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author | richiesams | 2013-07-01 17:19:09 -0500 |
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committer | richiesams | 2013-08-04 13:31:53 -0500 |
commit | dec34c174bd34f1fd1354985e7c70336270dd9e6 (patch) | |
tree | 2803fd3ba60e2fdafe93853d1a8a15302932a76c | |
parent | b70f85b9a0775212f47c25f5218e63b117d0c696 (diff) | |
download | scummvm-rg350-dec34c174bd34f1fd1354985e7c70336270dd9e6.tar.gz scummvm-rg350-dec34c174bd34f1fd1354985e7c70336270dd9e6.tar.bz2 scummvm-rg350-dec34c174bd34f1fd1354985e7c70336270dd9e6.zip |
ZVISION: Create global state accessor/mutator methods for ScriptManager
-rw-r--r-- | engines/zvision/scriptManager.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/zvision/scriptManager.cpp b/engines/zvision/scriptManager.cpp new file mode 100644 index 0000000000..5317bf60f1 --- /dev/null +++ b/engines/zvision/scriptManager.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/scriptManager.h" + +namespace ZVision { + +// TODO: Actually do something in the initialize or remove it +void ScriptManager::initialize() { + +} + +byte ScriptManager::getStateValue(uint32 key) { + return _globalState[key]; +} + +void ScriptManager::setStateValue(uint32 key, byte value) { + _globalState[key] = value; +} + +void ScriptManager::addToStateValue(uint32 key, byte valueToAdd) { + _globalState[key] += valueToAdd; +} + +} // End of namespace ZVision |