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author | James Brown | 2002-03-07 04:45:34 +0000 |
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committer | James Brown | 2002-03-07 04:45:34 +0000 |
commit | dea4adfd04e1ea1275e3da262cfb2ab54736576b (patch) | |
tree | 040cc47a8e622f4d7549a40a44f9c54701a8096c | |
parent | ce7c581d8d00a78e4456821c8bd31f2ec7d2afc0 (diff) | |
download | scummvm-rg350-dea4adfd04e1ea1275e3da262cfb2ab54736576b.tar.gz scummvm-rg350-dea4adfd04e1ea1275e3da262cfb2ab54736576b.tar.bz2 scummvm-rg350-dea4adfd04e1ea1275e3da262cfb2ab54736576b.zip |
Update readme a little.
svn-id: r3677
-rw-r--r-- | readme.txt | 45 |
1 files changed, 35 insertions, 10 deletions
diff --git a/readme.txt b/readme.txt index 175eda1ac4..49e1f70d76 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ ScummVM README -last updated: 2002-03-05 +last updated: 2002-03-07 ------------------------------------------------------------------------ For more info, please visit the ScummVM home page at: @@ -9,22 +9,42 @@ ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. At this time ScummVM should be considered ALPHA software. -At the moment the following games have been reported to work: +At the moment the following games have been reported to work, and should +be playable to the end: Monkey Island 1 (CD version) Monkey Island 2 Indiana Jones And The Fate Of Atlantis Day Of The Tentacle - Sam & Max (some bugs still remain) + Sam & Max -The following games load, but are not in a workable form. +The following games should load, but are not yet in a playable form. Loom (256 color CD version) Zak McKraken (256 color FM towns version) Indiana Jones and the Last Crusade (256 color version) + Full Throttle + The Dig Please be aware that the engine may contains bugs and non-implemented- -features that sometimes make it impossible to finish the game. +features that sometimes make it impossible to finish the game. Please file a +bug report (follow the link on the homepage) if you discover such a bug. Attach +a saved game if possible. + +Known Bugs: +---------- +This release has the following known bugs. There is no need to report them, +although patches to fix them are welcome. + + Sam and Max: + - Subgames are not fully functional. + - Game may freeze if you look at the Dragon Heart, or trip + an alarm, at Bumpusville + - Some overlap may occur in graphics, expecially the intro + - Music does not work with USE_ADLIB + + Monkey 1 (CD): + - CD Music is not yet working. Compiling: ---------- @@ -81,13 +101,15 @@ http://scummvm.sourceforge.net/compatibility.php Command Line Options: - scummvm [-b<num>] [-p path] game + scummvm [-f] [-n] [-p<path>] [-s<n>] [-m<n>] [-t<n>] [-b<n>] game - -p <path> - path to where the game is installed + -p<path> - path to where the game is installed -b<num> - start in that room - -m<num> - set the music volume, 0-100. default is '60'. - -t<num> - set music tempo. default: 2031616 + -s<num> - set the scale factor, 1-3 default is '2' + -m<num> - set the music volume, 0-100 default is '60' + -t<num> - set music tempo default is '2031616' -f - fullscreen mode + -n - disable subtitles In game Keys: @@ -108,7 +130,10 @@ environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator. Bash Example: -export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/ + export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/ + +Windows example: + set SCUMMVM_SAVEPATH=C:\saved_games\ Playing sound with Timidity (*nix only): ---------------------------------------- |