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authorJoseph-Eugene Winzer2017-06-18 21:04:23 +0200
committerThierry Crozat2018-01-22 23:34:39 +0000
commite00e93ed4d252bd180b311f2585d43d719bf662a (patch)
tree1db7252d412465e54c3a7957bdd71343dc53fc04
parente534581e627429206672cba0a6f41644bc442007 (diff)
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SUPERNOVA: Implements GameManager Class and extension to engine
An instance of GameManager acts as an interface between the game logic and engine. It provides game specific functions like isHelmetOff() to check if the player wears his helmet. This commit also adds engine extensions like saveScreen() and restoreScreen() that makes use of the ScreenBufferStack class for temporarily saving and restoring sections of the screen. Most of the structure and code is bound to change but gives something to improve on.
-rw-r--r--engines/supernova/supernova.cpp694
-rw-r--r--engines/supernova/supernova.h58
2 files changed, 692 insertions, 60 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp
index eef19d28c2..c19583d3c5 100644
--- a/engines/supernova/supernova.cpp
+++ b/engines/supernova/supernova.cpp
@@ -36,12 +36,12 @@
#include "graphics/palette.h"
#include "supernova/supernova.h"
-//#include "supernova/rooms.h"
namespace Supernova {
const char *const Object::defaultDescription = "Es ist nichts Besonderes daran.";
+const char *const Object::takeMessage = "Das mußt du erst nehmen.";
ObjectType operator|(ObjectType a, ObjectType b) {
return static_cast<ObjectType>(+a | +b);
@@ -95,20 +95,65 @@ SupernovaEngine::~SupernovaEngine() {
Common::Error SupernovaEngine::run() {
initGraphics(kScreenWidth, kScreenHeight);
- debug(_system->getScreenFormat().toString().c_str());
_console = new Console(this);
initData();
initPalette();
paletteFadeIn();
+ GameManager gm(this, &_event);
CursorMan.showMouse(true);
while (_gameRunning) {
- updateEvents();
- renderImage(_imageIndex, _sectionIndex);
- renderText(Common::String::format("%u | %u", _imageIndex, _sectionIndex).c_str(), 0, 190, kColorLightRed);
+ while (g_system->getEventManager()->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ _gameRunning = false;
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) {
+ _console->attach();
+ }
+ if (_event.kbd.keycode == Common::KEYCODE_q) {
+ playSound(48, 13530);
+ }
+ if (_event.kbd.keycode == Common::KEYCODE_RIGHT) {
+ ++_imageIndex;
+ _sectionIndex = 0;
+ }
+ if (_event.kbd.keycode == Common::KEYCODE_LEFT) {
+ --_imageIndex;
+ _sectionIndex = 0;
+ }
+ if (_event.kbd.keycode == Common::KEYCODE_UP) {
+ ++_sectionIndex;
+ }
+ if (_event.kbd.keycode == Common::KEYCODE_DOWN) {
+ --_sectionIndex;
+ }
+ break;
+
+ case Common::EVENT_LBUTTONUP:
+ break;
+ case Common::EVENT_RBUTTONUP:
+ // TODO: Determines verb depending on object properties
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ // TODO: Update status if mouse enters/leaves object
+ break;
+ default:
+ break;
+ }
+
+// gm.processInput();
+ }
+
+ renderImage(_imageIndex, _sectionIndex, true);
+ renderText(Common::String::format("%3d | %3d", _imageIndex, _sectionIndex).c_str(),
+ 10, 190, kColorLightGreen);
_system->updateScreen();
_system->delayMillis(_delay);
}
@@ -130,43 +175,6 @@ uint SupernovaEngine::getDOSTicks() {
}
void SupernovaEngine::updateEvents() {
- Common::Event event;
-
- while (g_system->getEventManager()->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_QUIT:
- case Common::EVENT_RTL:
- _gameRunning = false;
