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author | Travis Howell | 2003-10-07 03:54:49 +0000 |
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committer | Travis Howell | 2003-10-07 03:54:49 +0000 |
commit | dacd8ce4d1714125a07a2507ac53e375bf9181ca (patch) | |
tree | 53dada89d8487cad3cc47c0d44fce15277fddea6 | |
parent | 9e585098d8cca0ad8e36294efd8d2f175141278b (diff) | |
download | scummvm-rg350-dacd8ce4d1714125a07a2507ac53e375bf9181ca.tar.gz scummvm-rg350-dacd8ce4d1714125a07a2507ac53e375bf9181ca.tar.bz2 scummvm-rg350-dacd8ce4d1714125a07a2507ac53e375bf9181ca.zip |
FM TOWNS sfx fix, correct sample rate.
svn-id: r10652
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 00b4e6d3cc..7000af6594 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -350,7 +350,7 @@ void Sound::playSound(int soundID) { int loopStart = READ_LE_UINT32(ptr + 0x10); int loopEnd = READ_LE_UINT32(ptr + 0x14); // it's not exactly * 10, maybe it's not even linear, but * 10 sounds ok. - rate = READ_LE_UINT32(ptr + 0x18) * 10; + rate = READ_LE_UINT32(ptr + 0x18) * 10.2; ptr += 0x20; size -= 0x20; |