBorder(_msgInfo.x, _msgInfo.y, _msgInfo.width, _msgInfo.height, false); + int e1, e2, e3, e4; g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_msgInfo.x + 16, _msgInfo.x + _msgInfo.width - 16, 0, 320); g_hdb->_gfx->setCursor(_msgInfo.x + 16, _msgInfo.y + 16); @@ -1037,10 +1033,6 @@ bool Window::checkMsgClose(int x, int y) { } void Window::nextMsgQueued() { - int xx; // frameskip COULD be 0! - int width, height; - int e1, e2, e3, e4; - if (!_numMsgQueue) { _msgInfo.active = false; return; @@ -1049,8 +1041,10 @@ void Window::nextMsgQueued() { strcpy(_msgInfo.title, _msgQueueStr[0]); _msgInfo.timer = (_msgQueueWait[0] * kGameFPS); + int e1, e2, e3, e4; g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_dialogTextLeft, _dialogTextRight, 0, g_hdb->_screenDrawHeight); + int width, height; g_hdb->_gfx->getDimensions(_msgInfo.title, &width, &height); g_hdb->_gfx->setTextEdges(e1, e2, e3, e4); @@ -1060,11 +1054,11 @@ void Window::nextMsgQueued() { _msgInfo.x = (g_hdb->_screenDrawWidth >> 1) - (_msgInfo.width >> 1); _msgInfo.y = (g_hdb->_screenHeight >> 2) - (_msgInfo.height >> 1); - for (xx = 0; xx < _numMsgQueue - 1; xx++) - { + for (int xx = 0; xx < _numMsgQueue - 1; xx++) { strcpy(_msgQueueStr[xx], _msgQueueStr[xx + 1]); _msgQueueWait[xx] = _msgQueueWait[xx + 1]; } + _numMsgQueue--; _msgInfo.active = true; } |