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authorFilippos Karapetis2015-06-07 20:51:16 +0300
committerFilippos Karapetis2015-06-07 20:51:45 +0300
commitdc43979a9c73e7f93733d050716b8afd02a1741c (patch)
tree3dd525c18a4fb28aaf41a47554889eb3c1126cfb
parent0f8f40c11185edd361bedf443f79b64328be6088 (diff)
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SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
This also adds some code missing from the Serrated Scalpel implementation
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp34
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.h1
-rw-r--r--engines/sherlock/talk.cpp28
-rw-r--r--engines/sherlock/talk.h1
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.cpp36
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.h1
6 files changed, 72 insertions, 29 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index b3ac27c137..2d9db77552 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -287,6 +287,40 @@ OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
return RET_SUCCESS;
}
+OpcodeReturn ScalpelTalk::cmdGotoScene(const byte *&str) {
+ Map &map = *_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != 100) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+ map._overPos.x = map[scene._goToScene].x * 100 - 600;
+ map._overPos.y = map[scene._goToScene].y * 100 + 900;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._hSavedFacing = str[2];
+ people._hSavedPos = Point32(160, 100);
+ } else {
+ people._hSavedFacing = str[2] - 1;
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ int32 posY = str[5] - 1;
+ people._hSavedPos = Point32(posX, posY);
+ }
+ } // if (scene._goToScene != 100)
+
+ str += 6;
+
+ _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
+ _scriptSaveIndex = str - _scriptStart;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
People &people = *_vm->_people;
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h
index eb97b5760d..6a11824ee3 100644
--- a/engines/sherlock/scalpel/scalpel_talk.h
+++ b/engines/sherlock/scalpel/scalpel_talk.h
@@ -39,6 +39,7 @@ class ScalpelTalk : public Talk {
private:
OpcodeReturn cmdSwitchSpeaker(const byte *&str);
OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
+ OpcodeReturn cmdGotoScene(const byte *&str);
OpcodeReturn cmdClearInfoLine(const byte *&str);
OpcodeReturn cmdClearWindow(const byte *&str);
OpcodeReturn cmdDisplayInfoLine(const byte *&str);
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index fe1ff705fd..e11fc66447 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -1336,34 +1336,6 @@ OpcodeReturn Talk::cmdEnableEndKey(const byte *&str) {
return RET_SUCCESS;
}
-OpcodeReturn Talk::cmdGotoScene(const byte *&str) {
- Map &map = *_vm->_map;
- People &people = *_vm->_people;
- Scene &scene = *_vm->_scene;
- scene._goToScene = str[1] - 1;
-
- if (scene._goToScene != 100) {
- // Not going to the map overview
- map._oldCharPoint = scene._goToScene;
- map._overPos.x = map[scene._goToScene].x * 100 - 600;
- map._overPos.y = map[scene._goToScene].y * 100 + 900;
-
- // Run a canimation?
- if (str[2] > 100) {
- people._hSavedFacing = str[2];
- people._hSavedPos = Common::Point(160, 100);
- }
- }
- str += 6;
-
- _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
- _scriptSaveIndex = str - _scriptStart;
- _endStr = true;
- _wait = 0;
-
- return RET_SUCCESS;
-}
-
OpcodeReturn Talk::cmdHolmesOff(const byte *&str) {
People &people = *_vm->_people;
people[PLAYER]._type = REMOVE;
diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h
index ec8f52699e..fbcc9e7ab2 100644
--- a/engines/sherlock/talk.h
+++ b/engines/sherlock/talk.h
@@ -238,7 +238,6 @@ protected:
OpcodeReturn cmdCallTalkFile(const byte *&str);
OpcodeReturn cmdDisableEndKey(const byte *&str);
OpcodeReturn cmdEnableEndKey(const byte *&str);
- OpcodeReturn cmdGotoScene(const byte *&str);
OpcodeReturn cmdHolmesOff(const byte *&str);
OpcodeReturn cmdHolmesOn(const byte *&str);
OpcodeReturn cmdPause(const byte *&str);
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
index 9e20ad4237..92e64a87cd 100644
--- a/engines/sherlock/tattoo/tattoo_talk.cpp
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -230,6 +230,42 @@ OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) {
return RET_SUCCESS;
}
+OpcodeReturn TattooTalk::cmdGotoScene(const byte *&str) {
+ Map &map = *_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != 100) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._hSavedFacing = str[2];
+ people._hSavedPos = Point32(160, 100);
+ } else {
+ people._hSavedFacing = str[2] - 1;
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ if (posX > 16384)
+ posX = -1 * (posX - 16384);
+ int32 posY = (str[5] - 1) * 256 + str[6] - 1;
+ people._hSavedPos = Point32(posX, posY);
+ }
+
+ _scriptMoreFlag = 1;
+ } // if (scene._goToScene != 100)
+
+ str += 7;
+ if (scene._goToScene != 100)
+ _scriptSaveIndex = str - _scriptStart;
+
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) {
Sound &sound = *_vm->_sound;
diff --git a/engines/sherlock/tattoo/tattoo_talk.h b/engines/sherlock/tattoo/tattoo_talk.h
index 0b5e7e4ae7..ab032a7434 100644
--- a/engines/sherlock/tattoo/tattoo_talk.h
+++ b/engines/sherlock/tattoo/tattoo_talk.h
@@ -39,6 +39,7 @@ class TattooTalk : public Talk {
private:
OpcodeReturn cmdSwitchSpeaker(const byte *&str);
OpcodeReturn cmdMouseOnOff(const byte *&str);
+ OpcodeReturn cmdGotoScene(const byte *&str);
OpcodeReturn cmdNextSong(const byte *&str);
OpcodeReturn cmdPassword(const byte *&str);
OpcodeReturn cmdPlaySong(const byte *&str);