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author | Max Horn | 2002-12-15 17:34:38 +0000 |
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committer | Max Horn | 2002-12-15 17:34:38 +0000 |
commit | e015345870fab71dd03cb305de8ed921b0b011d0 (patch) | |
tree | 76f53f3ddc22713c2551a95cadf6ee107eced029 | |
parent | f4dfa923f7e2fe7e7ec0023c553e235a587d3067 (diff) | |
download | scummvm-rg350-e015345870fab71dd03cb305de8ed921b0b011d0.tar.gz scummvm-rg350-e015345870fab71dd03cb305de8ed921b0b011d0.tar.bz2 scummvm-rg350-e015345870fab71dd03cb305de8ed921b0b011d0.zip |
oops
svn-id: r5979
-rw-r--r-- | scumm/script_v6.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 233cf6a8eb..63048bd672 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -2089,7 +2089,6 @@ void Scumm::o6_wait() case 232:{ /* wait until actor stops turning */ int actnum = pop(); Actor *a = derefActorSafe(actnum, "o6_wait:232"); - printf(" int offs = (int16)fetchScriptWord(); if (a && a->isInCurrentRoom() && a->moving & MF_TURN) { _scriptPointer += offs; |