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author | Travis Howell | 2004-01-30 16:01:08 +0000 |
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committer | Travis Howell | 2004-01-30 16:01:08 +0000 |
commit | d9cb0b1e791ae93426d3b0bd7064763d751d5623 (patch) | |
tree | d127a2ab9ec264b70ac16f692f1ed39d4672ee54 | |
parent | 519437aab119d1a93ee372d002fc51e9af6ecb24 (diff) | |
download | scummvm-rg350-d9cb0b1e791ae93426d3b0bd7064763d751d5623.tar.gz scummvm-rg350-d9cb0b1e791ae93426d3b0bd7064763d751d5623.tar.bz2 scummvm-rg350-d9cb0b1e791ae93426d3b0bd7064763d751d5623.zip |
DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
-rw-r--r-- | scumm/script_v6.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 8711ac2164..b53011919d 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1688,6 +1688,8 @@ void ScummEngine_v6::o6_roomOps() { _saveLoadCompatible = true; _saveLoadSlot = pop(); _saveLoadFlag = pop(); + if (_gameId == GID_TENTACLE) + _saveSound = (_saveLoadSlot != 0); break; case 181: // SO_ROOM_FADE |