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authorPaul Gilbert2006-05-23 12:39:39 +0000
committerPaul Gilbert2006-05-23 12:39:39 +0000
commitdddaa015dfc5e5d95612f25cae295863f472fa9c (patch)
treee522b7488ef017ddb81ddfb10c8fe0758a1177f8
parent0ebf2be4a4f490f1cf016245a37e325138d0f000 (diff)
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Added the loading of NPC schedules
svn-id: r22580
-rw-r--r--engines/lure/res.cpp42
-rw-r--r--engines/lure/res.h25
2 files changed, 60 insertions, 7 deletions
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp
index 8305dd28f8..109db12ef3 100644
--- a/engines/lure/res.cpp
+++ b/engines/lure/res.cpp
@@ -40,7 +40,7 @@ Resources::Resources() {
}
Resources::~Resources() {
- // Delete any unremoved active hotspots
+ // Free up any loaded data
freeData();
}
@@ -52,6 +52,8 @@ void Resources::freeData() {
_animData.clear();
_exitJoins.clear();
_delayList.clear();
+ _charSchedules.clear();
+ _indexedRoomExitHospots.clear();
delete _paletteSubset;
delete _scriptData;
@@ -59,6 +61,8 @@ void Resources::freeData() {
free(_hotspotScriptData);
delete _messagesData;
delete _cursors;
+ delete _charOffsets;
+ delete _playerSupportRecord;
}
struct AnimRecordTemp {
@@ -70,7 +74,7 @@ void Resources::reloadData() {
Disk &d = Disk::getReference();
MemoryBlock *mb, *paths;
uint16 *offset, offsetVal;
- uint16 recordId;
+ uint16 recordId, startOffset;
int ctr;
// Get the palette subset data
@@ -264,6 +268,35 @@ void Resources::reloadData() {
}
delete mb;
+ // Load the set of NPC schedules
+ mb = d.getEntry(NPC_SCHEDULES_RESOURCE_ID);
+
+ // Load the lookup list of support data indexes used in the script engine
+ numCharOffsets = 0;
+ offset = (uint16 *) mb->data();
+ while (READ_LE_UINT16(offset++) != 0xffff) ++numCharOffsets;
+ _charOffsets = new uint16[numCharOffsets];
+ offset = (uint16 *) mb->data();
+ for (ctr = 0; ctr < numCharOffsets; ++ctr, ++offset)
+ _charOffsets[ctr] = READ_LE_UINT16(offset);
+
+ // Loop through loading the schedules
+ ctr = 0;
+ while ((startOffset = READ_LE_UINT16(++offset)) != 0xffff) {
+ CharacterScheduleResource *res = (CharacterScheduleResource *) (mb->data() + startOffset);
+ CharacterScheduleSet *newEntry = new CharacterScheduleSet(res, ++ctr);
+ _charSchedules.push_back(newEntry);
+ }
+ delete mb;
+
+ // Load the list of room exit hotspot Ids
+ mb = d.getEntry(EXIT_HOTSPOT_ID_LIST);
+ RoomExitIndexedHotspotResource *indexedRec = (RoomExitIndexedHotspotResource *) mb->data();
+ while (indexedRec->roomNumber != 0) {
+ _indexedRoomExitHospots.push_back(new RoomExitIndexedHotspotData(indexedRec));
+ indexedRec++;
+ }
+
// Initialise delay list
_delayList.clear();
@@ -274,6 +307,7 @@ void Resources::reloadData() {
_messagesData = d.getEntry(MESSAGES_LIST_RESOURCE_ID);
_talkDialogData = d.getEntry(TALK_DIALOG_RESOURCE_ID);
+ _playerSupportRecord = new CharacterScheduleEntry();
_activeTalkData = NULL;
_currentAction = NONE;
_talkState = TALK_NONE;
@@ -460,9 +494,7 @@ void Resources::activateHotspot(uint16 hotspotId) {
if (loadFlag) {
Hotspot *hotspot = addHotspot(hotspotId);
-// if (res->loadOffset == 0x7167) hotspot->setPersistant(true);
- // DEBUG - for now only keep certain hotspots active
- hotspot->setPersistant((res->hotspotId >= 0x3e8) && (res->hotspotId <= 0x3ea));
+ if (res->loadOffset == 0x7167) hotspot->setPersistant(true);
}
}
}
diff --git a/engines/lure/res.h b/engines/lure/res.h
index 79b766a06e..798844cc46 100644
--- a/engines/lure/res.h
+++ b/engines/lure/res.h
@@ -58,9 +58,17 @@ private:
TalkHeaderList _talkHeaders;
TalkDataList _talkData;
SequenceDelayList _delayList;
+public: //**DEBUG**
Action _currentAction;
+private:
MemoryBlock *_talkDialogData;
RoomExitCoordinatesList _coordinateList;
+ CharacterScheduleList _charSchedules;
+ RoomExitIndexedHotspotList _indexedRoomExitHospots;
+
+ int numCharOffsets;
+ uint16 *_charOffsets;
+ CharacterScheduleEntry *_playerSupportRecord;
TalkData *_activeTalkData;
TalkState _talkState;
@@ -107,6 +115,16 @@ public:
SequenceDelayList &delayList() { return _delayList; }
MemoryBlock &getTalkDialogData() { return *_talkDialogData; }
RoomExitCoordinatesList &coordinateList() { return _coordinateList; }
+ CharacterScheduleList &charSchedules() { return _charSchedules; }
+ RoomExitIndexedHotspotList &exitHotspots() { return _indexedRoomExitHospots; }
+ uint16 getCharOffset(int index) {
+ if (index >= numCharOffsets)
+ error("Invalid index %d passed to script engine support data offset list", index);
+ if (index == 1)
+ error("support data list index #1 was referenced - special handlng TODO");
+ return _charOffsets[index];
+ }
+ CharacterScheduleEntry *playerSupportRecord() { return _playerSupportRecord; }
void copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y);
uint16 numInventoryItems();
@@ -124,8 +142,11 @@ public:
void setCurrentAction(Action action) { _currentAction = action; }
Action getCurrentAction() { return _currentAction; }
- const char *getCurrentActionStr() { return actionList[_currentAction]; }
-
+ const char *getCurrentActionStr() {
+ if (_currentAction > EXAMINE)
+ error("Invalid current action %d", _currentAction);
+ return actionList[_currentAction];
+ }
void activateHotspot(uint16 hotspotId);
Hotspot *addHotspot(uint16 hotspotId);
void addHotspot(Hotspot *hotspot);