- break;
-
- case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
- paletteFadeOut();
- }
- if (event.kbd.keycode == Common::KEYCODE_d && !event.kbd.hasFlags(Common::KBD_CTRL)) {
- paletteFadeIn();
- }
- if (event.kbd.keycode == Common::KEYCODE_q) {
- playSound(48, 13530);
- }
- if (event.kbd.keycode == Common::KEYCODE_w) {
- _sectionIndex = 0;
- ++_imageIndex;
- if (_imageIndex == 31) {
- renderText("Das Schicksal", 44, 132, kColorWhite99);
- renderText("des Horst Hummel", 35, 142, kColorWhite99);
- renderText("Teil 1:", 64, 120, kColorLightBlue);
- }
- }
- if (event.kbd.keycode == Common::KEYCODE_e) {
- renderImage(_imageIndex, 0);
- renderImage(_imageIndex, ++_sectionIndex);
- }
- break;
- default:
- break;
- }
- }
}
void SupernovaEngine::initData() {
@@ -213,20 +221,36 @@ void SupernovaEngine::renderImage(int filenumber, int section, bool fullscreen)
error("File %s could not be read!", file.getName());
}
- _image.loadStream(file);
- _image.loadSection(section);
- _system->getPaletteManager()->setPalette(_image.getPalette(), 16, 239);
- paletteBrightness();
- if (fullscreen) {
- _system->copyRectToScreen(_image.getSurface()->getPixels(), 320, 0, 0, 320, 200);
- } else {
- size_t offset = _image._section[section].y1 * 320 + _image._section[section].x1;
- _system->copyRectToScreen(static_cast<const byte *>(_image.getSurface()->getPixels()) + offset,
- 320,
- _image._section[section].x1,
- _image._section[section].y1,
- _image._section[section].x2 - _image._section[section].x1,
- _image._section[section].y2 - _image._section[section].y1);
+ _currentImageFilenumber = filenumber;
+ if (_currentImage.loadStream(file) && _currentImage.loadSection(section)) {
+ _system->getPaletteManager()->setPalette(_currentImage.getPalette(), 16, 239);
+ paletteBrightness();
+ if (fullscreen) {
+ _system->copyRectToScreen(_currentImage.getSurface()->getPixels(), 320, 0, 0, 320, 200);
+ } else {
+ size_t offset = _currentImage._section[section].y1 * 320 + _currentImage._section[section].x1;
+ _system->copyRectToScreen(static_cast<const byte *>(_currentImage.getSurface()->getPixels()) + offset,
+ 320,
+ _currentImage._section[section].x1,
+ _currentImage._section[section].y1,
+ _currentImage._section[section].x2 - _currentImage._section[section].x1,
+ _currentImage._section[section].y2 - _currentImage._section[section].y1);
+ }
+ }
+}
+
+void SupernovaEngine::saveScreen(int x, int y, int width, int height) {
+ _screenBuffer.push(x, y, width, height);
+}
+
+void SupernovaEngine::restoreScreen() {
+ _screenBuffer.restore();
+}
+
+void SupernovaEngine::renderRoom(Room &room) {
+ for (int i = 0; i < kMaxSection; ++i) {
+ if (room.isSectionVisible(i))
+ renderImage(room.getFileNumber(), i);
}
}
@@ -373,8 +397,8 @@ void SupernovaEngine::paletteBrightness() {
}
for (size_t i = 0; i < 717; ++i) {
const byte *imagePalette;
- if (_image.getPalette()) {
- imagePalette = _image.getPalette();
+ if (_currentImage.getPalette()) {
+ imagePalette = _currentImage.getPalette();
} else {
imagePalette = palette;
}
@@ -417,6 +441,12 @@ void SupernovaEngine::paletteFadeIn() {
_system->updateScreen();
}
+void SupernovaEngine::setColor63(byte value) {
+ byte color[3] = {value, value, value};
+ _system->getPaletteManager()->setPalette(color, 63, 1);
+}
+
+
Inventory::Inventory()
: _numObjects(0)
{}
@@ -497,4 +527,552 @@ void ScreenBufferStack::restore() {
--_last;
}
+
+static const char *timeToString(int t) {
+ // TODO: Does ScummVM emulate PIT timings for DOS?
