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authorJohannes Schickel2013-10-05 02:38:13 +0200
committerJohannes Schickel2013-10-19 22:17:42 +0200
commitdecc013e53ebf2a7c83e599ed676bfec27ade14f (patch)
treea7a9ae19f6c1f67e605b20ef923365214f08f761
parent50a86463c1caf689922a72cfa6cece06c2ed3455 (diff)
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OPENGL: Implement dirty rect handling.
-rw-r--r--backends/graphics/opengl/texture.cpp85
-rw-r--r--backends/graphics/opengl/texture.h8
2 files changed, 78 insertions, 15 deletions
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
index 3067aa7d1c..d89bd00ac4 100644
--- a/backends/graphics/opengl/texture.cpp
+++ b/backends/graphics/opengl/texture.cpp
@@ -71,6 +71,10 @@ void Texture::recreateInternalTexture() {
// In case there is an actual texture setup we reinitialize it.
if (_textureData.getPixels()) {
+ // Allocate storage for OpenGL texture.
+ GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w,
+ _textureData.h, 0, _glFormat, _glType, NULL));
+
// Mark dirts such that it will be completely refreshed the next time.
flagDirty();
}
@@ -101,6 +105,13 @@ void Texture::allocate(uint width, uint height) {
if (texWidth != _textureData.w || texHeight != _textureData.h) {
// Create a buffer for the texture data.
_textureData.create(texWidth, texHeight, _format);
+
+ // Set the texture.
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+
+ // Allocate storage for OpenGL texture.
+ GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w,
+ _textureData.h, 0, _glFormat, _glType, NULL));
}
// Create a sub-buffer for raw access.
@@ -112,6 +123,16 @@ void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcP
assert(x + w <= dstSurf->w);
assert(y + h <= dstSurf->h);
+ // *sigh* Common::Rect::extend behaves unexpected whenever one of the two
+ // parameters is an empty rect. Thus, we check whether the current dirty
+ // area is valid. In case it is not we simply use the parameters as new
+ // dirty area. Otherwise, we simply call extend.
+ if (_dirtyArea.isEmpty()) {
+ _dirtyArea = Common::Rect(x, y, x + w, y + h);
+ } else {
+ _dirtyArea.extend(Common::Rect(x, y, x + w, y + h));
+ }
+
const byte *src = (const byte *)srcPtr;
byte *dst = (byte *)dstSurf->getBasePtr(x, y);
const uint pitch = dstSurf->pitch;
@@ -126,8 +147,6 @@ void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcP
src += srcPitch;
}
}
-
- flagDirty();
}
void Texture::fill(uint32 color) {
@@ -178,26 +197,34 @@ void Texture::updateTexture() {
return;
}
+ Common::Rect dirtyArea = getDirtyArea();
+
// In case we use linear filtering we might need to duplicate the last
// pixel row/column to avoid glitches with filtering.
if (_glFilter == GL_LINEAR) {
- if (_textureData.w != _userPixelData.w) {
- uint height = _userPixelData.h;
+ if (dirtyArea.right == _userPixelData.w && _userPixelData.w != _textureData.w) {
+ uint height = dirtyArea.height();
- const byte *src = (const byte *)_textureData.getBasePtr(_userPixelData.w - 1, 0);
- byte *dst = (byte *)_textureData.getBasePtr(_userPixelData.w, 0);
+ const byte *src = (const byte *)_textureData.getBasePtr(_userPixelData.w - 1, dirtyArea.top);
+ byte *dst = (byte *)_textureData.getBasePtr(_userPixelData.w, dirtyArea.top);
while (height-- > 0) {
memcpy(dst, src, _textureData.format.bytesPerPixel);
dst += _textureData.pitch;
src += _textureData.pitch;
}
+
+ // Extend the dirty area.
+ ++dirtyArea.right;
}
- if (_textureData.h != _userPixelData.h) {
- const byte *src = (const byte *)_textureData.getBasePtr(0, _userPixelData.h - 1);
- byte *dst = (byte *)_textureData.getBasePtr(0, _userPixelData.h);
- memcpy(dst, src, _userPixelData.w * _textureData.format.bytesPerPixel);
+ if (dirtyArea.bottom == _userPixelData.h && _userPixelData.h != _textureData.h) {
+ const byte *src = (const byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h - 1);
+ byte *dst = (byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h);
+ memcpy(dst, src, dirtyArea.width() * _textureData.format.bytesPerPixel);
+
+ // Extend the dirty area.
