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authorJames Brown2002-03-07 04:45:34 +0000
committerJames Brown2002-03-07 04:45:34 +0000
commitdea4adfd04e1ea1275e3da262cfb2ab54736576b (patch)
tree040cc47a8e622f4d7549a40a44f9c54701a8096c
parentce7c581d8d00a78e4456821c8bd31f2ec7d2afc0 (diff)
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Update readme a little.
svn-id: r3677
-rw-r--r--readme.txt45
1 files changed, 35 insertions, 10 deletions
diff --git a/readme.txt b/readme.txt
index 175eda1ac4..49e1f70d76 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,5 +1,5 @@
ScummVM README
-last updated: 2002-03-05
+last updated: 2002-03-07
------------------------------------------------------------------------
For more info, please visit the ScummVM home page at:
@@ -9,22 +9,42 @@ ScummVM is an implementation of the SCUMM engine used in various Lucas
Arts games such as Monkey Island and Day of the Tentacle. At this time
ScummVM should be considered ALPHA software.
-At the moment the following games have been reported to work:
+At the moment the following games have been reported to work, and should
+be playable to the end:
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
- Sam & Max (some bugs still remain)
+ Sam & Max
-The following games load, but are not in a workable form.
+The following games should load, but are not yet in a playable form.
Loom (256 color CD version)
Zak McKraken (256 color FM towns version)
Indiana Jones and the Last Crusade (256 color version)
+ Full Throttle
+ The Dig
Please be aware that the engine may contains bugs and non-implemented-
-features that sometimes make it impossible to finish the game.
+features that sometimes make it impossible to finish the game. Please file a
+bug report (follow the link on the homepage) if you discover such a bug. Attach
+a saved game if possible.
+
+Known Bugs:
+----------
+This release has the following known bugs. There is no need to report them,
+although patches to fix them are welcome.
+
+ Sam and Max:
+ - Subgames are not fully functional.
+ - Game may freeze if you look at the Dragon Heart, or trip
+ an alarm, at Bumpusville
+ - Some overlap may occur in graphics, expecially the intro
+ - Music does not work with USE_ADLIB
+
+ Monkey 1 (CD):
+ - CD Music is not yet working.
Compiling:
----------
@@ -81,13 +101,15 @@ http://scummvm.sourceforge.net/compatibility.php
Command Line Options:
- scummvm [-b<num>] [-p path] game
+ scummvm [-f] [-n] [-p<path>] [-s<n>] [-m<n>] [-t<n>] [-b<n>] game
- -p <path> - path to where the game is installed
+ -p<path> - path to where the game is installed
-b<num> - start in that room
- -m<num> - set the music volume, 0-100. default is '60'.
- -t<num> - set music tempo. default: 2031616
+ -s<num> - set the scale factor, 1-3 default is '2'
+ -m<num> - set the music volume, 0-100 default is '60'
+ -t<num> - set music tempo default is '2031616'
-f - fullscreen mode
+ -n - disable subtitles
In game Keys:
@@ -108,7 +130,10 @@ environment variable SCUMMVM_SAVEPATH to specify where to put save games.
Don't forget the trailing directory separator.
Bash Example:
-export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
+ export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
+
+Windows example:
+ set SCUMMVM_SAVEPATH=C:\saved_games\
Playing sound with Timidity (*nix only):
----------------------------------------