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authorPaul Gilbert2016-08-08 19:30:50 -0400
committerPaul Gilbert2016-08-08 19:30:50 -0400
commitdbcbb01740043f73e8b37a0289d27d95fced04c5 (patch)
tree93c45575f77f7dff54284f26dc9b08d9e3a1e202
parentacdf655b91826039382144b30178e89e99fe7c7a (diff)
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TITANIC: Implemented CAutoSoundPlayer class
-rw-r--r--engines/titanic/messages/messages.h2
-rw-r--r--engines/titanic/sound/auto_sound_player.cpp102
-rw-r--r--engines/titanic/sound/auto_sound_player.h20
-rw-r--r--engines/titanic/sound/water_lapping_sounds.cpp19
-rw-r--r--engines/titanic/sound/water_lapping_sounds.h2
5 files changed, 114 insertions, 31 deletions
diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h
index 37d41bd7d0..c1d962f656 100644
--- a/engines/titanic/messages/messages.h
+++ b/engines/titanic/messages/messages.h
@@ -317,7 +317,7 @@ MESSAGE1(CSetChevRoomBits, int, value, 0);
MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
MESSAGE0(CSetMusicControlsMsg);
MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
-MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0);
+MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
index 3e3d5298e4..1fb67858da 100644
--- a/engines/titanic/sound/auto_sound_player.cpp
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -24,22 +24,30 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CAutoSoundPlayer, CGameObject)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(SignalObject)
+ ON_MESSAGE(SetVolumeMsg)
+ ON_MESSAGE(LoadSuccessMsg)
+END_MESSAGE_MAP()
+
CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
- _fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
- _fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
+ _fieldBC(0), _volume(70), _fieldD0(0), _repeated(false), _soundHandle(-1),
+ _stopSeconds(0), _startSeconds(-1), _active(false), _fieldE8(0) {
}
void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
- file->writeQuotedLine(_string1, indent);
- file->writeNumberLine(_fieldCC, indent);
+ file->writeQuotedLine(_filename, indent);
+ file->writeNumberLine(_volume, indent);
file->writeNumberLine(_fieldD0, indent);
- file->writeNumberLine(_fieldD4, indent);
- file->writeNumberLine(_fieldD8, indent);
- file->writeNumberLine(_fieldDC, indent);
- file->writeNumberLine(_fieldE0, indent);
- file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_repeated, indent);
+ file->writeNumberLine(_soundHandle, indent);
+ file->writeNumberLine(_stopSeconds, indent);
+ file->writeNumberLine(_startSeconds, indent);
+ file->writeNumberLine(_active, indent);
file->writeNumberLine(_fieldE8, indent);
CGameObject::save(file, indent);
@@ -48,17 +56,79 @@ void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
void CAutoSoundPlayer::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
- _string1 = file->readString();
- _fieldCC = file->readNumber();
+ _filename = file->readString();
+ _volume = file->readNumber();
_fieldD0 = file->readNumber();
- _fieldD4 = file->readNumber();
- _fieldD8 = file->readNumber();
- _fieldDC = file->readNumber();
- _fieldE0 = file->readNumber();
- _fieldE4 = file->readNumber();
+ _repeated = file->readNumber();
+ _soundHandle = file->readNumber();
+ _stopSeconds = file->readNumber();
+ _startSeconds = file->readNumber();
+ _active = file->readNumber();
_fieldE8 = file->readNumber();
CGameObject::load(file);
}
+bool CAutoSoundPlayer::TurnOn(CTurnOn *msg) {
+ if (_soundHandle == -1) {
+ CProximity prox;
+ prox._fieldC = _fieldD0;
+ prox._repeated = _repeated;
+ if (_fieldE8)
+ prox._field28 = 2;
