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authorJonathan Gray2004-02-24 05:09:17 +0000
committerJonathan Gray2004-02-24 05:09:17 +0000
commitdc1c78a58fe8302bfd06f54b5dbc07a941b7fdf0 (patch)
tree2387d51a592afe01fc34b84b247a704866a6e362
parent3586e77e1ce77bcc461d2e4efbe6d7c847498c49 (diff)
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update some HE bits
svn-id: r13019
-rw-r--r--TODO6
1 files changed, 3 insertions, 3 deletions
diff --git a/TODO b/TODO
index 0323f727b2..7a6ba40fda 100644
--- a/TODO
+++ b/TODO
@@ -188,8 +188,8 @@ SCUMM
* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Document and fix AKOS differences in Humongous Entertainment games
* Support various newer Humongous Entertainment games
-* Implement file related opcode stubs needed for Humongous games
-* Add support for graphics codecs used in 3DO versions of Humongous games
+* Add support for returning the correct music status for the digital music used
+ in 3DO versions of Humongous games.
* Proper handling of .tlk files for Humongous games
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
@@ -210,7 +210,7 @@ SCUMM
piratehook still on ground after pick up")
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
-* Implement o6_actorOps case 218 as used in Humongous games
+* Fix bugs in o6_actorOps case 218 implementation as used in Humongous games
* Add method of setting initial debug channels from command-line
* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
In particular, when text is drawn via CHARSET_1 and then scrolling takes