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authorstrangerke2011-05-25 20:29:43 +0200
committerstrangerke2011-05-25 23:39:19 +0200
commitdceaa08e69f820b4901cc5b690c1c63487e8063d (patch)
tree2fc6d72f7f48bf70eabb3eee00a4937fe85e860a
parentfe41da83ad8d59062f9188414cf4759d1d42f25a (diff)
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TSAGE: Add scene description in scene groups 8 and 10
-rw-r--r--engines/tsage/ringworld_scenes10.cpp28
-rw-r--r--engines/tsage/ringworld_scenes8.cpp12
2 files changed, 20 insertions, 20 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index f8844ec486..0b4186531d 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -49,7 +49,7 @@ void Object9350::draw() {
}
/*--------------------------------------------------------------------------
- * Scene 9100
+ * Scene 9100 - Near beach: Slave washing clothes
*
*--------------------------------------------------------------------------*/
void Scene9100::SceneHotspot1::doAction(int action) {
@@ -174,7 +174,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9150
+ * Scene 9150 - Castle: Outside the bulwarks
*
*--------------------------------------------------------------------------*/
void Scene9150::Object3::signal() {
@@ -294,7 +294,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9200
+ * Scene 9200 - Castle: Near the fountain
*
*--------------------------------------------------------------------------*/
void Scene9200::SceneHotspot1::doAction(int action) {
@@ -470,7 +470,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9300
+ * Scene 9300 - Castle: In front of a large guarded door
*
*--------------------------------------------------------------------------*/
void Scene9300::signal() {
@@ -537,7 +537,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9350
+ * Scene 9350 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
@@ -623,7 +623,7 @@ void Scene9350::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9360
+ * Scene 9360 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
@@ -701,7 +701,7 @@ void Scene9360::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9400
+ * Scene 9400 - Castle: Black-Smith room
*
*--------------------------------------------------------------------------*/
Scene9400::Scene9400() {
@@ -826,7 +826,7 @@ void Scene9400::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
- * Scene 9450
+ * Scene 9450 - Castle: Dining room
*
*--------------------------------------------------------------------------*/
void Scene9450::Object2::signal() {
@@ -1009,7 +1009,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9500
+ * Scene 9500 - Castle: Bedroom
*
*--------------------------------------------------------------------------*/
void Scene9500::Hotspot1::doAction(int action) {
@@ -1230,7 +1230,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9700
+ * Scene 9700 - Castle: Balcony
*
*--------------------------------------------------------------------------*/
void Scene9700::signal() {
@@ -1302,7 +1302,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9750
+ * Scene 9750 - Castle: In the garden
*
*--------------------------------------------------------------------------*/
void Scene9750::signal() {
@@ -1338,7 +1338,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
/*--------------------------------------------------------------------------
- * Scene 9850
+ * Scene 9850 - Castle: Dressing room
*
*--------------------------------------------------------------------------*/
void Scene9850::Object6::doAction(int action) {
@@ -1642,7 +1642,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9900
+ * Scene 9900 - Ending
*
*--------------------------------------------------------------------------*/
void Scene9900::strAction1::signal() {
@@ -1997,7 +1997,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 9999
+ * Scene 9999 - Space travel
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 05306fb450..8fa3582732 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -43,7 +43,7 @@ void SceneObject7700::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
- * Scene 7000
+ * Scene 7000 - Landing near beach
*
*--------------------------------------------------------------------------*/
@@ -652,7 +652,7 @@ void Scene7000::signal() {
/*--------------------------------------------------------------------------
- * Scene 7100
+ * Scene 7100 - Underwater: swimming
*
*--------------------------------------------------------------------------*/
@@ -1136,7 +1136,7 @@ void Scene7100::postInit(SceneObjectList *OwnerList) {
_globals->_soundHandler.startSound(270);
}
/*--------------------------------------------------------------------------
- * Scene 7200
+ * Scene 7200 - Underwater: Entering the cave
*
*--------------------------------------------------------------------------*/
@@ -1302,7 +1302,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 7300
+ * Scene 7300 - Underwater: Lord Poria
*
*--------------------------------------------------------------------------*/
@@ -1497,7 +1497,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 7600
+ * Scene 7600 - Floating Buildings: Outside
*
*--------------------------------------------------------------------------*/
@@ -1602,7 +1602,7 @@ void Scene7600::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 7700
+ * Scene 7700 - Floating Buildings: In the lab
*
*--------------------------------------------------------------------------*/