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authorTorbjörn Andersson2014-02-25 00:09:16 +0100
committerTorbjörn Andersson2014-02-25 00:09:16 +0100
commitda57eeeeb2548bd872b8b8fe7f3be040382b3b9b (patch)
tree57078870484b62b1f2aad7e2837e5e95cf90e658
parente5a9d644ea7ced7c04962e18b0279f4e0e5cb103 (diff)
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OPENGL: Fix building with --disable-16bit
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 0a034128fe..cbd06e9161 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -278,11 +278,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
_gameScreen->allocate(_currentState.gameWidth, _currentState.gameHeight);
_gameScreen->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
// We fill the screen to all black or index 0 for CLUT8.
+#ifdef USE_RGB_COLOR
if (_currentState.gameFormat.bytesPerPixel == 1) {
_gameScreen->fill(0);
} else {
_gameScreen->fill(_gameScreen->getSurface()->format.RGBToColor(0, 0, 0));
}
+#else
+ _gameScreen->fill(0);
+#endif
}
// Update our display area and cursor scaling. This makes sure we pick up