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author | Travis Howell | 2005-03-15 04:24:49 +0000 |
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committer | Travis Howell | 2005-03-15 04:24:49 +0000 |
commit | e00d808433b1f25b3f3de344ca193a4540fea811 (patch) | |
tree | 98ff83bd51e58fc9c9232746eccb3d6bc628aac2 | |
parent | af87d515f5edf950e320fd25fcf50cb19d583b80 (diff) | |
download | scummvm-rg350-e00d808433b1f25b3f3de344ca193a4540fea811.tar.gz scummvm-rg350-e00d808433b1f25b3f3de344ca193a4540fea811.tar.bz2 scummvm-rg350-e00d808433b1f25b3f3de344ca193a4540fea811.zip |
Patch from Quietust:
Fix room scrolling in NES maniac.
svn-id: r17147
-rw-r--r-- | scumm/scumm.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index f745fa2829..05c2e18416 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1442,11 +1442,13 @@ void ScummEngine::scummInit() { VAR(VAR_CAMERA_ACCEL_X) = 100; VAR(VAR_CAMERA_ACCEL_Y) = 100; } else if (!(_features & GF_NEW_CAMERA)) { - camera._leftTrigger = 10; - if (_heversion >= 71) - camera._rightTrigger = 70; - else - camera._rightTrigger = 30; + if (_features & GF_NES) { + camera._leftTrigger = 4; + camera._rightTrigger = 24; + } else { + camera._leftTrigger = 10; + camera._rightTrigger = (_heversion >= 71) ? 70 : 30; + } camera._mode = 0; } camera._follows = 0; |