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author | Max Horn | 2004-12-24 00:59:56 +0000 |
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committer | Max Horn | 2004-12-24 00:59:56 +0000 |
commit | da9b64e4cabd7db8706e1f04b2b476cc02da66ac (patch) | |
tree | ce422d42e40783a3a38ac729489d9c08d486d623 | |
parent | f6dd5125d1fd82ac01d16aeaf452881f78379dcc (diff) | |
download | scummvm-rg350-da9b64e4cabd7db8706e1f04b2b476cc02da66ac.tar.gz scummvm-rg350-da9b64e4cabd7db8706e1f04b2b476cc02da66ac.tar.bz2 scummvm-rg350-da9b64e4cabd7db8706e1f04b2b476cc02da66ac.zip |
This hack is used to create AUTHORS, credits.h, credits.inc, credits.xml
svn-id: r16285
-rwxr-xr-x | tools/credits.pl | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/tools/credits.pl b/tools/credits.pl new file mode 100755 index 0000000000..92e1852b03 --- /dev/null +++ b/tools/credits.pl @@ -0,0 +1,306 @@ +#!/usr/bin/perl +# +# This tools is kind of a hack to be able to maintain the credits list of +# ScummVM in a single central location. We then generate the various versions +# of the credits in other places from this source. In particular: +# - The AUTHORS file +# - The gui/credits.h header file +# - The credits.xml file, part of the DocBook manual +# - Finally, credits.inc, from the website +# And maybe in the future, also "doc/10.tex", the LaTeX version of the README. +# Although that might soon be obsolete, if the manual evolves enough. +# +# Initial version written by Fingolfin in December 2004. +# + + +use strict; +use Text::Wrap; + +my $mode = ""; +my $max_name_width; +my $indent; +my $tab; + +if ($#ARGV >= 0) { + $mode = "TEXT" if ($ARGV[0] eq "--text"); # AUTHROS + $mode = "HTML" if ($ARGV[0] eq "--html"); # credits.inc (for use on the website) + $mode = "CPP" if ($ARGV[0] eq "--cpp"); # credits.h (for use by about.cpp) + $mode = "XML" if ($ARGV[0] eq "--xml"); # credits.xml (DocBook) + #$mode = "TEX" if ($ARGV[0] eq "--tex"); # 10.tex (LaTeX) +} + +if ($mode eq "") { + print STDERR "Usage: credits.pl [--text | --html | --cpp | --xml]\n"; + print STDERR " Just pass --text / --html / --cpp / --xml as parameter, and credits.pl\n"; + print STDERR " will print out the corresponding version of the credits to stdout.\n"; + exit 1; +} + +$Text::Wrap::unexpand = 0; +if ($mode eq "TEXT") { + $Text::Wrap::columns = 78; + $max_name_width = 21; # The maximal width of a name. + $indent = 7; + $tab = " " x $indent; +} elsif ($mode eq "CPP") { + $Text::Wrap::columns = 48; # Approx. +} + +# Convert HTML entities to ASCII for the plain text mode +sub convert_html_entities { + my $text = shift; + + # For now we hardcode these mappings + # á -> a + # é -> e + # ø -> o + # ö -> o / oe + # & -> & + $text =~ s/á/a/g; + $text =~ s/é/e/g; + $text =~ s/ø/o/g; + + # HACK: Torbj*o*rn but G*oe*ffringmann + $text =~ s/ör/or/g; + $text =~ s/öf/oef/g; + + $text =~ s/&/&/g; + + return $text; +} + +sub begin_credits { + my $title = shift; + + if ($mode eq "TEXT") { + #print convert_html_entities($title)."\n"; + } elsif ($mode eq "CPP") { + print "// This file was generated by credits.pl. Do not edit by hand!\n"; + print "static const char *credits[] = {\n"; + } elsif ($mode eq "XML") { + print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n"; + print "<appendix>\n"; + print " <title>" . $title . "</title>\n"; + print " <informaltable frame='none'>\n"; + print " <tgroup cols='3' align='left' colsep='0' rowsep='0'>\n"; + print " <colspec colname='start' colwidth='0.5cm'/>\n"; + print " <colspec colname='name' colwidth='4cm'/>\n"; + print " <colspec colname='job'/>\n"; + print " <tbody>\n"; + } else { + print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n"; + print "<h1>$title</h1>\n"; + print "<table border='0' cellpadding='5' cellspacing='0' style='margin-left: 3em;'>\n"; + } +} + +sub end_credits { + if ($mode eq "TEXT") { + } elsif ($mode eq "CPP") { + print "};\n"; + } elsif ($mode eq "XML") { + print " </tbody>\n"; + print " </tgroup>\n"; + print " </informaltable>\n"; + print "</appendix>\n"; + } else { + print "</table>\n"; + } +} + +sub begin_section { + my $title = shift; + if ($mode eq "TEXT") { + $title = convert_html_entities($title); + print $title.":\n"; + } elsif ($mode eq "CPP") { + $title = convert_html_entities($title); + print '"\\\\C\\\\c1""'.