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authorTravis Howell2005-04-08 23:27:36 +0000
committerTravis Howell2005-04-08 23:27:36 +0000
commitdbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 (patch)
treed47055a0c15383ca7a6650db553977bcec851056
parentc30dd3e9aaf7fdbe7cf9c50aae744a1be1568618 (diff)
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load/save sprite data in HE90+ games.
svn-id: r17459
-rw-r--r--scumm/intern.h1
-rw-r--r--scumm/saveload.cpp3
-rw-r--r--scumm/saveload.h2
-rw-r--r--scumm/sprite_he.cpp70
-rw-r--r--scumm/sprite_he.h1
5 files changed, 76 insertions, 1 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index d3f6e8d85b..5fd1fa0055 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -1048,6 +1048,7 @@ protected:
void spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr);
public:
+ void saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion);
void spritesBlitToScreen();
void spritesMarkDirty(bool unkFlag);
void spritesSortActiveSprites();
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index fcf73bb1af..f63b0e667f 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -759,6 +759,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
else
NES_loadCostumeSet(_NESCostumeSet);
+ if (_heversion >= 90) {
+ ((ScummEngine_v90he *)this)->saveOrLoadSpriteData(&*s, savegameVersion);
+ }
if (_heversion >= 71) {
Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz;
s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries);
diff --git a/scumm/saveload.h b/scumm/saveload.h
index 3a3e9ea34d..bc6cfa8522 100644
--- a/scumm/saveload.h
+++ b/scumm/saveload.h
@@ -32,7 +32,7 @@ namespace Scumm {
// Can be useful for other ports too :)
#define VER(x) x
-#define CURRENT_VER 47
+#define CURRENT_VER 48
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp
index d6c7b6ff62..b0b1c8b327 100644
--- a/scumm/sprite_he.cpp
+++ b/scumm/sprite_he.cpp
@@ -24,6 +24,7 @@
#include "scumm/intern.h"
#include "scumm/resource.h"
+#include "scumm/saveload.h"
#include "scumm/scumm.h"
#include "scumm/sprite_he.h"
#include "scumm/usage_bits.h"
@@ -1356,4 +1357,73 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
}
}
+void ScummEngine_v90he::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) {
+ static const SaveLoadEntry spriteEntries[] = {
+ MKLINE(SpriteInfo, id, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, zorder, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, flags, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, resId, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, resState, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, groupNum, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, paletteNum, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, zorderPriority, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, bbox.left, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, bbox.top, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, bbox.right, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, bbox.bottom, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, dx, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, dy, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, pos.x, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, pos.y, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, tx, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, ty, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_44, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, curImageState, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, curResId, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, imglistNum, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, xmapNum, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, res_wiz_states, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, angle, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, zoom, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, delayCount, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, curAngle, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, curZoom, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, imgFlags, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_74, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, delayAmount, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_7C, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_80, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, classFlags, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_88, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_8C, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_90, sleInt32, VER(48)),
+ MKLINE(SpriteInfo, field_94, sleInt32, VER(48)),
+ MKEND()
+ };
+
+ static const SaveLoadEntry spriteGroupEntries[] = {
+ MKLINE(SpriteGroup, bbox.left, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, bbox.top, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, bbox.right, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, bbox.bottom, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, zorderPriority, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, flags, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, tx, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, ty, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, dstResNum, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scaling, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scaleX, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scaleY, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scale_x_ratio_mul, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scale_x_ratio_div, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scale_y_ratio_mul, sleInt32, VER(48)),
+ MKLINE(SpriteGroup, scale_y_ratio_div, sleInt32, VER(48)),
+ MKEND()
+ };
+
+ s->saveLoadArrayOf(_activeSpritesTable, _varNumSprites, sizeof(_activeSpritesTable[0]), spriteEntries);
+ s->saveLoadArrayOf(_spriteTable, _varNumSprites, sizeof(_spriteTable[0]), spriteEntries);
+ s->saveLoadArrayOf(_spriteGroups, _varNumSpriteGroups, sizeof(_spriteGroups[0]), spriteGroupEntries);
+}
+
} // End of namespace Scumm
diff --git a/scumm/sprite_he.h b/scumm/sprite_he.h
index de6f35481b..5bd5060af9 100644
--- a/scumm/sprite_he.h
+++ b/scumm/sprite_he.h
@@ -81,6 +81,7 @@ struct SpriteInfo {
int field_88;
int field_8C;
int field_90;
+ int field_94;
};
struct SpriteGroup {