+
+ static char s[9];
+ strcpy(s," 0:00:00");
+ s[7] = t % 10 + '0';
+ t /= 10;
+ s[6] = t % 6 + '0';
+ t /= 6;
+ s[4] = t % 10 + '0';
+ t /= 10;
+ s[3] = t % 6 + '0';
+ t /= 6;
+ s[1] = t % 10 + '0';
+ t /= 10;
+ if (t)
+ s[0] = t+48;
+
+ return(s);
+}
+
+GameManager::GameManager(SupernovaEngine *vm, Common::Event *event) {
+// _rooms[INTRO] = StartingItems();
+// _rooms[CORRIDOR] = ShipCorridor();
+// _rooms[HALL] = ShipHall();
+// _rooms[SLEEP] = ShipSleepCabin();
+// _rooms[COCKPIT] = ShipCockpit();
+// _rooms[AIRLOCK] = ShipAirlock();
+// _rooms[HOLD] = ShipHold();
+// _rooms[LANDINGMODULE] = ShipLandingModule();
+// _rooms[GENERATOR] = ShipGenerator();
+// _rooms[OUTSIDE] = ShipOuterSpace();
+// _rooms[CABIN_R1] = ShipCabinR1();
+// _rooms[CABIN_R2] = ShipCabinR2();
+// _rooms[CABIN_R3] = ShipCabinR3();
+// _rooms[CABIN_L1] = ShipCabinL1();
+// _rooms[CABIN_L2] = ShipCabinL2();
+// _rooms[CABIN_L3] = ShipCabinL3();
+// _rooms[BATHROOM] = ShipCabinBathroom();
+
+// _rooms[ROCKS]
+// _rooms[CAVE]
+// _rooms[MEETUP]
+// _rooms[ENTRANCE]
+// _rooms[REST]
+// _rooms[ROGER]
+// _rooms[GLIDER]
+// _rooms[MEETUP2]
+// _rooms[MEETUP3]
+
+// _rooms[CELL]
+// _rooms[CORRIDOR1]
+// _rooms[CORRIDOR2]
+// _rooms[CORRIDOR3]
+// _rooms[CORRIDOR4]
+// _rooms[CORRIDOR5]
+// _rooms[CORRIDOR6]
+// _rooms[CORRIDOR7]
+// _rooms[CORRIDOR8]
+// _rooms[CORRIDOR9]
+// _rooms[BCORRIDOR]
+// _rooms[GUARD]
+// _rooms[GUARD3]
+// _rooms[OFFICE_L1]
+// _rooms[OFFICE_L2]
+// _rooms[OFFICE_R1]
+// _rooms[OFFICE_R2]
+// _rooms[OFFICE_L]
+// _rooms[ELEVATOR]
+// _rooms[STATION]
+// _rooms[SIGN]
+
+ _currentRoom = &_rooms[0];
+ _vm = vm;
+ _event = event;
+}
+
+bool GameManager::isHelmetOff() {
+ Object *helmet = _inventory.get(HELMET);
+ if (helmet && helmet->hasProperty(WORN)) {
+ _vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
+ return false;
+ }
+
+ return true;
+}
+
+void GameManager::great(uint number) {
+ if (number && (_state.greatF & (1 << number)))
+ return;
+
+ _vm->playSound(54, 8010);
+ _state.greatF |= 1 << number;
+}
+
+bool GameManager::airless() {
+ return (
+ ((_currentRoom > &_rooms[AIRLOCK]) && (_currentRoom < &_rooms[CABIN_R1])) ||
+ ((_currentRoom > &_rooms[BATHROOM])&& (_currentRoom < &_rooms[ENTRANCE])) ||
+ ((_currentRoom == &_rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) ||
+ (_currentRoom >= &_rooms[MEETUP2])
+ );
+}
+
+void GameManager::processInput() {
+ //
+}
+
+void GameManager::takeObject(Object &obj) {
+ if (obj.hasProperty(CARRIED))
+ return;
+
+ if (obj._section != 0)
+ _vm->renderImage(_currentRoom->getFileNumber(), obj._section);
+ obj.setProperty(CARRIED);
+ obj._click = obj._click2 = 255;
+ _inventory.add(obj);
+}
+
+void GameManager::mouse_input() {
+ // STUB
+}
+
+void GameManager::mouse_input2() {
+ // STUB
+}
+
+void GameManager::mouse_input3() {
+ // STUB
+}
+
+void GameManager::mouse_wait(int) {
+ // STUB
+}
+
+void GameManager::room_brightness() {
+ // STUB
+}
+
+void GameManager::palette() {
+ // STUB
+}
+
+void GameManager::show_menu() {
+ // STUB
+}
+
+void GameManager::exits() {
+ // STUB
+}
+
+void GameManager::anim_off() {
+ // STUB
+}
+
+void GameManager::anim_on() {
+ // STUB
+}
+
+void GameManager::edit(int, int, char *, int) {
+ // STUB
+}
+
+void GameManager::load_overlay_start() {
+ // STUB
+}
+
+int GameManager::invertSection(int section) {
