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author | Jonathan Gray | 2004-02-24 05:09:17 +0000 |
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committer | Jonathan Gray | 2004-02-24 05:09:17 +0000 |
commit | dc1c78a58fe8302bfd06f54b5dbc07a941b7fdf0 (patch) | |
tree | 2387d51a592afe01fc34b84b247a704866a6e362 | |
parent | 3586e77e1ce77bcc461d2e4efbe6d7c847498c49 (diff) | |
download | scummvm-rg350-dc1c78a58fe8302bfd06f54b5dbc07a941b7fdf0.tar.gz scummvm-rg350-dc1c78a58fe8302bfd06f54b5dbc07a941b7fdf0.tar.bz2 scummvm-rg350-dc1c78a58fe8302bfd06f54b5dbc07a941b7fdf0.zip |
update some HE bits
svn-id: r13019
-rw-r--r-- | TODO | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -188,8 +188,8 @@ SCUMM * Figure out how to extract resources from Turbografx/PC Engine version of Loom * Document and fix AKOS differences in Humongous Entertainment games * Support various newer Humongous Entertainment games -* Implement file related opcode stubs needed for Humongous games -* Add support for graphics codecs used in 3DO versions of Humongous games +* Add support for returning the correct music status for the digital music used + in 3DO versions of Humongous games. * Proper handling of .tlk files for Humongous games * Add support for TFMX music format in Amiga version of Monkey Island 1 Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format @@ -210,7 +210,7 @@ SCUMM piratehook still on ground after pick up") * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in increments of 8 pixels). See bug #629417. -* Implement o6_actorOps case 218 as used in Humongous games +* Fix bugs in o6_actorOps case 218 implementation as used in Humongous games * Add method of setting initial debug channels from command-line * COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls. In particular, when text is drawn via CHARSET_1 and then scrolling takes |