$title.':",' . "\n"; + } elsif ($mode eq "XML") { + print " <row><entry namest='start' nameend='job'>"; + print "<emphasis role='bold'>" . $title . ":</emphasis>"; + print "</entry></row>\n"; + } else { + print "<tr><td colspan=3><h2>$title:</h2></td></tr>\n"; + } +} + +sub end_section { + if ($mode eq "TEXT") { + print "\n"; + } elsif ($mode eq "CPP") { + print '"\\\\L\\\\c0""",' . "\n"; + } elsif ($mode eq "XML") { + print " <row><entry namest='start' nameend='job'> </entry></row>\n\n"; + } else { + print "<tr><td colspan=3> </td></tr>\n"; + } +} + +sub add_person { + my $name = shift; + my $nick = shift; + my $desc = shift; + + if ($mode eq "TEXT") { + $name = $nick if $name eq ""; + $name = convert_html_entities($name); + $desc = convert_html_entities($desc); + + printf $tab."%-".$max_name_width.".".$max_name_width."s - ", $name; + + # Print desc wrapped + my $inner_indent = $indent + $max_name_width + 3; + my $multitab = " " x $inner_indent; + print substr(wrap($multitab, $multitab, $desc), $inner_indent)."\n" + } elsif ($mode eq "CPP") { + $name = $nick if $name eq ""; + $name = convert_html_entities($name); + $desc = convert_html_entities($desc); + + print '"\\\\L\\\\c0"" '.$name.'",' . "\n"; + + # Print desc wrapped + my $line_start = '"\\\\L\\\\c2""'; + my $line_end = '",'; + $Text::Wrap::separator = $line_end . "\n" .$line_start ; + print $line_start . wrap(" ", " ", $desc) . $line_end . "\n"; + $Text::Wrap::separator = "\n"; + + } elsif ($mode eq "XML") { + $name = $nick if $name eq ""; + print " <row><entry namest='name'>" . $name . "</entry>"; + print "<entry>" . $desc . "</entry></row>\n"; + } else { + $name = "???" if $name eq ""; + print "<tr>"; + print "<td>".$name."</td>"; + if ($nick ne "") { + print "<td>[ ".$nick." ]</td>"; + } else { + print "<td></td>"; + } + print "<td>".$desc."</td>\n"; + } +} + +sub add_paragraph { + my $text = shift; + + if ($mode eq "TEXT") { + print wrap($tab, $tab, convert_html_entities($text))."\n"; + print "\n"; + } elsif ($mode eq "CPP") { + my $line_start = '"\\\\L\\\\c0""'; + my $line_end = '",'; + $Text::Wrap::separator = $line_end . "\n" . $line_start; + print $line_start . wrap("", "", $text) . $line_end . "\n"; + print $line_start . $line_end . "\n"; + $Text::Wrap::separator = "\n"; + } elsif ($mode eq "XML") { + print " <row><entry namest='start' nameend='job'>" . $text . "</entry></row>\n"; + print " <row><entry namest='start' nameend='job'> </entry></row>\n\n"; + } else { + print '<tr><td colspan="3">'; + print $text; + print '</td></tr>'."\n"; + print '<tr><td colspan="3"> </td></tr>'."\n"; + } +} + +# +# Now follows the actual credits data! The format should be clear, I hope. +# + +begin_credits("Credits"); + begin_section("The ScummVM team"); + add_person('James Brown', 'endy', "Lead developer"); + add_person('Max Horn', 'fingolfin', "Lead developer"); + add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword II"); + add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen"); + add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword I"); + add_person("Jonathan Gray", "khalek", "Engine: SCUMM, Broken Sword II"); + add_person("Travis Howell", "Kirben", "Engine: SCUMM, Simon the Sorcerer"); + add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon"); + add_person("Pawel Kolodziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)"); + add_person("Gregory