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author | Martin Kiewitz | 2010-01-19 19:58:36 +0000 |
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committer | Martin Kiewitz | 2010-01-19 19:58:36 +0000 |
commit | dbe665908e8536046593a6dfbb7087f53119f1dd (patch) | |
tree | 708c8c2d9cbe5a35b31babf9a396f27715cd337e | |
parent | f2ddf8cdd872c5b474732bd8182d8cc1f81678ed (diff) | |
download | scummvm-rg350-dbe665908e8536046593a6dfbb7087f53119f1dd.tar.gz scummvm-rg350-dbe665908e8536046593a6dfbb7087f53119f1dd.tar.bz2 scummvm-rg350-dbe665908e8536046593a6dfbb7087f53119f1dd.zip |
SCI: dont directly set mouse cursor to visible state but call show() instead thus updating _isVisible so cursor wont get lost in sci0 games
svn-id: r47391
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index fda017341e..785c235e42 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -128,7 +128,7 @@ void Cursor::setShape(GuiResourceId resourceId) { } CursorMan.replaceCursor(rawBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR); - CursorMan.showMouse(true); + show(); delete[] rawBitmap; } |