+ if (section < 128)
+ section += 128;
+ else
+ section -= 128;
+
+ return section;
+}
+
+
+bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
+ Room *r;
+ char t[150];
+
+ if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
+ if (isHelmetOff()) {
+ takeObject(obj1);
+ _vm->renderMessage("Schmeckt ganz gut.");
+ _inventory.remove(obj1);
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
+ if (isHelmetOff()) {
+ takeObject(obj1);
+ if (obj1.hasProperty(OPENED))
+ _vm->renderMessage("Schmeckt ganz gut.");
+ else
+ _vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt.");
+
+ _inventory.remove(obj1);
+ }
+ } else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
+ takeObject(obj1);
+ if (obj1.hasProperty(OPENED)) {
+ _vm->renderMessage("Du hast es doch schon ge”ffnet.");
+ } else {
+ takeObject(*_rooms[ENTRANCE].getObject(8));
+ _vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle.");
+ obj1.setProperty(OPENED);
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
+ if (isHelmetOff()) {
+ _vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas ver„ndert hat.");
+ great(0);
+ _inventory.remove(obj1);
+ _state.language = 2;
+ takeObject(*_rooms[ENTRANCE].getObject(17));
+ }
+ } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
+ (_state.language == 2)) {
+ _vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen k”nnen, hat die Tablette gewirkt.\"");
+ _state.language = 1;
+ } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
+ if (!_rooms[ROGER].getObject(3)->hasProperty(CARRIED)) {
+ _vm->renderMessage("Das muát du erst nehmen.");
+ } else if (_rooms[ROGER].getObject(7)->hasProperty(CARRIED)) {
+ _vm->renderMessage("Sie ist leer.");
+ } else {
+ _vm->renderMessage("Du findest 10 Buckazoids und eine Keycard.");
+ takeObject(*_rooms[ROGER].getObject(7));
+ takeObject(*_rooms[ROGER].getObject(8));
+ }
+ } else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
+ _vm->renderMessage("Es ist eine Art elektronische Zeitung.");
+ mouse_wait(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
+ mouse_wait(_timer1);
+ _vm->removeMessage();
+ _vm->renderImage(2,0);
+ _vm->setColor63(40);
+ mouse_input2();
+ _vm->renderRoom(*_currentRoom);
+ room_brightness();
+ palette();
+ show_menu();
+ exits();
+ _vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor.");
+ } else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
+ _vm->renderMessage(obj1._description);
+ obj1._description = "Es ist die Keycard des Commanders.";
+ } else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
+ _vm->renderMessage(Common::String::format(
+ "Es ist eine Uhr mit extra|lautem Wecker. "
+ "Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
+ "Uhrzeit: %s Alarmzeit: %s",
+ timeToString(_vm->getDOSTicks() - _state.timeStarting),
+ timeToString(_state.timeAlarm)).c_str());
+ } else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
+ char *min;
+ int stunden, minuten, i;
+ bool f;
+ anim_off();
+ _vm->saveScreen(88, 87, 144, 24);
+ _vm->renderBox(88, 87, 144, 24, kColorWhite35);
+ _vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
+ do {
+ t[0] = 0;
+ _vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
+ do {
+ edit(91, 100, t, 5);
+ } while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE));
+ f = false;
+ if (t[0] == ':') {
+ t[0] = 0;
+ min = &(t[1]);
