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author | Bertrand Augereau | 2003-06-15 18:56:41 +0000 |
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committer | Bertrand Augereau | 2003-06-15 18:56:41 +0000 |
commit | dd5bd03dc99cf9cd540f7c6b107eb3469fb12c7e (patch) | |
tree | dbce068d07e1cbed997149936607c71ae46fb65e | |
parent | e175f75e7da0ee3195cc1d6b4567ff1d09be26ef (diff) | |
download | scummvm-rg350-dd5bd03dc99cf9cd540f7c6b107eb3469fb12c7e.tar.gz scummvm-rg350-dd5bd03dc99cf9cd540f7c6b107eb3469fb12c7e.tar.bz2 scummvm-rg350-dd5bd03dc99cf9cd540f7c6b107eb3469fb12c7e.zip |
Parentheses didn't compile on WIN32
svn-id: r8512
-rw-r--r-- | common/file.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/file.cpp b/common/file.cpp index f73a5e37be..798028d308 100644 --- a/common/file.cpp +++ b/common/file.cpp @@ -32,7 +32,7 @@ FILE *File::fopenNoCase(const char *filename, const char *directory, const char #ifdef _MSC_VER // FIXME: is there a better check to detect Windows ?! // Fix for Win98 issue related with game directory pointing to root drive ex. "c:\" - if (buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { + if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { buf[2] = 0; } #endif |