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authorMartin Kiewitz2015-06-01 13:07:48 +0200
committerMartin Kiewitz2015-06-01 13:07:48 +0200
commitde837f2719d1960372a79db4404b9c36e38a159f (patch)
tree1a4c986cdcc38c6b2f02051f14a614412884cbbb
parent3025a44157a75ead6c36298179eb6b92f9796c3f (diff)
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SHERLOCK: add fade out to street scene intro
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index e3aa4248c0..275380e148 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -404,6 +404,10 @@ bool ScalpelEngine::showStreetCutscene() {
if (finished)
finished = _animation->play("14NOTE", 1, 0, false, 2);
+ // Fade to black
+ if (finished)
+ _screen->fadeToBlack(1);
+
_animation->_gfxLibraryFilename = "";
_animation->_soundLibraryFilename = "";
return finished;