+ } else if (t[1] == ':') {
+ t[1] = 0;
+ min = &(t[2]);
+ } else if (t[2] == ':') {
+ t[2] = 0;
+ min = &(t[3]);
+ } else {
+ f = true;
+ }
+
+ for (i = 0; i < strlen(t); i++)
+ if ((t[i] < '0') || (t[i] > '9')) f = true;
+ for (i = 0; i < strlen(min); i++)
+ if ((min[i] < '0') || (min[i] > '9')) f = true;
+ stunden = atoi(t);
+ minuten = atoi(min);
+ if ((stunden > 23) || (minuten > 59)) f = true;
+ anim_on();
+ } while (f && (_key != Common::ASCII_ESCAPE));
+ _vm->restoreScreen();
+ if (_key != Common::ASCII_ESCAPE) {
+ _state.timeAlarm = (stunden * 60 + minuten) * 1092.3888 + 8;
+ _state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
+ _state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks());
+ }
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
+ r = &_rooms[CABIN_L3];
+ if (!r->getObject(8)->hasProperty(CARRIED)) {
+ if (r->isSectionVisible(26))
+ _vm->renderMessage(Object::takeMessage);
+ else
+ return false;
+ } else {
+ r->getObject(8)->_name = "Leitung mit Lsterklemme";
+ r = &_rooms[HOLD];
+ _inventory.remove(*r->getObject(2));
+ _state.terminalStripConnected = true;
+ _state.terminalStripWire = true;
+ _vm->renderMessage("Ok.");
+ }
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
+ r = &_rooms[CABIN_L2];
+ takeObject(*r->getObject(9));
+ r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
+ r = &_rooms[HOLD];
+ _inventory.remove(*r->getObject(2));
+ _state.terminalStripConnected = true;
+ _vm->renderMessage("Ok.");
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
+ r = &_rooms[CABIN_L3];
+ if (!_state.terminalStripConnected) {
+ if (r->isSectionVisible(26))
+ _vm->renderMessage("Womit denn?");
+ else
+ return false;
+ } else {
+ if (!r->getObject(8)->hasProperty(CARRIED)) {
+ _vm->renderMessage(Object::takeMessage);
+ } else {
+ r = &_rooms[CABIN_L2];
+ takeObject(*r->getObject(9));
+ r = &_rooms[CABIN_L3];
+ r->getObject(8)->_name = "langes Kabel mit Stecker";
+ r = &_rooms[CABIN_L2];
+ _inventory.remove(*r->getObject(9));
+ _state.cableConnected = true;
+ _vm->renderMessage("Ok.");
+ }
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
+ takeObject(obj1);
+ if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
+ } else
+ _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ } else {
+ if (obj1.hasProperty(WORN)) {
+ r = &_rooms[AIRLOCK];
+ if (r->getObject(4)->hasProperty(WORN)) {
+ _vm->renderMessage("Du muát erst den Helm abnehmen.");
+ } else if (r->getObject(6)->hasProperty(WORN)) {
+ _vm->renderMessage("Du muát erst den Versorgungsteil abnehmen.");
+ } else {
+ obj1.disableProperty(WORN);
+ _vm->renderMessage("Du ziehst den Raumanzug aus.");
+ }
+ } else {
+ obj1.setProperty(WORN);
+ _vm->renderMessage("Du ziehst den Raumanzug an.");
+ }
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
+ takeObject(obj1);
+ if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
+ } else {
+ _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ }
+ } else {
+ if (obj1.hasProperty(WORN)) {
+ if (airless()) {
+ //TODO: Death screen
+// longjmp(dead, "Den Helm h„ttest du|besser angelassen!");
+ }
+ obj1.disableProperty(WORN);
+ _vm->renderMessage("Du ziehst den Helm ab.");
+ } else {
+ r = &_rooms[AIRLOCK];
+ if (r->getObject(5)->hasProperty(WORN)) {
+ obj1.setProperty(WORN);
+ _vm->renderMessage("Du ziehst den Helm auf.");
+ } else {
