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author | Joseph-Eugene Winzer | 2018-03-18 21:27:50 +0100 |
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committer | Eugene Sandulenko | 2018-03-28 17:36:57 +0200 |
commit | d9aa76796d1eed5a4ce6f5b0b1f2d09a28290555 (patch) | |
tree | 2756551ef49f6268f0ba122dc5ae5d336bcbfa7b | |
parent | a5b4be63275d5537c351ad5c772c1645ed0959dd (diff) | |
download | scummvm-rg350-d9aa76796d1eed5a4ce6f5b0b1f2d09a28290555.tar.gz scummvm-rg350-d9aa76796d1eed5a4ce6f5b0b1f2d09a28290555.tar.bz2 scummvm-rg350-d9aa76796d1eed5a4ce6f5b0b1f2d09a28290555.zip |
LILLIPUT: Adds delay during title screens
At least during the title screens when the game is just waiting for
user input it shouldn't use a full CPU core.
-rw-r--r-- | engines/lilliput/script.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/lilliput/script.cpp b/engines/lilliput/script.cpp index 812998de4b..46f8938134 100644 --- a/engines/lilliput/script.cpp +++ b/engines/lilliput/script.cpp @@ -3223,6 +3223,8 @@ void LilliputScript::OC_displayTitleScreen() { if ((_vm->_byte184F4 != 0) && (_vm->_sound_byte16F06 == 0)) break; + + _vm->_system->delayMillis(1); } _vm->_mouseButton = 0; |