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author | Strangerke | 2012-08-04 23:51:27 +0200 |
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committer | Strangerke | 2012-08-04 23:51:27 +0200 |
commit | de752a53361e67ddc3a84e61007db2a3049e3550 (patch) | |
tree | e9c525cccdda3b69e40fad0c0c5b1c186dcfa50f | |
parent | 43e2c6ee1ec8f47a61f69572043b2beca01f53f6 (diff) | |
download | scummvm-rg350-de752a53361e67ddc3a84e61007db2a3049e3550.tar.gz scummvm-rg350-de752a53361e67ddc3a84e61007db2a3049e3550.tar.bz2 scummvm-rg350-de752a53361e67ddc3a84e61007db2a3049e3550.zip |
CGE: Fix bug #3547274 - missing travel buttons after save
-rw-r--r-- | engines/cge/cge_main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index a70e32de7e..355e163d4b 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -307,6 +307,7 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) { // Write out the user's progress saveGame(slot, desc); + _commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight); // Reload the scene sceneUp(); |