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author | Max Horn | 2009-06-07 13:04:16 +0000 |
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committer | Max Horn | 2009-06-07 13:04:16 +0000 |
commit | de88db5f36ff666f9ae31cd0f4287d79fd25d22d (patch) | |
tree | cd6da427c95f5bfddc531e4cbf67ec10cdf09b45 | |
parent | a39048877a0db397e8412e722af296e7c49643de (diff) | |
download | scummvm-rg350-de88db5f36ff666f9ae31cd0f4287d79fd25d22d.tar.gz scummvm-rg350-de88db5f36ff666f9ae31cd0f4287d79fd25d22d.tar.bz2 scummvm-rg350-de88db5f36ff666f9ae31cd0f4287d79fd25d22d.zip |
Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)
svn-id: r41334
-rw-r--r-- | gui/ListWidget.cpp | 41 | ||||
-rw-r--r-- | gui/ListWidget.h | 2 |
2 files changed, 29 insertions, 14 deletions
diff --git a/gui/ListWidget.cpp b/gui/ListWidget.cpp index 10fa1cf243..e46d5e9b1e 100644 --- a/gui/ListWidget.cpp +++ b/gui/ListWidget.cpp @@ -107,11 +107,14 @@ Widget *ListWidget::findWidget(int x, int y) { void ListWidget::setSelected(int item) { assert(item >= -1 && item < (int)_list.size()); + // We only have to do something if the widget is enabled and the selection actually changes if (isEnabled() && _selectedItem != item) { if (_editMode) abortEditMode(); _selectedItem = item; + + // Notify clients that the selection changed. sendCommand(kListSelectionChangedCmd, _selectedItem); _currentPos = _selectedItem - _entriesPerPage / 2; @@ -123,14 +126,13 @@ void ListWidget::setSelected(int item) { void ListWidget::setList(const StringList &list) { if (_editMode && _caretVisible) drawCaret(true); - int size = list.size(); - _dataList = list; // Copy everything + _dataList = list; _list = list; - _filter = ""; - setFilter(_filter, false); + _filter.clear(); + int size = list.size(); if (_currentPos >= size) _currentPos = size - 1; if (_currentPos < 0) @@ -543,10 +545,11 @@ void ListWidget::reflowLayout() { } void ListWidget::setFilter(const String &filter, bool redraw) { - String filt; - - filt = filter; + // FIXME: This method does not deal correctly with edit mode! + // Until we fix that, let's make sure it isn't called while editing takes place + assert(!_editMode); + String filt = filter; filt.toLowercase(); if (_filter == filt) // Filter was not changed @@ -554,20 +557,22 @@ void ListWidget::setFilter(const String &filter, bool redraw) { _filter = filt; - if (_filter == "") { + if (_filter.empty()) { + // No filter -> display everything _list = _dataList; } else { + // Restrict the list to everything which contains _filter as a substring, + // ignoring case. String tmp; int n = 0; _list.clear(); - _listIndex.clear(); - for (StringList::iterator i = _dataList.begin(); i != _dataList.end(); ++i, n++) { + for (StringList::iterator i = _dataList.begin(); i != _dataList.end(); ++i, ++n) { tmp = *i; tmp.toLowercase(); - if (tmp.contains(_filter.c_str())) { + if (tmp.contains(_filter)) { _list.push_back(*i); _listIndex.push_back(n); } @@ -579,8 +584,18 @@ void ListWidget::setFilter(const String &filter, bool redraw) { if (redraw) { scrollBarRecalc(); - - draw(); + // Redraw the whole dialog. This is annoying, as this might be rather + // expensive when really only the list widget and its scroll bar area + // to be redrawn. However, since the scrollbar might change its + // visibility status, and the list its width, we cannot just redraw + // the two. + // TODO: A more efficient (and elegant?) way to handle this would be to + // introduce a kind of "BoxWidget" or "GroupWidget" which defines a + // rectangular region and subwidgets can be placed within it. + // Such a widget could also (optionally) draw a border (or even different + // kinds of borders) around the objects it groups; and also a 'title' + // (I am borrowing these "ideas" from the NSBox class in Cocoa :). + _boss->draw(); } } diff --git a/gui/ListWidget.h b/gui/ListWidget.h index 69f309b970..203cd88fb6 100644 --- a/gui/ListWidget.h +++ b/gui/ListWidget.h @@ -90,7 +90,7 @@ public: void setList(const StringList &list); void append(const String &s); const StringList &getList() const { return _dataList; } - int getSelected() const { return (_filter == "" || _selectedItem == -1) ? _selectedItem : _listIndex[_selectedItem]; } + int getSelected() const { return (_filter.empty() || _selectedItem == -1) ? _selectedItem : _listIndex[_selectedItem]; } void setSelected(int item); const String &getSelectedString() const { return _list[_selectedItem]; } void setNumberingMode(NumberingMode numberingMode) { _numberingMode = numberingMode; } |