+ ++dirtyArea.bottom;
}
}
@@ -205,12 +232,38 @@ void Texture::updateTexture() {
GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
// Update the actual texture.
- GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w, _textureData.h, 0, _glFormat, _glType, _textureData.getPixels()));
+ // Although we keep track of the dirty part of the texture buffer we
+ // cannot take advantage of the left/right boundries here because it is
+ // not possible to specify a pitch to glTexSubImage2D. To be precise, with
+ // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However,
+ // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left
+ // with the following options:
+ //
+ // 1) (As we do right now) Simply always update the whole texture lines of
+ // rect changed. This is simplest to implement. In case performance is
+ // really an issue we can think of switching to another method.
+ //
+ // 2) Copy the dirty rect to a temporary buffer and upload that by using
+ // glTexSubImage2D. This is what the Android backend does. It is more
+ // complicated though.
+ //
+ // 3) Use glTexSubImage2D per line changed. This is what the old OpenGL
+ // graphics manager did but it is much slower! Thus, we do not use it.
+ GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, dirtyArea.top, _textureData.w, dirtyArea.height(),
+ _glFormat, _glType, _textureData.getBasePtr(0, dirtyArea.top)));
// We should have handled everything, thus not dirty anymore.
clearDirty();
}
+Common::Rect Texture::getDirtyArea() const {
+ if (_allDirty) {
+ return Common::Rect(_userPixelData.w, _userPixelData.h);
+ } else {
+ return _dirtyArea;
+ }
+}
+
TextureCLUT8::TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format)
: Texture(glIntFormat, glFormat, glType, format), _clut8Data(), _palette(new byte[256 * format.bytesPerPixel]) {
memset(_palette, 0, sizeof(byte) * format.bytesPerPixel);
@@ -288,11 +341,17 @@ void TextureCLUT8::updateTexture() {
// Do the palette look up
Graphics::Surface *outSurf = Texture::getSurface();
+ Common::Rect dirtyArea = getDirtyArea();
+
if (outSurf->format.bytesPerPixel == 2) {
- doPaletteLookUp<uint16>((uint16 *)outSurf->getPixels(), (const byte *)_clut8Data.getPixels(), _clut8Data.w, _clut8Data.h,
+ doPaletteLookUp<uint16>((uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top),
+ (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top),
+ dirtyArea.width(), dirtyArea.height(),
outSurf->pitch, _clut8Data.pitch, (const uint16 *)_palette);
} else if (outSurf->format.bytesPerPixel == 4) {
- doPaletteLookUp<uint32>((uint32 *)outSurf->getPixels(), (const byte *)_clut8Data.getPixels(), _clut8Data.w, _clut8Data.h,
+ doPaletteLookUp<uint32>((uint32 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top),
+ (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top),
+ dirtyArea.width(), dirtyArea.height(),
outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette);
} else {
warning("TextureCLUT8::updateTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel);
diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h
index 1127aed350..273e7b7319 100644
--- a/backends/graphics/opengl/texture.h
+++ b/backends/graphics/opengl/texture.h
@@ -28,6 +28,8 @@
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
+#include "common/rect.h"
+
namespace OpenGL {
/**
@@ -80,7 +82,7 @@ public:
void draw(GLuint x, GLuint y, GLuint w, GLuint h);
void flagDirty() { _allDirty = true; }
- bool isDirty() const { return _allDirty; }
+ bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); }
uint getWidth() const { return _userPixelData.w; }
uint getHeight() const { return _userPixelData.h; }
@@ -111,6 +113,7 @@ public:
protected:
virtual void updateTexture();
+ Common::Rect getDirtyArea() const;
private:
const GLenum _glIntFormat;
const GLenum _glFormat;
@@ -124,7 +127,8 @@ private:
Graphics::Surface _userPixelData;
bool _allDirty;
- void clearDirty() { _allDirty = false; }
+ Common::Rect _dirtyArea;
+ void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); }
};
class TextureCLUT8 : public Texture {