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author | strangerke | 2011-05-25 20:29:43 +0200 |
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committer | strangerke | 2011-05-25 23:39:19 +0200 |
commit | dceaa08e69f820b4901cc5b690c1c63487e8063d (patch) | |
tree | 2fc6d72f7f48bf70eabb3eee00a4937fe85e860a | |
parent | fe41da83ad8d59062f9188414cf4759d1d42f25a (diff) | |
download | scummvm-rg350-dceaa08e69f820b4901cc5b690c1c63487e8063d.tar.gz scummvm-rg350-dceaa08e69f820b4901cc5b690c1c63487e8063d.tar.bz2 scummvm-rg350-dceaa08e69f820b4901cc5b690c1c63487e8063d.zip |
TSAGE: Add scene description in scene groups 8 and 10
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 28 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes8.cpp | 12 |
2 files changed, 20 insertions, 20 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index f8844ec486..0b4186531d 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -49,7 +49,7 @@ void Object9350::draw() { } /*-------------------------------------------------------------------------- - * Scene 9100 + * Scene 9100 - Near beach: Slave washing clothes * *--------------------------------------------------------------------------*/ void Scene9100::SceneHotspot1::doAction(int action) { @@ -174,7 +174,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9150 + * Scene 9150 - Castle: Outside the bulwarks * *--------------------------------------------------------------------------*/ void Scene9150::Object3::signal() { @@ -294,7 +294,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9200 + * Scene 9200 - Castle: Near the fountain * *--------------------------------------------------------------------------*/ void Scene9200::SceneHotspot1::doAction(int action) { @@ -470,7 +470,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9300 + * Scene 9300 - Castle: In front of a large guarded door * *--------------------------------------------------------------------------*/ void Scene9300::signal() { @@ -537,7 +537,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9350 + * Scene 9350 - Castle: In a hallway * *--------------------------------------------------------------------------*/ @@ -623,7 +623,7 @@ void Scene9350::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9360 + * Scene 9360 - Castle: In a hallway * *--------------------------------------------------------------------------*/ @@ -701,7 +701,7 @@ void Scene9360::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9400 + * Scene 9400 - Castle: Black-Smith room * *--------------------------------------------------------------------------*/ Scene9400::Scene9400() { @@ -826,7 +826,7 @@ void Scene9400::synchronize(Serializer &s) { } /*-------------------------------------------------------------------------- - * Scene 9450 + * Scene 9450 - Castle: Dining room * *--------------------------------------------------------------------------*/ void Scene9450::Object2::signal() { @@ -1009,7 +1009,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9500 + * Scene 9500 - Castle: Bedroom * *--------------------------------------------------------------------------*/ void Scene9500::Hotspot1::doAction(int action) { @@ -1230,7 +1230,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9700 + * Scene 9700 - Castle: Balcony * *--------------------------------------------------------------------------*/ void Scene9700::signal() { @@ -1302,7 +1302,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9750 + * Scene 9750 - Castle: In the garden * *--------------------------------------------------------------------------*/ void Scene9750::signal() { @@ -1338,7 +1338,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) { /*-------------------------------------------------------------------------- - * Scene 9850 + * Scene 9850 - Castle: Dressing room * *--------------------------------------------------------------------------*/ void Scene9850::Object6::doAction(int action) { @@ -1642,7 +1642,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9900 + * Scene 9900 - Ending * *--------------------------------------------------------------------------*/ void Scene9900::strAction1::signal() { @@ -1997,7 +1997,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 9999 + * Scene 9999 - Space travel * *--------------------------------------------------------------------------*/ diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index 05306fb450..8fa3582732 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -43,7 +43,7 @@ void SceneObject7700::synchronize(Serializer &s) { } /*-------------------------------------------------------------------------- - * Scene 7000 + * Scene 7000 - Landing near beach * *--------------------------------------------------------------------------*/ @@ -652,7 +652,7 @@ void Scene7000::signal() { /*-------------------------------------------------------------------------- - * Scene 7100 + * Scene 7100 - Underwater: swimming * *--------------------------------------------------------------------------*/ @@ -1136,7 +1136,7 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _globals->_soundHandler.startSound(270); } /*-------------------------------------------------------------------------- - * Scene 7200 + * Scene 7200 - Underwater: Entering the cave * *--------------------------------------------------------------------------*/ @@ -1302,7 +1302,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 7300 + * Scene 7300 - Underwater: Lord Poria * *--------------------------------------------------------------------------*/ @@ -1497,7 +1497,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 7600 + * Scene 7600 - Floating Buildings: Outside * *--------------------------------------------------------------------------*/ @@ -1602,7 +1602,7 @@ void Scene7600::postInit(SceneObjectList *OwnerList) { } /*-------------------------------------------------------------------------- - * Scene 7700 + * Scene 7700 - Floating Buildings: In the lab * *--------------------------------------------------------------------------*/ |