diff options
author | Filippos Karapetis | 2009-09-17 09:36:52 +0000 |
---|---|---|
committer | Filippos Karapetis | 2009-09-17 09:36:52 +0000 |
commit | dce185ba8b3566e16763d07fd1a690eff4eae3e2 (patch) | |
tree | 359118b624a1bedcb24757998b0844d4d82a8dc4 | |
parent | 4c824775593047ab987c925e448bfa7ae23cdc8f (diff) | |
download | scummvm-rg350-dce185ba8b3566e16763d07fd1a690eff4eae3e2.tar.gz scummvm-rg350-dce185ba8b3566e16763d07fd1a690eff4eae3e2.tar.bz2 scummvm-rg350-dce185ba8b3566e16763d07fd1a690eff4eae3e2.zip |
Made script_lookup_export() a method of SegManager
svn-id: r44140
-rw-r--r-- | engines/sci/detection.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/game.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/seg_manager.h | 5 | ||||
-rw-r--r-- | engines/sci/engine/vm.cpp | 5 | ||||
-rw-r--r-- | engines/sci/engine/vm.h | 9 |
5 files changed, 7 insertions, 16 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 6dc28d74c2..b44f494a00 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -309,7 +309,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl delete resMan; return 0; } - reg_t game_obj = script_lookup_export(segMan, 0, 0); + reg_t game_obj = segMan->lookupScriptExport(0, 0); const char *gameName = segMan->getObjectName(game_obj); debug(2, "Detected ID: \"%s\" at %04x:%04x", gameName, PRINT_REG(game_obj)); s_fallbackDesc.desc.gameid = convertSierraGameId(gameName, &s_fallbackDesc.desc.flags); diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index d87814f10a..4da3814e30 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -454,7 +454,7 @@ int game_init(EngineState *s) { // script_dissect(0, s->_selectorNames); // The first entry in the export table of script 0 points to the game object - s->game_obj = script_lookup_export(s->segMan, 0, 0); + s->game_obj = s->segMan->lookupScriptExport(0, 0); uint32 gameFlags = 0; // unused s->_gameName = convertSierraGameId(s->segMan->getObjectName(s->game_obj), &gameFlags); diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index e3d6099f1e..114c7ff175 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -106,6 +106,11 @@ public: */ SegmentId getScriptSegment(int script_nr, ScriptLoadType load); + reg_t lookupScriptExport(int script_nr, int export_index) { + SegmentId seg = getScriptSegment(script_nr, SCRIPT_GET_DONT_LOAD); + return make_reg(seg, validateExportFunc(export_index, seg)); + } + // TODO: document this reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller); diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 617016f3e6..bc0c441869 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -1501,11 +1501,6 @@ SelectorType lookup_selector(SegManager *segMan, reg_t obj_location, Selector se return _lookup_selector_function(segMan, obj_location.segment, obj, selector_id, fptr); } -reg_t script_lookup_export(SegManager *segMan, int script_nr, int export_index) { - SegmentId seg = segMan->getScriptSegment(script_nr, SCRIPT_GET_DONT_LOAD); - return make_reg(seg, segMan->validateExportFunc(export_index, seg)); -} - #define INST_LOOKUP_CLASS(id) ((id == 0xffff)? NULL_REG : segMan->getClassAddress(id, SCRIPT_GET_LOCK, reg)) int script_instantiate_common(ResourceManager *resMan, SegManager *segMan, int script_nr, Resource **script, Resource **heap, int *was_new) { diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index f2d51fafb1..56fbb0bd64 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -441,15 +441,6 @@ SelectorType lookup_selector(SegManager *segMan, reg_t obj, Selector selectorid, ObjVarRef *varp, reg_t *fptr); /** - * Looks up an entry of the exports table of a script - * @param[in] segMan The segment manager - * @param[in] script_nr The script to look up in - * @param[out] export_index The index of the export entry to look up - * @return The handle - */ -reg_t script_lookup_export(SegManager *segMan, int script_nr, int export_index); - -/** * Makes sure that a script and its superclasses get loaded to the heap. * If the script already has been loaded, only the number of lockers is * increased. All scripts containing superclasses of this script are loaded |