+ _vm->renderMessage("Du muát erst den Anzug anziehen.");
+ }
+ }
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
+ takeObject(obj1);
+ if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
+ } else
+ _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ } else {
+ if (obj1.hasProperty(WORN)) {
+ if (airless()) {
+ //TODO: Death screen
+// longjmp(dead, "Den Versorungsteil h„ttest du|besser nicht abgenommen!");
+ }
+ obj1.disableProperty(WORN);
+ _vm->renderMessage("Du nimmst den Versorgungsteil ab.");
+ } else {
+ r = &_rooms[AIRLOCK];
+ if (r->getObject(5)->hasProperty(WORN)) {
+ obj1.setProperty(WORN);
+ _vm->renderMessage("Du ziehst den Versorgungsteil an.");
+ } else {
+ _vm->renderMessage("Du muát erst den Anzug anziehen.");
+ }
+ }
+ }
+ } else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
+// *bathroom = current_room;
+ return false;
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
+ _vm->renderMessage("Die Leitung ist hier unntz.");
+ else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
+ _vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
+ mouse_wait(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void GameManager::executeRoom() {
+ bool validCommand = genericInteract(_inputVerb, _inputObject[0], _inputObject[1]);
+
+ if (!validCommand) {
+ validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]);
+ if (!validCommand) {
+ switch (_inputVerb) {
+ case ACTION_LOOK :
+ _vm->renderMessage(_inputObject[0]._description);
+ break;
+
+ case ACTION_WALK :
+ if (_inputObject[0].hasProperty(CARRIED)) {
+ // You already carry this.
+ _vm->renderMessage("Das tr„gst du doch bei dir.");
+ } else if (!_inputObject[0].hasProperty(EXIT)) {
+ // You're already there.
+ _vm->renderMessage("Du bist doch schon da.");
+ } else if (_inputObject[0].hasProperty(OPEN) && !_inputObject[0].hasProperty(OPENED)) {
+ // This is closed
+ _vm->renderMessage("Das ist geschlossen.");
+ } else {
+ _currentRoom = &_rooms[_inputObject[0]._exitRoom];
+ return;
+ }
+ break;
+
+ case ACTION_TAKE :
+ if (_inputObject[0].hasProperty(OPENED)) {
+ // You already have that
+ _vm->renderMessage("Das hast du doch schon.");
+ } else if (_inputObject[0].hasProperty(UNNECESSARY)) {
+ // You do not need that.
+ _vm->renderMessage("Das brauchst du nicht.");
+ } else if (!_inputObject[0].hasProperty(TAKE)) {
+ // You can't take that.
+ _vm->renderMessage("Das kannst du nicht nehmen.");
+ } else {
+ takeObject(_inputObject[0]);
+ }
+ break;
+
+ case ACTION_OPEN :
+ if (!_inputObject[0].hasProperty(OPEN)) {
+ // This can't be opened
+ _vm->renderMessage("Das l„át sich nicht ”ffnen.");
+ } else if (_inputObject[0].hasProperty(OPENED)) {
+ // This is already opened.
+ _vm->renderMessage("Das ist schon offen.");
+ } else if (_inputObject[0].hasProperty(CLOSED)) {
+ // This is locked.
+ _vm->renderMessage("Das ist verschlossen.");
+ } else {
+ _vm->renderImage(_vm->_currentImageFilenumber, _inputObject[0]._section);
+ _inputObject[0].setProperty(OPENED);
+ byte i = _inputObject[0]._click;
+ _inputObject[0]._click = _inputObject[0]._click2;
+ _inputObject[0]._click2 = i;
+ _vm->playSound(54, 30030);
+ }
+ break;
+
+ case ACTION_CLOSE:
+ if (!_inputObject[0].hasProperty(OPEN) ||
+ (_inputObject[0].hasProperty(CLOSED) &&
+ _inputObject[0].hasProperty(OPENED))) {
+ // This can't be closed.