+ prox._channelVolume = (_startSeconds == -1) ? _volume : 0;
+
+ _soundHandle = playSound(_filename, prox);
+ if (_startSeconds != -1)
+ setSoundVolume(_soundHandle, _volume, _startSeconds);
+
+ _active = true;
+ }
+
+ return true;
+}
+
+bool CAutoSoundPlayer::TurnOff(CTurnOff *msg) {
+ if (_soundHandle != -1) {
+ if (isSoundActive(_soundHandle))
+ stopSound(_soundHandle, _stopSeconds);
+
+ _soundHandle = -1;
+ _active = false;
+ }
+
+ return true;
+}
+
+bool CAutoSoundPlayer::SignalObject(CSignalObject *msg) {
+ if (_soundHandle != -1) {
+ if (isSoundActive(_soundHandle))
+ stopSound(_soundHandle, msg->_numValue);
+
+ _soundHandle = -1;
+ _active = false;
+ }
+
+ return true;
+}
+
+bool CAutoSoundPlayer::SetVolumeMsg(CSetVolumeMsg *msg) {
+ if (_soundHandle != -1 && isSoundActive(_soundHandle))
+ setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition);
+
+ return true;
+}
+
+bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) {
+ if (_active) {
+ _soundHandle = -1;
+ _active = false;
+
+ CTurnOn onMsg;
+ onMsg.execute(this);
+ }
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
index 6de2b12561..c8f1d3480e 100644
--- a/engines/titanic/sound/auto_sound_player.h
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -28,16 +28,22 @@
namespace Titanic {
class CAutoSoundPlayer : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool TurnOn(CTurnOn *msg);
+ bool TurnOff(CTurnOff *msg);
+ bool SignalObject(CSignalObject *msg);
+ bool SetVolumeMsg(CSetVolumeMsg *msg);
+ bool LoadSuccessMsg(CLoadSuccessMsg *msg);
public:
int _fieldBC;
- CString _string1;
- int _fieldCC;
+ CString _filename;
+ int _volume;
int _fieldD0;
- int _fieldD4;
- int _fieldD8;
- int _fieldDC;
- int _fieldE0;
- int _fieldE4;
+ bool _repeated;
+ int _soundHandle;
+ int _stopSeconds;
+ int _startSeconds;
+ bool _active;
int _fieldE8;
public:
CLASSDEF;
diff --git a/engines/titanic/sound/water_lapping_sounds.cpp b/engines/titanic/sound/water_lapping_sounds.cpp
index c33db412e1..7616c4b43b 100644
--- a/engines/titanic/sound/water_lapping_sounds.cpp
+++ b/engines/titanic/sound/water_lapping_sounds.cpp
@@ -26,11 +26,18 @@ namespace Titanic {
EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
+CWaterLappingSounds::CWaterLappingSounds() : CRoomAutoSoundPlayer(),
+ _value(0) {
+ _filename = "z#217.wav";
+ _repeated = false;
+ _startSeconds = 0;
+}
+
void CWaterLappingSounds::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeQuotedLine(_string1, indent);
- file->writeNumberLine(_fieldD4, indent);
- file->writeNumberLine(_fieldE0, indent);
+ file->writeQuotedLine(_filename, indent);
+ file->writeNumberLine(_repeated, indent);
+ file->writeNumberLine(_startSeconds, indent);
file->writeNumberLine(_value, indent);
CRoomAutoSoundPlayer::save(file, indent);
@@ -38,9 +45,9 @@ void CWaterLappingSounds::save(SimpleFile *file, int indent) {
void CWaterLappingSounds::load(SimpleFile *file) {
file->readNumber();
- _string1 = file->readString();
- _fieldD4 = file->readNumber();
- _fieldE0 = file->readNumber();
+ _filename = file->readString();
+ _repeated = file->readNumber();
+ _startSeconds = file->readNumber();
_value = file->readNumber();
CRoomAutoSoundPlayer::load(file);
diff --git a/engines/titanic/sound/water_lapping_sounds.h b/engines/titanic/sound/water_lapping_sounds.h
index 5db41a312e..2d0594b26b 100644
--- a/engines/titanic/sound/water_lapping_sounds.h
+++ b/engines/titanic/sound/water_lapping_sounds.h
@@ -33,7 +33,7 @@ public:
int _value;
public:
CLASSDEF;
- CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {}
+ CWaterLappingSounds();
/**
* Save the data for the class to file