Montoir", "cyx", "Engine: Flight of the Amazon Queen"); + add_person("Joost Peters", "joostp", "Engine: Beneath a Steel Sky, Flight of the Amazon Queen"); + add_person("Eugene Sandulenko", "_sev", "Engine: SCUMM (FT INSANE, bugfixes)"); + add_person("Chris Apers", "chrilith ", "Port: PalmOS"); + add_person("Nicolas Bacca", "arisme", "Port: PocketPC/WinCE"); + add_person("Marcus Comstedt", "", "Port: Dreamcast"); + add_person("Ruediger Hanke", "", "Port: MorphOS"); + add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical"); + add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator"); + add_person("Jochen Hoenicke", "hoenicke", "Speaker & PCjr sound support, Adlib work"); + end_section(); + + + begin_section("Retired Team Members"); + add_person("Ralph Brorsen", "painelf", "Help with GUI implementation"); + add_person('Vincent Hamm', 'yazoo', "Co-Founder"); + add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering"); + add_person("Mutwin Kraus", "mutle", "Original MacOS porter"); + add_person("Peter Moraliyski", "ph0x", "Port: GP32"); + add_person('Jeremy Newman', 'laxdragon', "Former webmaster"); + add_person('Ludvig Strigeus', 'ludde', "Original ScummVM and SimonVM author"); + add_person("Lionel Ulmer", "bbrox", "Port: X11"); + end_section(); + + + begin_section("Contributors"); + add_person("Tore Anderson", "tore", "Packaging for Debian GNU/Linux"); + add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files"); + add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio"); + add_person("Kovács Endre János", "", "Several fixes for Simon1"); + add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches"); + add_person("Claudio Matsuoka", "", 'Daily Linux/BeOS builds'); + add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches"); + add_person("Nicolas Noble", "pixels", "Config file and ALSA support"); + add_person("Willem Jan Palenstijn", "wjp", "Packaging for Fedora/RedHat"); + add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games"); + add_person("Andreas Roever", "", "Broken Sword 1/2 MPEG2 cutscene support"); + add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio"); + add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support"); + add_person("André Souza", "", "SDL-based OpenGL renderer"); + add_person("Tim ???", "realmz", "Initial MI1 CD music support"); + end_section(); + + + add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!"); + + # HACK! + $max_name_width = 15; + + begin_section("Special thanks to"); + add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2"); + add_person("", "Canadacow", "For the original MT-32 emulator"); + add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs"); + add_person("", "Jezar", "For his freeverb filter implementation"); + add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports"); + add_person("Jimmi Thøgersen", "", "For ScummRev, and much obscure code/documentation"); + add_person("", "Tristan", "For additional work on the original MT-32 emulator"); + end_section(); + + # HACK! + $Text::Wrap::columns = 46 if $mode eq "CPP"; + + add_paragraph( + "Tony Warriner and everyone at Revolution Software Ltd. for sharing ". + "with us the source of some of their brilliant games, allowing us to ". + "release Beneath a Steel Sky as freeware... and generally being ". + "supportive above and beyond the call of duty."); + + add_paragraph( + "John Passfield and Steve Stamatiadis for sharing the source of their ". + "classic title, Flight of the Amazon Queen and also being incredibly ". + "supportive."); + + add_paragraph( + "Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at ". + "LucasFilm/LucasArts who made SCUMM the insane mess to reimplement ". + "that it is today. Feel free to drop us a line and tell us what you ". + "think, guys!"); + +end_credits(); |