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author | Martin Kiewitz | 2015-06-01 13:07:48 +0200 |
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committer | Martin Kiewitz | 2015-06-01 13:07:48 +0200 |
commit | de837f2719d1960372a79db4404b9c36e38a159f (patch) | |
tree | 1a4c986cdcc38c6b2f02051f14a614412884cbbb | |
parent | 3025a44157a75ead6c36298179eb6b92f9796c3f (diff) | |
download | scummvm-rg350-de837f2719d1960372a79db4404b9c36e38a159f.tar.gz scummvm-rg350-de837f2719d1960372a79db4404b9c36e38a159f.tar.bz2 scummvm-rg350-de837f2719d1960372a79db4404b9c36e38a159f.zip |
SHERLOCK: add fade out to street scene intro
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index e3aa4248c0..275380e148 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -404,6 +404,10 @@ bool ScalpelEngine::showStreetCutscene() { if (finished) finished = _animation->play("14NOTE", 1, 0, false, 2); + // Fade to black + if (finished) + _screen->fadeToBlack(1); + _animation->_gfxLibraryFilename = ""; _animation->_soundLibraryFilename = ""; return finished; |