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author | James Brown | 2002-03-02 12:21:06 +0000 |
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committer | James Brown | 2002-03-02 12:21:06 +0000 |
commit | ddad6760a5d7db5786476ba95cc309ab80173c15 (patch) | |
tree | 698a3f6dd39f80b2d920f8442cb1fead8dda7154 | |
parent | 0ad040d954345f279a2d79c780861b18c4703402 (diff) | |
download | scummvm-rg350-ddad6760a5d7db5786476ba95cc309ab80173c15.tar.gz scummvm-rg350-ddad6760a5d7db5786476ba95cc309ab80173c15.tar.bz2 scummvm-rg350-ddad6760a5d7db5786476ba95cc309ab80173c15.zip |
LoomCD fix. Thanks khalek.
svn-id: r3640
-rw-r--r-- | resource.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resource.cpp b/resource.cpp index f0c1329a3f..f3733b7580 100644 --- a/resource.cpp +++ b/resource.cpp @@ -70,7 +70,7 @@ void Scumm::openRoom(int room) { _encbyte = (_features & GF_USE_KEY) ? 0x69 : 0; } else if(!(_features & GF_SMALL_NAMES)) { if(room==0 || room>=900) { - sprintf(buf, "%s//%.3d.lfl",_exe_name,room); + sprintf(buf, "%s%.3d.lfl",_gameDataPath,room); _encbyte = 0; if (openResourceFile(buf)) { return; |