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author | Strangerke | 2013-12-06 08:00:37 +0100 |
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committer | Strangerke | 2013-12-06 08:00:37 +0100 |
commit | dfd0e2cd8ea3a32294d97d9acbb64d7bc98bff39 (patch) | |
tree | c02a7c10110a5c9887fac0a5f94aeaf3f3feb8c8 | |
parent | c23179ae0b981911a3c497c1a462755d50bc5952 (diff) | |
download | scummvm-rg350-dfd0e2cd8ea3a32294d97d9acbb64d7bc98bff39.tar.gz scummvm-rg350-dfd0e2cd8ea3a32294d97d9acbb64d7bc98bff39.tar.bz2 scummvm-rg350-dfd0e2cd8ea3a32294d97d9acbb64d7bc98bff39.zip |
TSAGE: R2R - Some renaming in scene 1337
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 228 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 2 |
2 files changed, 115 insertions, 115 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index bd0289cc99..0b6d948d68 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3560,7 +3560,7 @@ void Scene1337::Action5::signal() { scene->_discardCard->_cardId = 0; scene->_discardCard->_card.remove(); - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3608,7 +3608,7 @@ void Scene1337::Action6::signal() { scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(59); - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3636,7 +3636,7 @@ void Scene1337::Action7::signal() { } break; case 1: - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3677,7 +3677,7 @@ void Scene1337::Action8::signal() { case 1: scene->_animatedCard._card.hide(); - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3717,7 +3717,7 @@ void Scene1337::Action9::signal() { scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(57); - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3744,7 +3744,7 @@ void Scene1337::Action10::signal() { scene->_discardCard->_cardId = 0; scene->_discardCard->_card.remove(); - if (scene->_discardCard == &scene->_item6) { + if (scene->_discardCard == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3862,10 +3862,10 @@ void Scene1337::Action10::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._stationPos = event.mousePos; + scene->_selectedCard._stationPos = event.mousePos; for (int i = 0; i <= 7; i++) { - if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_item6._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) { + if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) { scene->_field3EF4 = &scene->_gameBoardSide[2]._outpostStation[0]; found2 = true; break; @@ -4058,13 +4058,13 @@ void Scene1337::Action11::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._stationPos = event.mousePos; + scene->_selectedCard._stationPos = event.mousePos; found = false; if (scene->_field4242 != 2) { for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[scene->_field4242]._handCard[i].isIn(scene->_item6._stationPos) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) { + if (scene->_gameBoardSide[scene->_field4242]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) { scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[i]; found = true; break; @@ -4206,11 +4206,11 @@ void Scene1337::Action12::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._stationPos = event.mousePos; + scene->_selectedCard._stationPos = event.mousePos; if (scene->_field4240 == 0) { for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_item6._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) { + if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) { found = true; scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[i]; break; @@ -4220,7 +4220,7 @@ void Scene1337::Action12::signal() { if (scene->_field4240 == 3) { for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_item6._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) { + if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) { found = true; scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[i]; break; @@ -4230,7 +4230,7 @@ void Scene1337::Action12::signal() { if (scene->_field4240 == 1) { for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_item6._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) { + if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) { found = true; scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[i]; break; @@ -5508,7 +5508,7 @@ void Scene1337::subPostInit() { _stockPile._cardId = 0; _stockPile._stationPos = Common::Point(162, 95); - _item6._cardId = 0; + _selectedCard._cardId = 0; _animatedCard._card.postInit(); _animatedCard._card.setVisage(1332); @@ -6402,67 +6402,67 @@ void Scene1337::subD0281() { } void Scene1337::subD02CA() { - _item6._stationPos = g_globals->_events._mousePos; + _selectedCard._stationPos = g_globals->_events._mousePos; if (R2_GLOBALS._v57810 == 200) { int i; for (i = 0; i < 4; i++) { - if ((_gameBoardSide[2]._handCard[i].isIn(_item6._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) { + if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) { Card *handcard = &_gameBoardSide[2]._handCard[i]; - _item6._cardId = handcard->_cardId; - _item6._stationPos = handcard->_stationPos; - // _item6._actorName = handcard->_actorName; - _item6._fieldE = handcard->_fieldE; - _item6._field10 = handcard->_field10; - warning("_item6._field12 = handcard->_field12;"); - warning("_item6._field14 = handcard->_field14;"); - warning("_item6._field16 = handcard->_field16;"); - _item6._sceneRegionId = handcard->_sceneRegionId; - _item6._position = handcard->_position; - _item6._yDiff = handcard->_yDiff; - _item6._bounds = handcard->_bounds; - _item6._resNum = handcard->_resNum; - _item6._lookLineNum = handcard->_lookLineNum; - _item6._talkLineNum = handcard->_talkLineNum; - _item6._useLineNum = handcard->_useLineNum; - _item6._action = handcard->_action; - warning("_item6._field0 = handcard->_field0;"); - _item6._card._updateStartFrame = handcard->_card._updateStartFrame; - _item6._card._walkStartFrame = handcard->_card._walkStartFrame; + _selectedCard._cardId = handcard->_cardId; + _selectedCard._stationPos = handcard->_stationPos; + // _selectedCard._actorName = handcard->_actorName; + _selectedCard._fieldE = handcard->_fieldE; + _selectedCard._field10 = handcard->_field10; + warning("_selectedCard._field12 = handcard->_field12;"); + warning("_selectedCard._field14 = handcard->_field14;"); + warning("_selectedCard._field16 = handcard->_field16;"); + _selectedCard._sceneRegionId = handcard->_sceneRegionId; + _selectedCard._position = handcard->_position; + _selectedCard._yDiff = handcard->_yDiff; + _selectedCard._bounds = handcard->_bounds; + _selectedCard._resNum = handcard->_resNum; + _selectedCard._lookLineNum = handcard->_lookLineNum; + _selectedCard._talkLineNum = handcard->_talkLineNum; + _selectedCard._useLineNum = handcard->_useLineNum; + _selectedCard._action = handcard->_action; + warning("_selectedCard._field0 = handcard->_field0;"); + _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame; + _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame; // _field2E is named _field3C in R2R - _item6._card._field2E = handcard->_card._field2E; - _item6._card._percent = handcard->_card._percent; - _item6._card._priority = handcard->_card._priority; - _item6._card._angle = handcard->_card._angle; - _item6._card._flags = handcard->_card._flags; - _item6._card._xe = handcard->_card._xe; - _item6._card._xs = handcard->_card._xs; - _item6._card._paneRects[0] = handcard->_card._paneRects[0]; - _item6._card._paneRects[1] = handcard->_card._paneRects[1]; - _item6._card._visage = handcard->_card._visage; - _item6._card._objectWrapper = handcard->_card._objectWrapper; - _item6._card._strip = handcard->_card._strip; - _item6._card._animateMode = handcard->_card._animateMode; - _item6._card._frame = handcard->_card._frame; - _item6._card._endFrame = handcard->_card._endFrame; + _selectedCard._card._field2E = handcard->_card._field2E; + _selectedCard._card._percent = handcard->_card._percent; + _selectedCard._card._priority = handcard->_card._priority; + _selectedCard._card._angle = handcard->_card._angle; + _selectedCard._card._flags = handcard->_card._flags; + _selectedCard._card._xe = handcard->_card._xe; + _selectedCard._card._xs = handcard->_card._xs; + _selectedCard._card._paneRects[0] = handcard->_card._paneRects[0]; + _selectedCard._card._paneRects[1] = handcard->_card._paneRects[1]; + _selectedCard._card._visage = handcard->_card._visage; + _selectedCard._card._objectWrapper = handcard->_card._objectWrapper; + _selectedCard._card._strip = handcard->_card._strip; + _selectedCard._card._animateMode = handcard->_card._animateMode; + _selectedCard._card._frame = handcard->_card._frame; + _selectedCard._card._endFrame = handcard->_card._endFrame; // _field68 is named _field76 in R2R - _item6._card._field68 = handcard->_card._field68; - _item6._card._frameChange = handcard->_card._frameChange; - _item6._card._numFrames = handcard->_card._numFrames; - _item6._card._regionIndex = handcard->_card._regionIndex; - _item6._card._mover = handcard->_card._mover; - _item6._card._moveDiff = handcard->_card._moveDiff; - _item6._card._moveRate = handcard->_card._moveRate; - _item6._card._actorDestPos = handcard->_card._actorDestPos; - _item6._card._endAction = handcard->_card._endAction; - _item6._card._regionBitList = handcard->_card._regionBitList; - // _item6._object1._actorName = handcard->_object1._actorName; - _item6._card._fieldE = handcard->_card._fieldE; - _item6._card._field10 = handcard->_card._field10; - warning("_item6._card._field12 = handcard->_card._field12;"); - warning("_item6._card._field14 = handcard->_card._field14;"); - warning("_item6._card._field16 = handcard->_card._field16;"); - // _item6._card = _gameBoardSide[2]._handCard[i]._card; + _selectedCard._card._field68 = handcard->_card._field68; + _selectedCard._card._frameChange = handcard->_card._frameChange; + _selectedCard._card._numFrames = handcard->_card._numFrames; + _selectedCard._card._regionIndex = handcard->_card._regionIndex; + _selectedCard._card._mover = handcard->_card._mover; + _selectedCard._card._moveDiff = handcard->_card._moveDiff; + _selectedCard._card._moveRate = handcard->_card._moveRate; + _selectedCard._card._actorDestPos = handcard->_card._actorDestPos; + _selectedCard._card._endAction = handcard->_card._endAction; + _selectedCard._card._regionBitList = handcard->_card._regionBitList; + // _selectedCard._object1._actorName = handcard->_object1._actorName; + _selectedCard._card._fieldE = handcard->_card._fieldE; + _selectedCard._card._field10 = handcard->_card._field10; + warning("_selectedCard._card._field12 = handcard->_card._field12;"); + warning("_selectedCard._card._field14 = handcard->_card._field14;"); + warning("_selectedCard._card._field16 = handcard->_card._field16;"); + // _selectedCard._card = _gameBoardSide[2]._handCard[i]._card; _gameBoardSide[2]._handCard[i]._cardId = 0; _gameBoardSide[2]._handCard[i]._card.remove(); @@ -6471,15 +6471,15 @@ void Scene1337::subD02CA() { } if (i == 4) { - subCDB90(1, _item6._stationPos); + subCDB90(1, _selectedCard._stationPos); subD0281(); return; } else { - setCursorData(1332, _item6._card._strip, _item6._card._frame); + setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame); R2_GLOBALS._sceneObjects->draw(); } } else if (R2_GLOBALS._v57810 == 300) { - subCDB90(3, _item6._stationPos); + subCDB90(3, _selectedCard._stationPos); subD0281(); return; } else { @@ -6494,13 +6494,13 @@ void Scene1337::subD02CA() { for (;;) { if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ - _item6._stationPos = g_globals->_events._mousePos; + _selectedCard._stationPos = g_globals->_events._mousePos; found_di = false; for (int i = 0; i <= 3; i ++) { - if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[2]._handCard[i]._cardId == 0) { - _gameBoardSide[2]._handCard[i]._cardId = _item6._cardId; + _gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId; _gameBoardSide[2]._handCard[i]._card.postInit(); _gameBoardSide[2]._handCard[i]._card.hide(); _gameBoardSide[2]._handCard[i]._card.setVisage(1332); @@ -6521,15 +6521,15 @@ void Scene1337::subD02CA() { } if ((!found) && (!found_di)) { - if (_discardPile.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { - subC4A39(&_item6); + if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { + subC4A39(&_selectedCard); } else if (!found) { bool foundVar4; int i; - if (_item6._cardId == 1) { + if (_selectedCard._cardId == 1) { foundVar4 = false; for (i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { foundVar4 = true; break; } @@ -6539,16 +6539,16 @@ void Scene1337::subD02CA() { if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) { actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { - subC340B(&_item6, &_gameBoardSide[2]._outpostStation[i]); + subC340B(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._cardId <= 9) { + } else if (_selectedCard._cardId <= 9) { foundVar4 = false; for (i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { foundVar4 = true; break; } @@ -6557,7 +6557,7 @@ void Scene1337::subD02CA() { foundVar4 = false; int j; for (j = 0; j <= 7; j++) { - if (_item6._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) { + if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) { foundVar4 = true; break; } @@ -6570,17 +6570,17 @@ void Scene1337::subD02CA() { if (j == 7) _field424A = 2; - subC33C0(&_item6, &_gameBoardSide[2]._outpostStation[i]); + subC33C0(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - if ((_item6._cardId == 26) || (_item6._cardId == 30) ||(_item6._cardId == 32) || (_item6._cardId == 28)) { - if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) { + if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC3386(_gameBoardSide[2]._delayCard._cardId, _item6._cardId)) { + } else if (!subC3386(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) { if (_gameBoardSide[2]._delayCard._cardId != 0) { switch (_gameBoardSide[2]._delayCard._cardId) { case 11: @@ -6602,36 +6602,36 @@ void Scene1337::subD02CA() { actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - subC34A1(&_item6, &_gameBoardSide[2]._delayCard); + subC34A1(&_selectedCard, &_gameBoardSide[2]._delayCard); return; } } else { - if ((subC27F9(_item6._cardId) == -1) && (subC27B5(_item6._cardId) == -1)) { - if (_item6._cardId == 13) { - if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if ((subC27F9(_selectedCard._cardId) == -1) && (subC27B5(_selectedCard._cardId) == -1)) { + if (_selectedCard._cardId == 13) { + if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) { found = true; - subC358E(&_item6, 0); + subC358E(&_selectedCard, 0); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) { found = true; - subC358E(&_item6, 3); + subC358E(&_selectedCard, 3); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) { found = true; - subC358E(&_item6, 1); + subC358E(&_selectedCard, 1); } } if (!found) @@ -6639,9 +6639,9 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._cardId == 25) { + } else if (_selectedCard._cardId == 25) { int k; - if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) || (_gameBoardSide[0]._handCard[1]._cardId != 0) || (_gameBoardSide[0]._handCard[2]._cardId != 0) @@ -6655,7 +6655,7 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) || (_gameBoardSide[1]._handCard[1]._cardId != 0) || (_gameBoardSide[1]._handCard[2]._cardId != 0) @@ -6671,7 +6671,7 @@ void Scene1337::subD02CA() { } } - if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) || (_gameBoardSide[3]._handCard[1]._cardId != 0) || (_gameBoardSide[3]._handCard[2]._cardId != 0) @@ -6688,17 +6688,17 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._cardId == 29) { + } else if (_selectedCard._cardId == 29) { actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_item6._cardId == 27) { + } else if (_selectedCard._cardId == 27) { actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[0]._delayCard._cardId != 0) { actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(0, _item6._cardId)) { - switch (_item6._cardId) { + } else if (!subC32B1(0, _selectedCard._cardId)) { + switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6727,14 +6727,14 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_gameBoardSide[0]._delayCard); + subC3456(&_selectedCard, &_gameBoardSide[0]._delayCard); found = true; } - } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[3]._delayCard._cardId != 0) { actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(3, _item6._cardId)) { - switch (_item6._cardId) { + } else if (!subC32B1(3, _selectedCard._cardId)) { + switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6763,14 +6763,14 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_gameBoardSide[3]._delayCard); + subC3456(&_selectedCard, &_gameBoardSide[3]._delayCard); found = true; } - } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12))) { + } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[1]._delayCard._cardId != 0) { actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(1, _item6._cardId)) { - switch (_item6._cardId) { + } else if (!subC32B1(1, _selectedCard._cardId)) { + switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6799,7 +6799,7 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_gameBoardSide[1]._delayCard); + subC3456(&_selectedCard, &_gameBoardSide[1]._delayCard); found = true; } } else { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 9e72cc8ca7..0ac7c663b5 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -306,7 +306,7 @@ public: Card *_field3EF4; Card *_field3EF8; Card _item5; - Card _item6; + Card _selectedCard; Card _discardPile; Card _stockPile; bool _shuffleEndedFl; |