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author | Borja Lorente | 2016-07-13 19:22:11 +0200 |
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committer | Borja Lorente | 2016-08-14 18:54:52 +0200 |
commit | dad1edcef0e5b95b0d4b09e97c2045a3b5ba61f3 (patch) | |
tree | 09402d1b9c361e92646b74188ea699696e30be36 | |
parent | e32c126348df69d8ec15ef3b67d6250935325860 (diff) | |
download | scummvm-rg350-dad1edcef0e5b95b0d4b09e97c2045a3b5ba61f3.tar.gz scummvm-rg350-dad1edcef0e5b95b0d4b09e97c2045a3b5ba61f3.tar.bz2 scummvm-rg350-dad1edcef0e5b95b0d4b09e97c2045a3b5ba61f3.zip |
MACVENTURE: Remove unnecesary window code
-rw-r--r-- | engines/macventure/gui.cpp | 24 |
1 files changed, 1 insertions, 23 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index a313e3e94d..91df455318 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -254,29 +254,7 @@ const Graphics::Font& Gui::getCurrentFont() { } void Gui::bringToFront(WindowReference winID) { - // FIXME: There has to be a better way to do this, maybe with the _wm - switch (winID) { - case MacVenture::kCommandsWindow: - _controlsWindow->setActive(true); - break; - case MacVenture::kMainGameWindow: - _mainGameWindow->setActive(true); - break; - case MacVenture::kOutConsoleWindow: - _outConsoleWindow->setActive(true); - break; - case MacVenture::kSelfWindow: - _selfWindow->setActive(true); - break; - case MacVenture::kExitsWindow: - _exitsWindow->setActive(true); - break; - case MacVenture::kDiplomaWindow: - _diplomaWindow->setActive(true); - break; - default: - break; - } + findWindow(winID)->setActive(true); } void Gui::setWindowTitle(WindowReference winID, Common::String string) { |