+ _vm->renderMessage("Das l„át sich nicht schlieáen.");
+ } else if (!_inputObject[0].hasProperty(OPENED)) {
+ // This is already closed.
+ _vm->renderMessage("Das ist schon geschlossen.");
+ } else {
+ _vm->renderImage(_vm->_currentImageFilenumber, invertSection(_inputObject[0]._section));
+ _inputObject[0].disableProperty(OPENED);
+ byte i = _inputObject[0]._click;
+ _inputObject[0]._click = _inputObject[0]._click2;
+ _inputObject[0]._click2 = i;
+ _vm->playSound(54, 31040);
+ }
+ break;
+
+ case ACTION_GIVE :
+ if (_inputObject[0].hasProperty(CARRIED)) {
+ // Better keep it!
+ _vm->renderMessage("Behalt es lieber!");
+ break;
+ }
+
+ default:
+ // This is not possible.
+ _vm->renderMessage("Das geht nicht.");
+ }
+
+ if (_newOverlay) {
+ load_overlay_start();
+ _newOverlay = false;
+ }
+ if (_newRoom) {
+ _newRoom = false;
+ return;
+ }
+ }
+ }
+}
+
+
}
diff --git a/engines/supernova/supernova.h b/engines/supernova/supernova.h
index f3ccdf526c..8b6c25c32c 100644
--- a/engines/supernova/supernova.h
+++ b/engines/supernova/supernova.h
@@ -29,12 +29,15 @@
#include "common/array.h"
#include "common/random.h"
#include "common/scummsys.h"
+#include "common/events.h"
#include "engines/engine.h"
#include "supernova/console.h"
#include "supernova/graphics.h"
+#include "supernova/rooms.h"
#include "supernova/msn_def.h"
+
namespace Supernova {
struct ScreenBuffer {
@@ -73,12 +76,15 @@ public:
virtual Common::Error run();
-private:
Common::RandomSource *_rnd;
Console *_console;
Audio::SoundHandle _soundHandle;
+ ScreenBufferStack _screenBuffer;
+ MSNImageDecoder _currentImage;
+ int _currentImageFilenumber;
+ Common::Event _event;
bool _gameRunning;
- MSNImageDecoder _image;
+
byte _imageIndex;
byte _sectionIndex;
byte _menuBrightness;
@@ -97,10 +103,14 @@ private:
void playSoundMod(int filenumber);
void stopSound();
void renderImage(int filenumber, int section, bool fullscreen = false);
+ void saveScreen(int x, int y, int width, int height);
+ void restoreScreen();
+ void renderRoom(Room &room);
void renderMessage(const char *text, MessagePosition position = kMessageNormal);
void removeMessage();
void renderText(const char *text, int x, int y, byte color);
void renderBox(int x, int y, int width, int height, byte color);
+ void setColor63(byte value);
};
@@ -118,6 +128,50 @@ private:
size_t _numObjects;
};
+class GameManager {
+public:
+ GameManager(SupernovaEngine *vm, Common::Event *event);
+
+ void processInput();
+ void executeRoom();
+
+private:
+ SupernovaEngine *_vm;
+ Common::Event *_event;
+ uint16 _key;
+ Room *_currentRoom;
+ Room _rooms[kRoomsNum];
+ Inventory _inventory;
+ GameState _state;
+ Action _inputVerb;
+ Object _inputObject[2];
+ bool _waitEvent;
+ bool _newRoom;
+ bool _newOverlay;
+ int _timer1;
+ int _timer2;
+
+ void takeObject(Object &obj);
+
+ bool genericInteract(Action verb, Object &obj1, Object &obj2);
+ bool isHelmetOff();
+ void great(uint number);
+ bool airless();
+ void mouse_input();
+ void mouse_input2();
+ void mouse_input3();
+ void mouse_wait(int);
+ void room_brightness();
+ void palette();
+ void show_menu();
+ void exits();
+ void anim_off();
+ void anim_on();
+ void load_overlay_start();
+ void edit(int, int, char *, int);
+ int invertSection(int section);
+};
+
}
#endif