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author | Eugene Sandulenko | 2016-09-20 10:45:28 +0200 |
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committer | Eugene Sandulenko | 2016-09-20 19:34:48 +0200 |
commit | dde4076f725e30a1264b3f0935df7c6fdf7cf774 (patch) | |
tree | 8b3a0d37a5bf2d95c49bc367dc91530928501437 | |
parent | 0aef5c55d4fbb27b7cb7ed3dda001c9ede205cf5 (diff) | |
download | scummvm-rg350-dde4076f725e30a1264b3f0935df7c6fdf7cf774.tar.gz scummvm-rg350-dde4076f725e30a1264b3f0935df7c6fdf7cf774.tar.bz2 scummvm-rg350-dde4076f725e30a1264b3f0935df7c6fdf7cf774.zip |
FULLPIPE: Read ScummVM savegame header from end of the file
This will let us maintain backward compatibility with original saves
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index d1f27814c0..64c744ff24 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -700,6 +700,13 @@ bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) char saveIdentBuffer[6]; header.thumbnail = NULL; + uint oldPos = in->pos(); + + in->seek(4, SEEK_END); + uint headerOffset = in->readUint32LE(); + + in->seek(headerOffset, SEEK_SET); + // Validate the header Id in->read(saveIdentBuffer, 6); if (strcmp(saveIdentBuffer, "SVMCR")) @@ -717,6 +724,9 @@ bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) // Get the thumbnail header.thumbnail = Graphics::loadThumbnail(*in); + + in->seek(oldPos, SEEK_SET); // Rewind the file + if (!header.thumbnail) return false; |