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authorStrangerke2016-03-18 07:34:28 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitdb527374b78d75673b20d6a91e08b7c95a067d33 (patch)
treef01ab7655257a75eb30d67420763a33e4b6ca55c
parentb6ba5cfd89bed28dfab39f5af7b445b0041c2c7e (diff)
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GNAP: Some renaming
-rw-r--r--engines/gnap/gnap.cpp4
-rw-r--r--engines/gnap/gnap.h8
-rw-r--r--engines/gnap/scenes/scene49.cpp20
-rw-r--r--engines/gnap/scenes/scene52.cpp8
4 files changed, 19 insertions, 21 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index e6a789a7b7..ce81f368b8 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -2194,12 +2194,12 @@ int GnapEngine::scene00_init() {
return 0x37C;
}
-void GnapEngine::toyUfoSetStatus(int a1) {
+void GnapEngine::toyUfoSetStatus(int flagNum) {
clearFlag(16);
clearFlag(17);
clearFlag(18);
clearFlag(19);
- setFlag(a1);
+ setFlag(flagNum);
}
int GnapEngine::toyUfoGetSequenceId() {
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index c05706dffb..44d6e2e355 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -841,7 +841,7 @@ public:
void scene40_updateAnimations();
// Scene 4x
- void toyUfoSetStatus(int a1);
+ void toyUfoSetStatus(int flagNum);
int toyUfoGetSequenceId();
bool toyUfoCheckTimer();
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
@@ -917,7 +917,7 @@ public:
int scene49_init();
void scene49_updateHotspots();
void scene49_checkObstacles();
- void scene49_updateObstacle(int i);
+ void scene49_updateObstacle(int id);
void scene49_increaseScore(int amount);
void scene49_decreaseScore(int amount);
void scene49_refreshScoreBar();
@@ -1057,7 +1057,7 @@ public:
int scene52_shipCannonHitShield(int cannonNum);
int scene52_shipCannonHitAlien();
void scene52_shipExplode();
- int scene52_checkAlienRow(int a1);
+ int scene52_checkAlienRow(int rowNum);
void scene52_updateAlienRowXOfs();
void scene52_initAlienSize();
void scene52_playSound();
@@ -1066,7 +1066,7 @@ public:
void scene52_loseShip();
void scene52_initShields();
void scene52_initAnims();
- void scene52_drawScore(int a1);
+ void scene52_drawScore(int score);
void scene52_run();
// Scene 53
diff --git a/engines/gnap/scenes/scene49.cpp b/engines/gnap/scenes/scene49.cpp
index e3683bebb9..19da920bf2 100644
--- a/engines/gnap/scenes/scene49.cpp
+++ b/engines/gnap/scenes/scene49.cpp
@@ -140,9 +140,9 @@ void GnapEngine::scene49_checkObstacles() {
}
-void GnapEngine::scene49_updateObstacle(int i) {
+void GnapEngine::scene49_updateObstacle(int id) {
- Scene49Obstacle &obstacle = _s49_obstacles[i];
+ Scene49Obstacle &obstacle = _s49_obstacles[id];
obstacle.currId = obstacle.prevId;
@@ -167,7 +167,7 @@ void GnapEngine::scene49_updateObstacle(int i) {
if (obstacle.currSequenceId == obstacle.closerSequenceId) {
if (_s49_truckLaneNum == obstacle.laneNum) {
if (obstacle.splashSequenceId) {
- _gameSys->setAnimation(obstacle.collisionSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.collisionSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.collisionSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
@@ -177,14 +177,14 @@ void GnapEngine::scene49_updateObstacle(int i) {
} else if ((obstacle.laneNum == 1 && _s49_truckSequenceId == 0xB0) ||
(obstacle.laneNum == 2 && (_s49_truckSequenceId == 0xB1 || _s49_truckSequenceId == 0xB2)) ||
(obstacle.laneNum == 3 && _s49_truckSequenceId == 0xB3)) {
- _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.passedSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
obstacle.currSequenceId = obstacle.passedSequenceId;
} else {
_gameSys->setAnimation(obstacle.collisionSequenceId, 256, 0);
- _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.passedSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
@@ -198,7 +198,7 @@ void GnapEngine::scene49_updateObstacle(int i) {
scene49_decreaseScore(30);
}
} else {
- _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.passedSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.passedSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
@@ -207,7 +207,7 @@ void GnapEngine::scene49_updateObstacle(int i) {
} else if (obstacle.currSequenceId == obstacle.passedSequenceId) {
if (_s49_truckLaneNum == obstacle.laneNum) {
if (obstacle.splashSequenceId) {
- _gameSys->setAnimation(obstacle.collisionSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.collisionSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.collisionSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
@@ -216,15 +216,15 @@ void GnapEngine::scene49_updateObstacle(int i) {
scene49_increaseScore(30);
}
} else if (obstacle.splashSequenceId) {
- _gameSys->setAnimation(obstacle.splashSequenceId, obstacle.prevId, i + 2);
+ _gameSys->setAnimation(obstacle.splashSequenceId, obstacle.prevId, id + 2);
_gameSys->insertSequence(obstacle.splashSequenceId, obstacle.prevId,
obstacle.currSequenceId, obstacle.currId,
kSeqSyncWait, 0, 0, -50);
obstacle.currSequenceId = obstacle.splashSequenceId;
}
} else {
- _gameSys->setAnimation(0, 0, i + 2);
- scene49_clearObstacle(i);
+ _gameSys->setAnimation(0, 0, id + 2);
+ scene49_clearObstacle(id);
}
}
diff --git a/engines/gnap/scenes/scene52.cpp b/engines/gnap/scenes/scene52.cpp
index 02718ec467..369668555d 100644
--- a/engines/gnap/scenes/scene52.cpp
+++ b/engines/gnap/scenes/scene52.cpp
@@ -647,13 +647,11 @@ void GnapEngine::scene52_shipExplode() {
}
int GnapEngine::scene52_checkAlienRow(int rowNum) {
-
- int v4 = 0;
-
for (int i = 0; i < 5; ++i)
if (_s52_items[rowNum][i] >= 0)
return 0;
+ int v4 = 0;
for (int j = 0; j < 5; ++j)
if (_s52_items[rowNum][j] == -2) {
_gameSys->removeSequence(_s52_alienRowKind[rowNum], j + 256, true);
@@ -785,9 +783,9 @@ void GnapEngine::scene52_initAnims() {
_gameSys->setAnimation(0, 0, k + 9);
}
-void GnapEngine::scene52_drawScore(int a1) {
+void GnapEngine::scene52_drawScore(int score) {
char str[4];
- sprintf(str, "%03d", a1);
+ sprintf(str, "%03d", score);
_gameSys->fillSurface(0, 420, 80, 48, 30, 0, 0, 0);
_gameSys->drawTextToSurface(0, 420, 80, 255, 255, 255, str);
}